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Good to see performance improving from both camps. Still wish the performance was ~50% higher across the board. Here is hoping multi-GPU is working well before release.
I know it been some years since the last good RTS game ( World in Conflict: https://www.youtube.com/watch?v=KCrnJq4O1Uk ) but this is not a FPS and the gameexperience dosn't manes you need to have +60 FPS to play the game.
I miss good RTS games, but it looks like there are stuf on the horizon:
https://www.youtube.com/watch?v=rd5Jsr7naFA
Have people really forgotten the differences between the RTS and FPS genres?
I would just not like the game to lag when playing at 1440p much less 4k.
Compared to C&C/Starcraft/CoH/AoE, I never had fps issues in those games. I could care less about visuals in an RTS - it needs to be responsive or it will not be successful.
Can't do 100+ APM well at 30fps (much less pros/experts playing at 200-300 APM)
At the lowest settings, this game needs to be pegging well over 60fps on average systems (preferably over 100fps) - I have not seen it doing that.
We use the game’s built-in benchmark for testing World in Conflict. While you'll often hear that an RTS is playable at 25-30 FPS, we set our average target at 35 FPS to better cope with the minimum frame rates experienced in the game.
Let me guess...you baseline is StarCraft?
Try playing WiC...you find out you are mistaken.
Has it been so long since a RTS review that people have forgotten the "basics"?
http://www.hardocp.com/article/2007/10/08/world_in_conflict_dx10_performance_iq/3#.Vh_jVjahd9M
You mean my baseline is the most successful (and arguably best) RTS of all time?
30fps is no longer a baseline for PC performance in anything but an non-action RPG, turn-based game or a benchmark. I would argue that a competitive multiplayer RTS should have almost the same target framerate as an FPS. Single player is an entirely different story but RTS is mostly always about the multiplayer.
I would compare this game more to Supreme Commander than WiC. And that game also ran like shit at the time of release. The poor performance was a deterrent for the game.
Not saying it is entirely based on the poor performance, but World in Conflict lost so much money that there will never be a sequel - it is not a good comparison for any type of baseline (it barely has 200k sales to date on an estimated $20m budget).
This game at least runs ok on high end cards at 1080p. 4k is another story.
WiC actully sold well...the Activision/Ubisoft happend:
https://en.wikipedia.org/wiki/World_in_Conflict#Reception
Reviews are not sales - The numbers I pulled were combined from vgchartz and steamspy. If you have conflicting data - please share.
Other points are spot on for your preference - same as mine.
I will leave it at that.
VGAChartz = no digital sales
I liked to see your gamespy numbers, as their site seems to be stuck in 2005 design and functionality.
That has a gameplay catering to twitch-play style...unlike games like:
C&C
Red Alert
Supreme commander
World in Conflict
Homeworld
Wargame series etc.
Twitch-play is not the norm in RTS, like it or not.
The appeal to "twitch" is the exact reason I never liked StarCraft (but I could spot you "baseline" didn't I?)
Just because you say things dosn't make them tue
You mean a RTS ahead of the hardware (single core CPU's) of that time?
The same limitation that DirectX12 is adressing...FYI.
WiC actully sold well...the Activision/Ubisoft happend:
https://en.wikipedia.org/wiki/World_in_Conflict#Reception
False arguments are bad okay.
What a load of BS, what he said is actually factual information, go watch some pro SC2.
Now "Twitch-play is not the norm in RTS, like it or not." is just BS, again go watch pros play SC2.
And you know what? You like it or not, SC2 is the biggest RTS right now, WC3 and SC1 before that, which are also both twitch based.
Just because you say things dosn't make them tue
Does StarCraft 2 run at 40fps on $2,000 PCs?
It's possible for Indie games to just flat suckass in optimization. Just because these guys are pushing the first DX12 game doesn't mean we should excuse them from typical Indie tropes. Maybe this game is just poorly optimized.
They aren't innovators or pioneers, they're guinea pigs.
So is the game fun? I see it on steam now, dunno whether to pull the trigger or not and I like RTS games.
I like RTS's but I watched 20min of their twitch stream yesterday while they played and was just bored, hung in there hoping it would get better. has a really poor indie quality to it.
If you have an AMD GPU then you absolutely need to play this in DX12.Saw this on Steam today, seriously thinking about it. I'm still on Windows 7 though. Would be interested to see a performance comparison between Windows 7 and Windows 10.
If you have an AMD GPU then you absolutely need to play this in DX12.
Doesn't matter as much for Nvidia.
Still rocking my trusty HD7950 which from what I've read is limited DX12 support. I'm not really that keen on the idea of moving to Windows 10. Only reason I'll consider is for DX12. Its otherwise a downgrade from 7 IMO. Hoping we can get some feedback here soon on the game.