heatlesssun
Extremely [H]
- Joined
- Nov 5, 2005
- Messages
- 44,154
It means that OSX users are faster to switch to Mavericks than Windows users are to switch to Windows 8. This was a slide on OS adoption rates. Was that not clear to you?
But you specifically bought up the point of cross-platform development. What does this mean for that situation?
There are lots of things that are interesting to a developer: adoption rates, total audience, developments tools, hardware architecture, etc. This particular slide was about adoption rates, not about those other things.
My point is that out of all the things that you mentioned here, total audience is the key. Because that's the upper limit. And total audience has nothing to do with adoption rates depending on the TARGET audience. Please tell me why a desktop/laptop game developer would care about the adoption rate of a specific version of OS X?
You said you didn't understand the point about comparing adoption rates. Many of us have pointed out that this information is interesting and/or useful to some people. Do you understand the point now?
No. I said I don't understand that it means to compare adoption rates between two OSes of such dissimilar market share where 51% percent is 1/4th of 14% of another in absolute numbers. For whatever reason, everyone arguing with me in this thread refuses to do the math and explain why it matters specifically to a developer. So I'm constantly challenged and no one is explaining the reason behind the specifics that can't get more specific. Other than to say a nebulous number means something.