• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Anyone else having problems with Unreal Editor 3?

3mln

n00b
Joined
Nov 26, 2007
Messages
15
I can use Unreal Editor 3 fine. I can make a map, I can even build the map. What I cannot do is build the map with extra textures loaded. I checked the windows page file in the task manager performance tab while I tried this once. It seems every time the page file hits 2.25 gb the processor stops running the program. This normally happens when static lighting is being built. I tried increasing the page file size, but that didn't work. I was wondering if anyone else has been having this problem or knows how to fix it.
 
Ued3 crashes on me when I load more than about 15-20 environment packages and then try and then try anything to stressful like rebuild the geometry/lighting.

I suspect the exe isnt written to take advantage of more than 2Gb of RAM on a 64bit system, I could be wrong though. If you open the generic browers you can use the bottom left list to right click > unload package to unload the packages and free up memory.

It's a bit irritating considering I have 4gb of RAM and it doesn't appear to be able to use it.
 
Cool, thanx. I think that will work, it will certainly be better than saving, exiting the program, then starting the program all over again.
 
Back
Top