Cyber Akuma
Gawd
- Joined
- Jan 3, 2009
- Messages
- 648
I have a GTX 670 SLI system (does the 670 even support adaptive sync? I heard it was 680 and above). And no, I don't have a G-Sync supported monitor. There is an upgrade available for mine, but it costs as much as the monitor itself and I would lose my HDMI and DVI ports.
Anyway, I always turn on Vsync because I really really cannot stand screen tearing. But most everyone here probably already knows the cons of Vsync, nearly all of which Adaptive Sync is supposed to fix.
Yes, I have tried Googling about it, but a lot of the articles are outdated and forum posts just trail off into other discussions.
First of all, if I do enable it, then does the Vsync in the app do anything or would Nvidia's Adaptive sync override it regardless of what it's set to? And if not, what should I set it to in-game?
Second, as I said in the title, where there be any reason NOT to use it instead of Vsync if I always enable Vsync in my games anyway? And are the any cons that are exclusive to Adaptive Sync that aren't present in Vsync? Would it will work if you also enable 3D Vision? Or should I enable it on a per-game basis instead of globally? Would this effect FMV/Video playback in games in any way since most video is not 60FPS?
Oh, one last thing that has to do with Vsync itself. My monitor is 144hz, so then does that mean since the framerate can also be divisible by 144 and 120 as well as 60, if it dips below 60FPS and I am using Vsync, will it go down to 48FPS then 40FPS then 36FPS instead of immediately from 60 to 30? Or am I completely thinking of it wrong? And if this is true, then is there any point in using adaptive sync if I have so many ranges between 60 and 30FPS? Would adaptive sync help reduce the stutter when vsync has to switch between different FPS caps?
I mainly want to use Adaptive Sync to remove screen tearing, and it seems like that's basically what it's for while not having as many drawbacks as Vsync.
Anyway, I always turn on Vsync because I really really cannot stand screen tearing. But most everyone here probably already knows the cons of Vsync, nearly all of which Adaptive Sync is supposed to fix.
Yes, I have tried Googling about it, but a lot of the articles are outdated and forum posts just trail off into other discussions.
First of all, if I do enable it, then does the Vsync in the app do anything or would Nvidia's Adaptive sync override it regardless of what it's set to? And if not, what should I set it to in-game?
Second, as I said in the title, where there be any reason NOT to use it instead of Vsync if I always enable Vsync in my games anyway? And are the any cons that are exclusive to Adaptive Sync that aren't present in Vsync? Would it will work if you also enable 3D Vision? Or should I enable it on a per-game basis instead of globally? Would this effect FMV/Video playback in games in any way since most video is not 60FPS?
Oh, one last thing that has to do with Vsync itself. My monitor is 144hz, so then does that mean since the framerate can also be divisible by 144 and 120 as well as 60, if it dips below 60FPS and I am using Vsync, will it go down to 48FPS then 40FPS then 36FPS instead of immediately from 60 to 30? Or am I completely thinking of it wrong? And if this is true, then is there any point in using adaptive sync if I have so many ranges between 60 and 30FPS? Would adaptive sync help reduce the stutter when vsync has to switch between different FPS caps?
I mainly want to use Adaptive Sync to remove screen tearing, and it seems like that's basically what it's for while not having as many drawbacks as Vsync.