BF3 beta currently offers options of both: Post-processing AA, at low - med - high settings (I assume this is FXAA or MLAA?) Deferred AA at MSAA 2X - 4X - 8X Any thoughts as to what may offer the best blend of image quality and performance? I know that each individual form of AA will not properly attend to every type of effect/object in a game, so it is likely optimal to use both. I've been too annoyed with the way the video settings are configured to play with it too much, but so far I've been using 4X MSAA and high post-processing. I thought the game did look sharp and really didn't notice any aliasing. I did try dropping it down to 2X MSAA and post medium. It did seem to be slightly less sharp but nothing really too quantifiable.