Anthem reboot is only just now entering prototype phase

erek

Supreme [H]ardness
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Dec 19, 2005
Messages
5,899
Anthem. Who else needs to say anything more? One of the if not the best game of all time?

"Anthem broke the critical Progression tier of the Engagement Cycle, interrupting the overall loop and leading to player stagnation.

A smaller team might help. BioWare has a tremendous problem with taking on too much at one time, and pushing too many devs in one spot. It's a case of too many cooks where focus creep runs rampant, forcing major cancellations, reboots, and erasing months of work. Both Mass Effect Andromeda and Anthem's launches are proof of this--both games had large chunks of content cut out right before shipping.

Right now BioWare is working on a number of titles, including:

Mass Effect Trilogy Remaster
Dragon Age 4
Anthem 2.0
Early planning of new Mass Effect game"


Read more: https://www.tweaktown.com/news/7257....it&utm_medium=twitter&utm_campaign=tweaktown
 

tangoseal

[H]F Junkie
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8,618
Im down for an Anthem reboot totally. I have a gear level, like 960 something. There is just not much to do any more. But a reboot would be fun. Also ADD FUCKIN in game chat please for F sake.
 

Lakados

2[H]4U
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BioWare is the perfect example of a small team who does great work suddenly becoming huge and having no proper project management skills. People blame EA and the likes for killing companies they love which is sort of true, they give them enough freedom to hang themselves. Keeping multiple teams on time and on budget while keeping out feature creep is hard work and not something smaller teams have to worry about most of the time. And it you don’t keep a handle on it, you fall way behind go over budget are then forced to make large last minute cuts and hire a swath of contract coders to cobble together the “final” parts of the game.
 

Lakados

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Mass Effect Remaster- Easy
Most assets already exist, level and character design already done basically porting the existing game to a new engine.
Small team project, Single studio

Dragon Age 4 - Moderate to Hard
They are probably doing this in the engine developed for Anthem. They are familiar with the engine and the dev tools just need to work on story and building around it.
Multiple teams in multiple studios requires coordination.

Anthem 2.0 - Moderate
The fundamentals are there but it’s rough and unplanned. They built a huge world but left it too sparse. Requires some serious world building and story content

Mass Effect X - Hard
In addition to any technical challenges a normal project might face they have a large hole to dig themselves out of. Andromeda was almost franchise killingly bad.

After the Anthem debacle they have had a pretty large management turn over so I believe the people that are now in place can pull these off with a solid degree of competence.
 

zehoo

Limp Gawd
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Aug 22, 2004
Messages
340
I never got around to finishing ME3 because the interface scales so badly compared to 1 and 2, that both scale great when running at 4k. Even in 1080p it scaled badly, like it was made for 720p only. I know there was a mod to fix it, but it was buggy. I'll probably play all 3 again once this comes out.

I didn't find any of the characters in Anthem likeable at all and the game was a dull Destiny clone. I don't see them being able to turn that ship around with the way Bioware is at the moment.

Also unless Bioware has managed to find themselves some decent writers, I also can't see DA4 and a new ME game being any good. And it obviously isn't a great place to work at if you're a writer if you can believe this statement.

https://en.wikipedia.org/wiki/Drew_Karpyshyn

Karphyshyn announced in February 2020 that he had joined Archetype Entertainment, an internal studio of Wizards of the Coast with former BioWare staff James Ohlen and Chad Robertson as studio leads. Archetype had been revealed in January 2020 and that it was working on a new science fiction role-playing game. Karphyshyn said that while he had interest in video game development waned as BioWare had changed over the years, "my passion has been rekindled. The feel in the studio reminds me of my early days at BioWare; I can feel the magic in the air."
EA's destruction of Bioware is complete.
 

TheOne&OnlyZeke

100% Irish
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Messages
10,503
I liked Anthem at the start but got bored of it very quickly
Love the idea of an ME remaster...as long as they do NOT change Sovereigns voice. Awesome
And I do like the idea of a new ME......but I never got much into Andromeda. Best thing about it was the ship. Nice design
 

vegeta535

Supreme [H]ardness
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4,254
I liked Anthem at the start but got bored of it very quickly
Love the idea of an ME remaster...as long as they do NOT change Sovereigns voice. Awesome
And I do like the idea of a new ME......but I never got much into Andromeda. Best thing about it was the ship. Nice design
It had a great premise but very poor execution. It was rushed and missed managed then try to shove it out. If it wasn't for all the marketing hype that they put behind it would of been DoA. I am surprised they still trying to recover but they really need to cut their losses and start fresh. It is the same with FO76. Gaming as service needs to just die.
 

4saken

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I never got around to finishing ME3 because the interface scales so badly compared to 1 and 2, that both scale great when running at 4k. Even in 1080p it scaled badly, like it was made for 720p only. I know there was a mod to fix it, but it was buggy. I'll probably play all 3 again once this comes out.

I didn't find any of the characters in Anthem likeable at all and the game was a dull Destiny clone. I don't see them being able to turn that ship around with the way Bioware is at the moment.

Also unless Bioware has managed to find themselves some decent writers, I also can't see DA4 and a new ME game being any good. And it obviously isn't a great place to work at if you're a writer if you can believe this statement.

https://en.wikipedia.org/wiki/Drew_Karpyshyn



EA's destruction of Bioware is complete.
weird, i play ME3 on 3440x1440p with no scaling issues that I can tell.
 

deruberhanyok

[H]ard|Gawd
Joined
Aug 22, 2004
Messages
1,583
Mass Effect trilogy would be wonderful. I never finished 3 and every time I think about going back to it I figure I’d want to start fresh.

Although while they’re at it, how about a Jade Empire remaster or sequel?
 

CrimsonKnight13

Lord Stabington of [H]ard|Fortress
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ME Trilogy & a new ME would be amazing if they can get it all right. I really would love to play ME1 in ultrawide.
 
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EniGmA1987

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May 2, 2017
Messages
411
Ive always wanted a co-op enabled Mass effect remaster. Basically keep it a single player main experience, and that main player whos file you are on control the whole picking up missions in the hubs and dialog in conversations, but let one or two other friends drop in to control one of the other characters. Have an toggle option in the menu to decide if the main player picks the second and third character during mission select, or to allow the other players to select which character they want.
 

Kardonxt

2[H]4U
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This suck for Anthem players (if there are any left). This pretty much confirms that the game is abandoned and the announcement in February, that seasons were being canceled to continue work on an already in progress overhaul, was just a line of BS to keep fans from raging.
 

Lakados

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I disagree, I enjoyed Andromeda a lot.
It was great after a few months and a lot of patches. I got it a year or so after release for $20 and wasn’t unhappy in the least. But anybody who dropped the $70 at launch got royally screwed. Big thanks to the models out there who fixed most of the quest glitches!
 

Domingo

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At what point do they just bail on Anthem 2.0? I'm not about to give them any more money for that trash fire. A free update 2 years later isn't going to win them any brownie points either. They're using limited company resources to make this. If they take another 9 months to a year, who cares or even remembers that game? It just seems like a colossal waste and way too late.
Walk away from Anthem and win people back with something else.
 

M76

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Mass Effect Remaster- Easy
You say it's easy, but you forget how controversial the ending of ME3 was. Revisiting the trilogy is an opportunity to address the ending. And it's a damned if you do, damned if you don't situation for them.
If they don't change it, they anger those who hated the ending, which let's be honest is a big chunk of the fans, and they need to consider the people who haven't played the games before.
If they do change it, they anger those lost souls who actually liked it, and the "but muh canon" evangelists.

Most assets already exist, level and character design already done basically porting the existing game to a new engine.
Small team project, Single studio
Technically porting a game to a new engine can be more challenging than doing a new game from the grounds up. The only thing they don't need many of are storywriters and artists. But most content will have to be upgraded, enhanced, re-rendered in higher resolution in a format that is accepted by the new engine. And porting the assets is one thing, you have to completely re-write the entire game in the new engine. It's not just we yank out UE3 from under it then shove in frostbite.

Dragon Age 4 - Moderate to Hard
They are probably doing this in the engine developed for Anthem. They are familiar with the engine and the dev tools just need to work on story and building around it.
Multiple teams in multiple studios requires coordination.
The hardest part of DA4, is salvaging the franchise after the awful DA3, which was nothing more than a single player MMO. Honestly none of the characters introduced in DA3 were interesting. They need to go back to origins, or start with a clean slate.

Anthem 2.0 - Moderate
The fundamentals are there but it’s rough and unplanned. They built a huge world but left it too sparse. Requires some serious world building and story content
It's easy, just let it die, and redirect all resources to more important projects than polishing a turd.

Mass Effect X - Hard
In addition to any technical challenges a normal project might face they have a large hole to dig themselves out of. Andromeda was almost franchise killingly bad.
Actually Andromeda was a very good game, not as good as the triology, but much better than DA3 for example. In fact it is a miracle if the rumors are true that they basically did it all in 2 years.

After the Anthem debacle they have had a pretty large management turn over so I believe the people that are now in place can pull these off with a solid degree of competence.
I'm not so optimistic, new people doesn't mean competence, it means untested.
 

DWolvin

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It was great after a few months and a lot of patches. I got it a year or so after release for $20 and wasn’t unhappy in the least. But anybody who dropped the $70 at launch got royally screwed. Big thanks to the models out there who fixed most of the quest glitches!
Yeah- even pre-patch some of the glitches that were used to slam the game were intentionally caused. But the shader update for faces was a huge improvement. All in all, disappointing compared to ME1-3, but not a bad game.
 

polonyc2

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even as a fan of Anthem I'd still prefer if BioWare their resources on a new Mass Effect
 

M76

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But anybody who dropped the $70 at launch got royally screwed. Big thanks to the models out there who fixed most of the quest glitches!
I pre-ordered the game, played it day one, and I assure you, the problems were blown way out of proportion, they weren't as common as it was made out to be, and wasn't as bad as they made it look. I was perfectly happy with the game, it wasn't even close to what it was painted as.
 

HAL_404

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I pre-ordered the game, played it day one, and I assure you, the problems were blown way out of proportion, they weren't as common as it was made out to be, and wasn't as bad as they made it look.
I bought the game (at a huge discount) and the game was crap through and through (amazingly boring online only garbage).
 
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Anthem broke the critical Progression tier of the Engagement Cycle, interrupting the overall loop and leading to player stagnation
No thanks, I was looking for a _game_.
 

Ragenrok

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Anthem was a great game that was knee capped out of the gate with shitty management decisions and lack of good content, I honestly loved the flying, skills and combat of Anthem. If they could of flushed out the story and things to do to make it worthwhile to play they would of had a huge hit on their hands imo
 

polonyc2

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Anthem was a great game that was knee capped out of the gate with shitty management decisions and lack of good content, I honestly loved the flying, skills and combat of Anthem. If they could of flushed out the story and things to do to make it worthwhile to play they would of had a huge hit on their hands imo
the flying controls were so smooth and so much fun...the way it seamlessly let players jump in and out of games was beautiful...but I became way too powerful too quickly...once you master a few abilities the only challenge was those Strongholds and that too became very repetitive...man I hope this game comes back better then ever
 

M76

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I bought the game (at a huge discount) and the game was crap through and through (amazingly boring online only garbage).
What? I was replying to a post about Andromeda, not Anthem.
 
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