Android Q+ May Use the Vulkan Graphics API to Render the UI

Megalith

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XDA has uncovered evidence that future versions of Android may rely on the Vulkan Graphics API to render the user interface. This follows the company adding an OpenGL hardware-accelerated backend to Android’s 2D graphics engine, Skia, which is also utilized by Chrome and Chrome OS. Users may expect a reduction in frame rendering times due to a cutdown on processing done by the CPU.

The evidence for this comes from a comment submitted by a Google engineer on the open source Chromium Gerrit. The comment is in reference to a bug report on the upcoming implementation of the Vulkan Graphics API for the Google Chrome browser on Android. The comment states that, sometime in the future, “there will be a requirement” to have Vulkan API support for the Android WebView when the “[Android] framework is going to start using Vulkan for HWUI.”
 
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