AMD Radeon Software Crimson Edition 16.9.1

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AMD has released brand new Crimson Edition 16.9.1 drivers for all you Radeon owners out there. According to AMD, these drivers offer DX 12 support for Deus Ex: Mankind Divided and a new AMD CrossFire profile for DirectX 11: DOTA™2. Here's a list of known issues as well as resolved issues:

Fixed Issues
  • A small number of 144Hz non-FreeSync enabled displays may exhibit flickering during gaming or on desktop.
  • FreeSync may stay enabled while on desktop causing flickering.
  • Grand Theft Auto V™ may experience an application hang after loading story mode.
  • DiRT™ Rally rain drops may flicker when using high or ultra in game settings.
  • DOOM™ may experience a hang on game exit in some limited AMD PowerXpress configurations.
  • Total War™: Warhammer may experience negative AMD CrossFire scaling on some Radeon RX 400 series configurations.
  • GPU utilization may remain high when idle after running SteamVR performance benchmark.
  • Pixel format options may be missing from Radeon Settings for some limited system configurations on Radeon RX 480 graphics.
  • Radeon Software may intermittently fail to install or hang on some AMD CrossFire configurations. If this happens users can reboot and re-install without issue as a workaround.
  • Some Radeon RX 400 series graphics products may experience high GPU usage when resuming from sleep.
Known Issues
  • A few game titles may fail to launch or crash if the AMD Gaming Evolved overlay is enabled. A temporary workaround is to disable the AMD Gaming Evolved "In Game Overlay".
  • Upgrading from a previous Radeon Software Crimson Edition version may cause user settings in Radeon Settings to reset to defaults.
  • OpenCL applications may run initially on integrated graphics if they are present. Make sure to set the application to the correct device you would like to use.
  • Radeon Settings information tab may report incorrect Open CL or Mantle versions.
  • Radeon Software installer may report driver uninstallation failed even when it was successful.
  • No Man's Sky™ some minor corruption may be experienced when standing close to solid structures inside of caves.
  • Mouse cursor corruption may be experienced very intermittently on the Radeon RX 480.
  • DOTA2™ may experience an application hang when using the Vulkan™ API and changing resolution or game/quality settings.
  • Ashes of the Singularity™ may experience an application crash with "crazy" in game settings and Multi-GPU enabled.
 
I usually don't jump on driver updates unless they show a specific fix I'm looking for, but there's talk of this having some significant draw call improvements across DX11:

Anyone see any reputable testing of this, besides some guys on reddit...
 
People over at Guru3d.com are seeing the same DX11 draw call performance improvement.

One of the benches shows a 25% increase in draw calls per frame, but a 21% increase per second is the same as what they are seeing.
 
I wonder if this will help with WoW: Legion blackscreening on me. Seems to be the only game though. (MSI Gaming X Radeon RX 480 8GB). Going to give them a try.
 
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People over at Guru3d.com are seeing the same DX11 draw call performance improvement.

One of the benches shows a 25% increase in draw calls per frame, but a 21% increase per second is the same as what they are seeing.
Wow and i ussually run my games for hours so i can expect 21% * 60 * 60 * 2 = 151200% improvements after 2 hours of playing ?
 
Damn some people are seeing some pretty decent gains in the DX11 games cross a nice range of cards, going to test and see how it works.

Edit: Nope, still get same numbers as before. Oh well :/.
 
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Well, ran the API test on my rig in sig and the DX11 draw calls are definitely higher with 16.9.1 vs 16.7.3, but 3dMark never brings up the results of the test after it finishes with 16.9.1.

GRRRR. Something is screwy, but everything else seems to be working ok, so I am not going to mess with it now.
 
Well, ran the API test on my rig in sig and the DX11 draw calls are definitely higher with 16.9.1 vs 16.7.3, but 3dMark never brings up the results of the test after it finishes with 16.9.1.

GRRRR. Something is screwy, but everything else seems to be working ok, so I am not going to mess with it now.
maybe ill check it out tonite.
 
I ran 3DMark Firestrike on my RX 480 with 16.8.3 drivers and then again with 16.9.1. The results were pretty much the same and probably within the margin of error.
 
I wonder if this will help with WoW: Legion blackscreening on me. Seems to be the only game though. (MSI Gaming X Radeon RX 480 8GB). Going to give them a try.

Weird, My amd 390x goes black too and i have to turn my monitor off and back on again for it to fix. Maybe my monitor is broken... I've been wanting to go back to Surround vision
 
maybe ill check it out tonite.

Figured out what it was. The dumb AMD Gaming Evolved app was screwing it up.

Scores on the left are from 16.9.1. On the right is 16.7.3 - ASUS Strix R9-390 at stock speeds - i7-4930k @ 4.7Ghz

4c09a248db.png


And here is the comparison of the same on my laptop - FirePro m5100 @ 875/1350 - i7 2860QM at stock

4d041d972b.png

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^^Though small its a still a nice and consistent bump in perf in DX12. DX11 gets some sizeable improvement, geeze.
 
what's the point of the extra DX11 draw calls performance? if still the DX11 Multi-threaded FPS performance is worse?. and by the above pics by a considerable margin, Final FPS is what truly matter in those test, that r9 390 is taking 7FPS performance hit which is A LOT.
 
what's the point of the extra DX11 draw calls performance? if still the DX11 Multi-threaded FPS performance is worse?. and by the above pics by a considerable margin, Final FPS is what truly matter in those test, that r9 390 is taking 7FPS performance hit which is A LOT.

The final FPS things basically means nothing as far as I can tell. It is just the FPS the test ended with. To me, they should make the test end with the same exact FPS no matter what and that would give a more accurate reading of the draw call performance.
 
lol yea the fps in the over head test doesnt mean what you think lol draw calls are what its testing
 
Thanks guys, I wasn't aware of that as I don't have that test..
 
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