Never heard of this before! sounds awesome if true. http://www.brightsideofnews.com/news/2011/6/3/amd-prepares-to-demonstrate-holodeck-on-e3-2011.aspx
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VR is nothing new. Color me skeptical.
A bunch of screens in a room surrounding you in a 2D display is not a Star Trek holodeck, sorry.
It'll be quite a while before we come close to the Holodeck, what we will need is computer generated projected holograms in a room. We will need static holograms that represent real-world objects, and then live moving simulated people that can interact with you and walk around, that will be the first steps toward a Holodeck.
Sure, its not a 'holodeck' by definition but it is one in spirit. I'll take that for the time beingsince I'm not so confident about my chances of seeing the 23rd century.
http://www.youtube.com/watch?v=BQw1tsgrJOs&feature=related
The treadmill necessary for the holodeck already exists![]()
They should work with LCD manufacturers to design a monitor with a non-visible bezel.
That is honestly the only stopping me from looking into eyefinity.
I would be cool if this were seamless though.
I respectfully disagree. While not a holodeck by definition, what ATI is suggesting could allow you to do about 90% of what you would be able to do in an 'actual' holodeck. If ATI can get within the say... 8 years, the computational power necessary down to an affordable price(under $1000.00) and the displays equally responsble (under $3,000.00) we are half-way there.
There was a great interview with AMD development team. I think it was the engineer behind eyefinity infact in which he talked about this concept before. The basis was that it's press safe to say we can generate a 'good' image quality on 3 monitors. By good I mean near-life quality; IE, see Metro 2033, Crysis /w all the 'enhancement packs' or other high-quality visual games running at 2560x1600x4xaa on the highest detail settings. GPUs tend to double in power every 2 years and/or get about 30-40% faster each 'yearly' generation than the previous year's model. IE, 5870 -> 6970 was about 30-40% give or take depending on the title.
If we can produce life-like images on '3' 30" monitors back a while ago when the 5870 came out, today we can almost run do it on 6 monitors. 2 years from today, we should be able to power 12 monitors. 2 years from then, 24 monitors, 2 years from then 48 monitors. When you get to 48 monitors of real life-like quality all you really need to do is remove the Bezels between the monitors to create a seemlessly 360 degree spherical display and you can have a 360 degree wrap-around monitor which can effectively be the holodeck display.
From then on, you just need a moving-floor that responds to your movements so your always in the 'centre'. Much like a small treadmill that potentially moves in all directions. (backwards if your walking forwards or right if your side-stepping to the left). At that point, you can go for a 'walk' through a virtual environment. Add in 8 years or so worth of development in Kinect sensors x 2-3 sensors and the computer can track your body movements in 3D. You've then got 90% of a holodeck experience right there minus the sensation of touch/smell. Even with the case of touch, you can still make a 'pushing' gesture, the computer pick it up and make the appropriate physical change in the virtual environment.
An interactive, spherical environment that you can interact with via motion gestures that allows you to endlessly walk around in the environment. The few exceptions/problems I can think about come mostly from simulating 'driving' or using a 'mount' whereby you'd need a chair and walking wouldn't really be an accurate movement simulation.
Sure, its not a 'holodeck' by definition but it is one in spirit. I'll take that for the time beingsince I'm not so confident about my chances of seeing the 23rd century.
http://www.youtube.com/watch?v=BQw1tsgrJOs&feature=related
The treadmill necessary for the holodeck already exists![]()
This is not the Holodeck from Star Trek because that uses projected holograms through holo emitters. It is combined with transporter technology to give the light substance, matter.
We can't do this with modern technology, we can't even properly project holograms yet.
A bunch of screens in a room surrounding you in a 2D display is not a Star Trek holodeck, sorry.
It'll be quite a while before we come close to the Holodeck, what we will need is computer generated projected holograms in a room. We will need static holograms that represent real-world objects, and then live moving simulated people that can interact with you and walk around, that will be the first steps toward a Holodeck.
allows you to endlessly walk around in the environment. The few exceptions/problems I can think about come mostly from simulating 'driving' or using a 'mount' whereby you'd need a chair and walking wouldn't really be an accurate movement simulation.
In the holodeck you could WALK around. Meaning, you could keep walking and never hit a wall. ATI isn't doing that. What ATI is doing is essentially just making VR without the ugly looking helmet. That's it. And it costs more. The helmet can do it on a budget...what AMD/ATI is doing will require many displays and cameras.