wonderfield
Supreme [H]ardness
- Joined
- Dec 11, 2011
- Messages
- 7,396
You don't understand what that means.That is what you get for quoting out of context.
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You don't understand what that means.That is what you get for quoting out of context.
Can anyone else parse this? I tried several times to make sense of it, but I think it's too far-gone.It means some stupid troll can't imagine why something is written down the way it is even tho it does not say the words or missing an additive it is clear, when you quote the part that is in error while disregarding what is written before it makes it looks like it makes no sense.
NVIDIA is adopting FreeSync (more accurately, the adaptive sync standard). It will be supported by Maxwell GPUs (their current GPU architecture)....and same reason why they won't adopt Freesync unless they modify their future gpus
NVIDIA sells display vendors G-Sync modules. They do not license G-Sync to display vendors.(fat chance as now they get money from the gsync monitor makers in lincense fees).Who pays for those license fees ?
I am not your "bro".check the update bro lol
No. As I said, they pay NVIDIA for G-Sync modules. Just because they're purchasing the modules does not they're paying BOM costs: they're paying for the support and R&D costs NVIDIA builds into the pricing of G-Sync modules, and for NVIDIA's profit margins on those units.SO u believe that the monitor makers are just paying for the bill of materials on the gsync kit....
While we already know how much more G-sync cost for a tiny chip that holds ram on it when we compare the asus rog monitor with and without.
Do they make a version of the ROG Swift without Gsync? I know there was the add in module for the Asus VG248QE monitors that cost $200. I don't think all Gsync monitors are going to have that much of a premium over non-Gsync monitors though.
When comparing the ROG Swift to other 1440p screens, there is about a $200 difference. But you also get 144hz refresh rate and ULMB over most standard 1440p screens. So the premium didn't seem too bad to me.
As I said, they pay NVIDIA for G-Sync modules. Just because they're purchasing the modules does not they're paying BOM costs: they're paying for the support and R&D costs NVIDIA builds into the pricing of G-Sync modules, and for NVIDIA's profit margins on those units.
Q: Does G-SYNC work with FCAT?
A: FCAT requires a video capture card to catch the output graphics stream going to a monitor. Since G-SYNC is DP only and G-SYNC manipulates DP in new ways, it is very unlikely that existing capture cards will work. Fortunately, FRAPS is now an accurate reflection of the performance of a G-SYNC enabled system, and FRAPS output can be directly read by FCAT for comparative processing.
What exactly does FCAT which is a shader overlay and a tool that sucks up video and bounces out CSV files have to do with G-Sync which is a technology and a module for non-isochronous display refresh? More to the point, what the hell does FCAT have to do with the selling of and the pricing of G-Sync modules?

Warsam71,
It appears that AMD has made a press release with a list of upcoming FreeSync monitors.
http://ir.amd.com/phoenix.zhtml?c=74093&p=RssLanding&cat=news&id=2002910
However, they don't seem to mention the panel technology (TN, IPS, VA). Could you provide this information?
Also the FAQ http://support.amd.com/en-us/search/faq/284 seems to be out of date regarding the new information.
I'd say, that 144hz are TN, 75/60 would be IPS.
since its a vertical alignment panel, it absolutly does.
it has "Near IPS" performance.
Its still not an IPS regardless.
My Toyota can go just as fast as a Mercedes.
It doesnt make it a Mercedes however.
PLS (Samsung) panels also have near ips performance, but they are also not IPS panels.
Sorry, im not.
it is a VA variant, pure and simple.
And yes, i am aware the VA in AHVA stands for Viewing Angle not Vertical Alignment.
Not really the point, i was just pointing out that Acer calling it an IPS is misleading.
In that case PLS is IPS too.
Whataver, not worth arguing about, i was just pointing out its misleading...
IPS, S-IPS, AHVA, and PLS all performa bout the same.
Peter Nixeus said:The one at Computex was a real Freesync Demo with variable refresh rates - which journalists who have seen it in person can verify that Freesync is real and working.
when a game renders at a frame rate above or below this VRR window, the V-Sync setting is enforced. That means on a 60 Hz panel, if your game runs at 70 FPS, then you will have the option to enable or disable V-Sync; you can either force a 60 FPS top limit or allow 70 FPS with screen tearing. If your game runs under the 40 Hz bottom limit, say at 30 FPS, you get the same option: V-Sync on or V-Sync off. With it off, you would get tearing but optimal input/display latency but with it off you would reintroduce frame judder when you cross between V-Sync steps.
So either stick with Gysnc or wait for freesync 2.0 (if there will be one).