comikehill2002
Limp Gawd
- Joined
- Jan 27, 2005
- Messages
- 416
does raising this from 64mb to 256mb really help preformance?
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comikehill2002 said:does raising this from 64mb to 256mb really help preformance?
flagpolekilla said:for some odd reason my Gigabyte 8KNXP board doesnt have that option of changing the apature size![]()
rcf1987 said:I always set it at half my system memory.
vage said:*sigh*
AGP Aperature size is how much of your system memory is set aside to help your video card with graphics. The bigger the memory on your video card, the lower the Aperature size should be. The biggest difference you will notice is when you alt + tab out or quit. If your using a lot of system memory to help your video than it will not quit out as fast as if you are only using 64 MBs.
cell_491 said:hmm wow i never knew that...i thought it just meant how much video ram your card had. when i get my new mobo ill be sure to set it as low as possible
cell_491 said:yea but if its low wont it force the gpu to use more of its own, faster, better ram ?
cell_491 said:so what would you suggest i have a BFG 6800gt oc and a gig of gskill pc4400
cell_491 said:i usually have it at 256 so ill try 128 and see if i get a few points in 3dmark
Scali said:There should be a FAQ for this question, it pops up once a week or so.
I know I've already answered it at least once here.
Short story is: the bigger the better, as far as the graphics card is concerned.
Longer story is: the AGP aperture is taken from the system's main memory... this means that if you set it to 256 mb, you could run into situations where the entire aperture is used, which means you will have 256 mb less main memory... With a system that only has 512 mb (or even less), that is not a good thing ofcourse... so you may want to use a smaller aperture in that case. But on a system with 768 mb or more, I'd recommend 256 mb, that should work fine in most cases (well games anyway, if you're into 3d modeling or such, you may have other requirements).
burningrave101 said:If you have a gig of RAM i dont see any reason not to set the aperture size to 256MB. I've seen some of the manufacturers for the 6800GT recommend setting it to 256MB to match the available on-board memory. It doesn't use that memory set aside unless it needs it and if it needs it and you dont have enough set aside then its going to have to start swapping out the available memory.
I would say 256MB could be beneficial in games like DOOM 3 when your playing at a high resolution in high detail.
ThomasE66 said:I still say people should test to make sure they have the optimal setting, but a good starting point is Aperture = Video Memory.
Scali said:It's very hard to test such things... Like with Fast Writes and AGP4x vs AGP8x, there are many situations where there is absolutely no difference, yet there are also situations where you do notice...
In general though, it doesn't hurt to use the faster/bigger settings, if they are not used.
I also think the rule of thumb of AGP setting related to videomemory is silly. The less videomemory you have, the more AGP aperture you want. For the videocard, more is always better, as I said before. The catch is that the main memory decreases...
If I were to give any rule of thumb, I'd suggest something along the lines of "Set your AGP aperture to at most 1/3rd of your main memory".
ThomasE66 said:It's not at all hard to test the stability and performance by running benchmarks of your favorite games. That is what tweaking is all about. Change a setting, test, lather, rise, repeat.
I also think the fact that you think the rule of thumb is silly is in itself silly. AGP texturing is notoriously slow, and trying to rely on too much system memory to augment your card's abilities invariably leads to very poor performance.
ThomasE66 said:Maximum theoretical AGP 8X bandwidth= 2,133 megabytes/second
Memory speed of a 6800 GT (just for comparison's sake) = 32 gigabytes per second.
ThomasE66 said:EDIT: Nowhere did I say it shouldn't be used, either. Quote me. I just pointed out that your statement about AGP 8x texturing having good performance was bs.