Heres the PPU that is produced by ASUS:
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- http://www.anandtech.com/tradeshows/showdoc.aspx?i=2586
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- http://www.anandtech.com/tradeshows/showdoc.aspx?i=2586
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Nomikal said:Heres the PPU that is produced by ASUS:
FRONT
BACK
- http://www.anandtech.com/tradeshows/showdoc.aspx?i=2586
chrisf6969 said:how many game developers are going to waste timing programming for one of these specialty add in cards, when in another year almost all CPU's will have an extra core sitting idle during most games.
If this had been launched 3 years ago, it probably would have succeded, we'd all have graphics, sound & physics cards. But with CPU's going dual core. I think we'll see the current trend of graphics cards ONLY with software physics done on the CPU and onboard network & sound (onboard = mostly software)
Terra said:A PPU is still ~20.000 times faster at physcis than a second CPU-core...
Terra
chrisf6969 said:Source ? Where's the Bibliography page to your report?
BTW, how much faster is a GPU than a CPU while you're at it?
Just guessing its more than 20x since lets say the 3dMark2005 CPU tests run at 3fps for CPU (at lower resolution/quality) vs 20 fps for the GPU.
thats = 7.0 x + resolution & quality differences = ___ ?
its works with middle ware like Havoc or anything else
chrisf6969 said:Source ? Where's the Bibliography page to your report?
Obi_Kwiet said:Try letting your CPU handle 30K physics objects.
jdLordHelmet said:Give me an optimized software solution to do it.
Lazn_Work said:Havok.. but it would choke and die trying.
jdLordHelmet said:Give me an optimized software solution to do it.
chrisf6969 said:Source ? Where's the Bibliography page to your report?
BTW, how much faster is a GPU than a CPU while you're at it?
Just guessing its more than 20x since lets say the 3dMark2005 CPU tests run at 3fps for CPU (at lower resolution/quality) vs 20 fps for the GPU.
thats = 7.0 x + resolution & quality differences = ___ ?
jdLordHelmet said:Wrong. It works with the engine they bought, Novodex. It doesn't work with Havok, nor has either party expressed specific interest in working together. The card has to be designed to work with those products, just like graphics cards must specifically support Direct3D and OpenGL.
chrisf6969 said:how many game developers are going to waste timing programming for one of these specialty add in cards, when in another year almost all CPU's will have an extra core sitting idle during most games.
x_dreamer said:heres something for u guys argueing about how thers not enough uses for appu, and how the current uses only go so far. one thing id like to see , is the water in games, really be like a fluid....in hl2, the water is really just a diffrently colored part of the map, with lower gravity, and sprites when something enters or exits. thus in garry's mod u cant make a true submarine, or make a boat and have it float the way it should. do u call this fluid dynamics? not sure but things like that would be nice, or like have puddles build up on streets when it rains, and then have all that water on the ground flow into storm drains.
Lazn_Work said:Seriosly, do you know? Did you realize the Power IBM chips that Apple uses are less RISC than P4's?
Pretty much all CPUs are "post RISC" these days. And the PPU is more of a SIMD streaming CPU than a RISC CPU.
http://arstechnica.com/cpu/4q99/risc-cisc/rvc-1.html
==>Lazn
Rabidfox said:I imagine a world where blowing the hinges off of a door to breach is a reality. You're simply not blowing the hinges off, you're splintering the wood around the door and realisticly warping the steel hinges, perhaps bending the door in with a well placed kick by the knob.
Instead of bullets dealing damage, they have actual ballistic characteristics, and your body has the consistancy of flesh and bone, and said bullet actually tears bits away as it hits you, or cracks your plate, if you're wearing armour. Maybe taking a headshot with a helmet will actualy send you ass over tea-kettle, knocking over anything in your path.
MIllions of particles of dust are kicked up behind you as you dash through the streets of some god forsaken country, when you stumble through the next archway, a street dealers cart is pushed in front of you, which you immediately tumble over. The car is tipped over and out spill the 250 apples and oranges and taiwanese trinkets he was going to sell. Lucky for you, you fell just as the archway above you has a dozen 7.62 mm holes punched through it by automatic weapons fire from the third world militants behind you. Light streams through the holes and refracts off of the dust as you scramble for cover.
Yeah, so you can quit trying to stop progress because you're an amateur graphics programmer, if the coders for UE3 think it warrants inclusion, and so does Sony(ps3) and Nintendo(revolution (x360 got to market to quick for PPU inclusion)) then I think it could be a worthy inclusion. It's just like saying "Hey, this cpu runs wordpad, why would I ever need anything faster?"
acidfr33k said:yes, I do. He wrote that a RISC machine can't "execute a wide variety of instructions." You want me to read endless paragraphs of speculation, excuse me, BS, after that?
agree on the SIMD point.
Manju Hegde said in the interview that "At this time, we are evaluating the titles in development and are assessing our launch schedule accordingly.", so maybe the rumours about a Q2 2006 launch could be true then. Who knows. Let's wait and see.Nomikal said:Supposedly in the next month or so...
jdLordHelmet said:I say hardware physics will never be needed.
Bill Gates said:640K out to be enough for anybody
LoneWolf said:I'd like to see a company like Ageia produce a less expensive product, or PhysX processors that could be added to a graphics card, rather than a separate product.
jdLordHelmet said:That's just not true. We've had physics to do what you describe - shooting a certain part of a bridge to make it collapse due to physics - even before we had the Havok engine (Max Payne 2 even had stuff like that). Do I even need to mention some of the physics-based traps and such from HL 2?
CodeWaste said:Im wondering how sustainable this will be? Right now there is A LOT of room for improvement in graphics to get to photorealism. But say you're "rendering" gravity on a PPU,
the accelaration rate is always going to be 9.8 meters per second at 1G. even in 50 years when computers are doing things we cant even comprehend right now, accelaration will always be 9.8 meters per second at 1G.
How much room for improvement is there really going to be? is this a one trick pony?
Cause it makes more sense. It is more realistic if, in a game, when you fire 500 rounds at opponents standing in front of a balsa-wood door that it actually gets holes in it. Imagine the fun that we could have had in Wolfenstein 3d if we could have killed a room full of nazi's by collapsing the roof in on them instead of just shooting them.MartinX said:Why is being able to realistically blast through walls a good thing?
Well, maybe it's unimportant for a first person shooter.. But Sims3 where your virtual family is having a picnic is nice.Why is grass blowing realistically in the wind a good thing?
Back to the concept of "Crush your enemies with the environment" - It's used already in games like redfaction, - and HalfLife 2's use of the gravity gun (picking up opponents and flinging them away..)Why is being able to model the trajectories of stones in an avalanche a good thing?
Cause its Physics, not Graphics that calculates how the graphics should render it.And the over-arching "trick" question you should bear in mind,: Why do we need a PPU to do them?
jebo_4jc said:I think you are right.
When I worked at Best Buy (probably 2 years ago...9800XT and 5900 Ultra were the top-end video cards at the time), I sold hundreds of GF4MX's, and 5200's, and etc. to pissed off people who took a copy of a game home for their kids and found out that their Intel Extreme graphics weren't so extreme. So now they are coming to me with an attitude saying things like "you want me to spend another $100 to play this stupid game?"
Now, if they take a game home, and find out that not only do they need to upgrade their graphics, but they need a new PPU too, they will be doubly pissed.
CodeWaste said:Look i was making a generalzation about accelaration, its really not the point. the point is, physics dosen't change. its not like its gonna be 9.8 m/s^2 today, but next week its gonna be 3.4m/s^2, no its always going to be 9.8.
CodeWaste said:Anyways the whole idea soon became irrelevant due to the fact that faster CPU's were developed.
chrisf6969 said:how many game developers are going to waste timing programming for one of these specialty add in cards, when in another year almost all CPU's will have an extra core sitting idle during most games.
Malogato said:Originally Posted by Bill Gates, 1984
640K out to be enough for anybody
Malogato said:This is the very same argument that occured when the Voodoo2's came out. "Who needs a seperate 3d Rendering card?" - Well, apparently quite a few people did.
DaLurker said:Exactly. Anything function offloaded from the CPU will have more capabilities that are done more efficiently. Just look at 3d accelerators and sound cards.
Terra said:That statement is a myth.
He never said that, and I dare you to find the original source
Had to point it out, sorry *S*
Terra - Bill Gates is very popular in urban myths...but myths are no truth![]()