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Davenow said:Of course this is all depending on it ACTUALLY DOING what it promises lol, and we all know how that often goes....
ryanrule said:why dont they intergrated these buggers into the graphics cards? they could make shitloads of $$, every card would have one.
if they sells tons of them, they can bring the price down.uzor said:
mastercheeze said:Don't get me wrong, its a great idea. Maybe they need to move some of those heavy hitters from R&D to market research. If the cost is in the fab, then thats one thing, although I can't imagine thats the case. If the cost is in the licensing....they're doomed.
Good luck.
uzor said:Keep in mind that the Voodoo 1 retailed for $299 back in the day. It was in basically the same boat as this. A second card to do something that the CPU does "just fine" already.
Kiggles said:Aye. Eventually there will be Programmable-Physics models, but it will take the industry 3 years to fully adopt this as standard, at which point, we will have a horde of untechnical savy users wondering why their PPU4mx is unsupported, though, when asking for tech support will state "I have a PPU4, why doesn't it work?".
Furthermore, there will be high-end versions that can shit bone-projection interpolation for breakfast, and benchmark kiddies will gloat over how their 600 dollar PPU makes ragdolls look MUCH more realistic, because there are no more "jerkies", forcing hardware reviewers to release video files for benchmarks to illustrate just how much (little) of a difference 32x rotator-cuff de-splinalizing makes.
Just gimme a mid-range physics proc, for now. It is untested, and all I really want right now are more dynamic sparks, rubble, and bones. Once we get some programmable pipes, and can REALLY start using that fun Geo-mod tech Red-faction had, then I will be throwing down 300 dollars for a PPU, but no sooner.
phatmatt said:
HaVoC said:So that means in 5-6 years we will pay 400-500usd for the new PPU
arentol said:This doesn't work for everything, DVD's for instance. With them you sell the cheaper one then release the "special edition" to get people to re-buy the same movie.
S1nF1xx said:Still pissed about having two copies of LOTR:FOTR.
I was ready for their scheames when they released the next two movies though.
red factio was the shit. that made multiplayer hella fun. no more fucking camping, ill blow a hole in your protective wall.Kiggles said:Aye. Eventually there will be Programmable-Physics models, but it will take the industry 3 years to fully adopt this as standard, at which point, we will have a horde of untechnical savy users wondering why their PPU4mx is unsupported, though, when asking for tech support will state "I have a PPU4, why doesn't it work?".
Furthermore, there will be high-end versions that can shit bone-projection interpolation for breakfast, and benchmark kiddies will gloat over how their 600 dollar PPU makes ragdolls look MUCH more realistic, because there are no more "jerkies", forcing hardware reviewers to release video files for benchmarks to illustrate just how much (little) of a difference 32x rotator-cuff de-splinalizing makes.
Just gimme a mid-range physics proc, for now. It is untested, and all I really want right now are more dynamic sparks, rubble, and bones. Once we get some programmable pipes, and can REALLY start using that fun Geo-mod tech Red-faction had, then I will be throwing down 300 dollars for a PPU, but no sooner.
ryanrule said:red factio was the shit. that made multiplayer hella fun. no more fucking camping, ill blow a hole in your protective wall.
Dammit! You just reminded me how much fun that demo was! *starts downloading it again* I would buy the full game if the demo wasn't already more entertaining.Ryland said:The glass house demo was really cool but I never ended up buying the game (although I have a long sleeve tshirt for it).
mj gives me deja vuaringail said:I am getting severe Deju Vu here. Didn't we already have this conversation. Or did I completely lose track of what thread I am in
Highlights from other thread
1) It's expensive. If you can't afford it, or don't want to...don't buy it.
2) It will come down in price. Everything comes out expensive then get's cheaper
3) People will buy them. There are two types of people. The type that say I want one. then the people that ask...how much.
4) Games will start to use it. Some already do. In theory anything using the NovedeX physics engine will be able to use it very easily.
Now obviously a single CPU has other things to do besides physics, but still, its not even fucking close. A couple hundred compared to thrity-two to fifty thousand? Somehow I have a feeling your going to be spending slightly more on CPU's then you would be buying a $250 PhysX card.Normal games can handle the physics and collision detection for maybe 200 or so rigid bodies, while this chip can handle some 32,000. Fluid dynamics get a similar double-order-of-magnitude performance boost, as the chip can calculate some 40,000 to 50,000 particles for fluid dynamics.
ROFL!!!!!!!!Circuitbreaker8 said:All this company needs to do is release PhysXmark 2006 and half the PC gaming community would buy it...just to watch some demos and OC thier $300 physics chip to get the highest benchmark. Helps them justify thier purchase Hey, it worked for high end SLi didn't it?