WARNING - It's a long one.
Color me uninformed, I didn't have the misfortune to experience Anarchy Online, Funcom's first major MMO abortion. I thought with AoC, the potential and the massive interest the game had at the beginning would be enough to carry it until the devs got their act together, and how wrong that assumption was.
I liked the combat, I liked the graphics, and the world, and just about everything else about it. They proceeded to slash and burn virtually every aspect of the game that made it enjoyable. If something cropped up as an issue, they obliterated it.
Group XP abuse?
-Shotgun the group xp bonus.
Gems making PvP too one sided?
-Destroy almost all benefit they give
People on forums complaining about "x"?
-Grab your ass, because they're about to blow your class out of the G.D. airlock
Is your class too powerful in PvP?
-Stand by, we're about to ruin your ability to PvE with some serious nerfage.
Funcom didn't just have a nerf bat, they had a nerf Howitzer, and nobody to really aim the damn thing reliably. They tripped over their own peckers every patch.
It seemed with every patch they would break some essential game mechanic that was fine before, while introducing or changing things that were virtually useless to the gaming populace, and absolutely ineffectual at rectifying issues. The enitre post release dev-cycle was filled with patch after patch of knee jerk reactions to things that weren't even relevant.
They would introduce new quests, leaving broken ones as is for months. My favorite thing that they did was take the time to introduce more voice overs. That garnered the biggest "W.T.F." from me that I've ever experienced in an MMO, and granted, I'd only played one before. It was a doozy as well... it was SWG.
At least with Star Wars Galaxies, Sony sloooowy drove it into the ground over a three-year period, with gentle taps, almost lovingly, until the final New Game Edition fiasco where they bolted on a run and gun control scheme to a point and click interface and finally decimated their player base in a two week period.
Funcom drove a game into the ground with a 10 ton sledge maul, in less than 6 months. I didn't log in for a month, and when I got back, everyone in a friends list of 30 people were gone. I ran through every major area you can run through where there normally would be 40-50 people average on a week night.
There were three, I saw three players. Until I went to Kheshetta, then I saw five more. One of them kicked the absolute crap out of me in about 5 hits. Class balance in PvP my aching arse.
AoC should stand as a perfect testament of how not to do things in an MMO. The devs should write a book and call it "Full on Fail, the Funcom art of Effing things up".
I think that pretty much covers most of my disappointments/butthurts, I think I'm on hiatus with MMO's for a while, at least until Bioware brings out their Star Wars mmo, then we'll see.
I know some of you played it, I'd like to hear what you all have to say about it, post mortum.
Color me uninformed, I didn't have the misfortune to experience Anarchy Online, Funcom's first major MMO abortion. I thought with AoC, the potential and the massive interest the game had at the beginning would be enough to carry it until the devs got their act together, and how wrong that assumption was.
I liked the combat, I liked the graphics, and the world, and just about everything else about it. They proceeded to slash and burn virtually every aspect of the game that made it enjoyable. If something cropped up as an issue, they obliterated it.
Group XP abuse?
-Shotgun the group xp bonus.
Gems making PvP too one sided?
-Destroy almost all benefit they give
People on forums complaining about "x"?
-Grab your ass, because they're about to blow your class out of the G.D. airlock
Is your class too powerful in PvP?
-Stand by, we're about to ruin your ability to PvE with some serious nerfage.
Funcom didn't just have a nerf bat, they had a nerf Howitzer, and nobody to really aim the damn thing reliably. They tripped over their own peckers every patch.
It seemed with every patch they would break some essential game mechanic that was fine before, while introducing or changing things that were virtually useless to the gaming populace, and absolutely ineffectual at rectifying issues. The enitre post release dev-cycle was filled with patch after patch of knee jerk reactions to things that weren't even relevant.
They would introduce new quests, leaving broken ones as is for months. My favorite thing that they did was take the time to introduce more voice overs. That garnered the biggest "W.T.F." from me that I've ever experienced in an MMO, and granted, I'd only played one before. It was a doozy as well... it was SWG.
At least with Star Wars Galaxies, Sony sloooowy drove it into the ground over a three-year period, with gentle taps, almost lovingly, until the final New Game Edition fiasco where they bolted on a run and gun control scheme to a point and click interface and finally decimated their player base in a two week period.
Funcom drove a game into the ground with a 10 ton sledge maul, in less than 6 months. I didn't log in for a month, and when I got back, everyone in a friends list of 30 people were gone. I ran through every major area you can run through where there normally would be 40-50 people average on a week night.
There were three, I saw three players. Until I went to Kheshetta, then I saw five more. One of them kicked the absolute crap out of me in about 5 hits. Class balance in PvP my aching arse.
AoC should stand as a perfect testament of how not to do things in an MMO. The devs should write a book and call it "Full on Fail, the Funcom art of Effing things up".
I think that pretty much covers most of my disappointments/butthurts, I think I'm on hiatus with MMO's for a while, at least until Bioware brings out their Star Wars mmo, then we'll see.
I know some of you played it, I'd like to hear what you all have to say about it, post mortum.
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