Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Stunning Punch + Cyclone of Steel will generally wax most non-soldier classes if they get you with it. Especially if they get that offhand in there on a good roll. Unless you pop whatever heals and potions you have when it hits, but even then, it's probably all she wrote.
Watched a lvl 67 barb wipe his ass with an 80 Crossbow Ranger using that combo.
which was awesome, because the ranger was one shotting virtually everything that walked through the door into Noble District for about an hour before anybody came and did anything about it.
we've had lag of pings upto 10,000+ occuring every hour or so, usualy follwed by disconnects.
View Post
we've had lag of pings upto 10,000+ occuring every hour or so, usualy follwed by disconnects.
bindings are screwed after the most recent patch, could have something to do with it.
On my barb, I open with two handed to stun or knockdown, then use Shift-R to switch to 1h-Dual wield and apply the hurtins' with those combos.
Might try putting it back to defaults (huge pain, I know) and seeing if that helps, but I'll tell you, even the default ones I use were being weird today.
And the lag was ridiculous up in the mountains.
Yes there's a lot of problems, but I think Funcom is also doing there best to prioritize things and will get to things when they can, only so much can be done in a week, and yes new patches bring new problems, show me any MMO that has been able to avoid that, I don't think you will be able to find one.
AoC started well...it's just gone to hell since release, the balance is way off and the bugs and connection issues are too much to bear.
I'd keep playing if I could find somewhere that sells the freaking subscription card.
I'd keep playing if I could find somewhere that sells the freaking subscription card.
There is no 15 second stun in the game, period.
More like the OP just got killed fast due to a combo.
Have been plaing aoc since day 1 and I just cancelled last night. I had enough. Core engine issues such as the memory leak, assertion failed error (which is caused by the memory leak) and other Bugs which still need addressing. Have given them over 2 months to fix that memory leak which is beyond excusable imo.
...People seem to forget that WoW - supposedly, I never played - suffered the same shit on release.
1> the laughable joke of a pvp system. every class has 3 to 5 abilities that they use for the most part. very few counters to things and as such every fight pretty much plays the same. very vey boring and lackluster.
2> the prevalence of one shot abilities in the game far surpasses that even of early vanguard. our guild is made up of veteran gamers for the most part that have been kicking peoples asses for a decade or more. it greatly annoys us when some newb trashplayer that in games past we would annihilate by the group full merely walks up and hits the last button on an air charged combo and instagibs us. total ****.
3> the game has absolutely no penalty for losing and no reward for winning. the boring repetitive pvp combat while not being fun would be acceptable if you could say.... loot your enemies or inflict some kind of loss on them. and by the same token a pvp system with no penalties while not ideal would be acceptable if the pvp combat itself was intrigueing and tactical in nature. however when there is both no risk/reward AND the combat sucks its just not any fun at all.
4> the game is a console game. load screens everywhere, button mashing combat system that belongs on something like a playstation. the linear game world, lack of open endedness, the fact each class has only a handful of abilities. the game was obviously dumbed down from the start so that it could be played via controlled on the xbox when it is released on that platform.
5> the core play mechanics of the game change patch to patch. every patch makes the game worse and worse which is a new direction given that most games, even the most horrible of them tend to make the game a little better each patch.... but no, not this one. whats more is that this amateur shitbag company does not even bother to tell you what they have changed in each patch. they mention the handful of positive changes but do not bother to tell you the negatives which are typically double in number. this ranges from class nerfs, basic world design and things that make the most tedious not fun and annoying aspects of the game draw out even longer.
It's only been out seven weeks. My maths isn't superb, but that's not 'over' two months, it's a fair but under.
Anyway: mounts are silly. They cost at least 3g, with 5g training on top and are available at 40. I'm 37, and I have been doing every quest available, looting until my inventory is full and selling the shit out of it every run, and buying nothing, and I have 22 silver.
http://kotaku.com/5026221/funcom-+-age-of-conan-reviewable-in-a-month...[Age of] Conan product manager Erling Ellingsen wandered by. You may remember Erling from the PVP video I posted a couple months back. Yes, he is just as glorious in real life.
So I posed the question to him. "When will Age of Conan be complete enough for a full review?" His answer? "About a month."So there you go folks, directly from the product manager. Age of Conan should be review ready in a month, when the PVP portions are firmly in place.
I really sympathize with Erling here. To have to stand there and admit that your game - already on retail shelves for nearly 2 months - will be finished in a month?
i dont understand what his syaing?
Well it's been in beta for ages, and out for approx 2 months if you count early access, a lot of these large game breaking bugs were around then, such as the female attack speed and were well documented, and nothing was done, they weren't even aknowledged.
The mounts cost 2g, and the training book is 1g, you wont have that amount of money by level 40 when you're allowed to use the mount, but you'll have it by about level 50, it's pretty reasonable, the distances you have to travel when you're 40-50 aren't that far, when you're having to travel at 60-70-80 thats when you really need the horse.
Mounts are now 75 silver, and the male/female attack discrepancies are gone. The tradepost interface has been revamped, and the GUI has seena couple of new features and options, apparently.
Seems like FunCom's been reading these threads.
http://community.ageofconan.com/wsp...ISH&template=news_features_game&selected=1109
No the male/female atack discrepancies are not gone, the normal attacks have been normalised but the combos are still uneven, and you do 95% of your damage through combos as melee, so it's even close to fixed.
Mmm the entire guild of 70-80 im in and theres no one playing anymore :}
This game is going to tank, next hellgate
The fucking game is not done. It's not in a reviewable state. The game is still in Beta, and the development company has admitted it.
Mmm the entire guild of 70-80 im in and theres no one playing anymore :}
This game is going to tank, next hellgate
People want everythign at the click of a finger, and aren't prepared to acknowledge that the developers aren't infallible.
been saying this for a while now. I had high hopes for this game but this is the worst implementation of a ffa pvp systems I've seen yet.
I know of multiple large pvp guilds on Doomsayer that have packed their bags and left entirely, and I'm not talking guilds with 10 15 members, I'm talking guilds of 50+ members. Xanit is gone and they had over 100 members.
I don't think that is the case at all. Many of us put up with horrible launches before. SWG, EQ 2, Shadowbane, and others if the game is fun then it is worth sticking around for, AoC in its current state is not fun, well for me at the very least and if I can judge from how empty many areas in Doomsayer and the amount of cities up for sale quite a few others, and isn't showing any real signs of improvement.
The thing with AoC atm is that is does have a lot of potential, but they have a lot of major issues to still work out, they still need to flesh out their pvp system, both on the pvp and non-pvp server, and basically they have a couple months to solidfy their player base before WAR and WoTLK come out, as well as LoTRO book 14 and expansion take their player base from them.
If AoC still has the amount of bugs and exploits as it does now when those expansions and WAR come out then AoC is going to look a lot like Vanguard IMO.
What plagues AoC is a horribly implemented pvp system, zero end game, and a broken siege system.
WTF is with people and their rose colored glasses when they reflect back on WoW?
When WoW came out, they didn't HAVE a PvP system. There was zero end game (Molten Core was added in a patch, and Molten Core remains a horribly designed raid instance), and they don't HAVE a siege system. So how is that different?
Edit: woops, my bad. They did have MC in the game. So they did have some end game, it was just ridiculously bad.