Accurate motorcycle simulator?

Valnar

Supreme [H]ardness
Joined
Apr 3, 2001
Messages
4,562
What's the best motorcycle simulator (or game) out there with accurate physics and controls? I know it won't be the same, but I'd like to play with something that will show what happens if you do stupid things. Low-side, high-side crashes, stepping on the brake too hard and letting go (flipping), gear changes up & down with tachometer, etc.

I'd rather get the feel for mistakes "virtually" than in real life.
 
I don't think you're going to find anything modern that gets that close. Funnily enough, I think Tourist Trophy may be the closest from memory.

upload_2019-10-31_7-53-55.png


I think the most accurate motorcycle games are actually from around this era.
 
What's the best motorcycle simulator (or game) out there with accurate physics and controls? I know it won't be the same, but I'd like to play with something that will show what happens if you do stupid things. Low-side, high-side crashes, stepping on the brake too hard and letting go (flipping), gear changes up & down with tachometer, etc.

I'd rather get the feel for mistakes "virtually" than in real life.

You can try to avoid increasing your already bad odds but the mistakes you can't completely account for are other drivers and their distractions (incl phones) and level of alertness, what type of prescriptions or other substances they are using. lack of sleep, aggression and risk taking, and road conditions. Also you are being like a pencil line cutting through their mirrors and have no bumper aligned format car to car so are not as obvious, visible and predictable cornering out from in front of or behind other squared vehicles (unless perhaps riding in tandem with another bike where your lights and format would align like a car's). Per vehicle mile traveled, motorcyclists' risk of a fatal crash is 28 to 35 times greater than a passenger car, and that of course doesn't count all of the life altering non-fatal injuries for many that survive more crashes than that. The accident rate for motorcycles in the US in 2016 was 6.31 per million miles driven, significantly higher than the rate of 3.28 accidents per million miles driven for cars and similar vehicles. For automobiles, 31% of crashes result in injury but only 0.29% of accidents are fatal. For motorcycles 78.3% of reported crashes result in injury and 4.24% of crashes are fatal. As fun and sexy , and generally affordable as motorcycles can be I can't help but seeing them like this in regards to personal safety:

8e5a341e667092995e7ff66dae575a80--looney-tunes-roller-derby.jpg


Per Wiki Motorcycle Accident rate and risk:

Traveling on a motorcycle carries a much higher risk of death or injury than driving the same distance in a car. In 2006 US motorcyclists had a risk of a fatal crash that was 35 times greater than that of passenger cars, based on 390 motorcyclist deaths per billion vehicle miles and 11.1 car fatalities for that distance.[2] In 2016 this rate was 28 times that for automobiles.[3]

When looking at all reported accidents regardless of injuries, the accident rate for motorcycles in the US in 2016 was 6.31 per million miles driven, significantly higher than the rate of 3.28 accidents per million miles driven for cars and similar vehicles.[4] However the primary reason for the higher rates of injuries and fatalities among motorcyclists is that cars provide more effective crash protection. For automobiles, 31% of crashes result in injury but only 0.29% of accidents are fatal. For motorcycles 78.3% of reported crashes result in injury and 4.24% of crashes are fatal.[5][6]

Statistics from other countries confirm the US data. The UK Department for Transport indicated that motorcycles have 16 times the rate of serious injuries, people either killed or injured, compared to cars.[7] UK data for casualties, i.e. the total of all injuries and fatalities combined, showed 6,043 casualties per billion miles traveled on motorcycles in 2017, 25.4 times the rate of 238 per billion miles travelled for cars.[8] In the UK in 2017 there were 116.9 motorcyclist fatalities per billion passenger miles, 61.5 times the rate of 1.9 fatalities per billion passenger miles for occupants of cars.[8] UK data shows a wider disparity between cars and motorcycles than US data in part because it is based on fatalities per passenger mile while US data is based on fatalities per vehicle mile.

A national study by the Australian Transport Safety Bureau (ATS) found that:

  • Motorcycle rider death rates increased among all rider age groups between 1998 and 2000
  • Motorcycle rider deaths were nearly 30 times more than drivers of other vehicles
  • Motorcycle riders aged below 40 are 36 times more likely to be killed than other vehicle operators of the same age.
  • Motorcycle riders aged 40 years and over are around 20 times more likely to be killed than other drivers of that same age.[9]
Bicyclists and pedestrians are also unprotected in collisions with cars on public roads. In 2017, there were also 5,604 bicyclist casualties per billion passenger miles or 23.5 times the rate for cars, compared with pedestrians having about 7.6 times as many casualties per distance traveled. However bicycles and pedestrians travel at much lower speeds so the risk they incur per hour of travel is only a fraction as great. In contrast, the rate of fatal accidents for buses is lower than for cars, about 0.83 times as many.[8]

The article on Motorcycle fatality rate in U.S. by year indicates that the number of motorcycle fatalities in the US has remained about 5000 per year for most of the past decade. In 2006, 13.10 cars out of 100,000 ended up in fatal crashes, while the rate for motorcycles was 72.34 per 100,000 registered motorcycles.[2]

Back in the day I liked road rash and I even had a gyro controller for microsoft motorcross madness that let you tilt the character's weight on the bike rearward or over the top of the front handlebars/tire and side to side as well as regular steering. Fun games but not sims by any means.
 
Last edited:
Isle of Man TT is supposed to be good as far as simulation goes. Ride 3, while fun, is not all that realistic especially with body movement. I have not yet tried MotoGP 19, but it is developed by the same studio that makes the Ride series, so I would imagine the physics simulation is similar. MotoGP '07 by THQ on the Xbox 360 is another older game I remember being pretty good with the simulation.
 
Pretty sure if your crash about 50 times in the first lap, it's probably a reasonable simulator.

If you survive a lap unscathed, likely it's a game.

A reality simulator is complicated because you really don't ride a bike with finger controls. People just aren't used to using two fingers as feet, etc...

Similar problems with almost any simulator btw.

But, hope you find something that satisfies your need for "real"...
 
Back
Top