AA and AF

  • Thread starter Deleted member 143938
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Deleted member 143938

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What's the point of these two features? I tried using them in CS:S today but didn't notice any visual improvement except for lower FPS. I know they're meant to sharpen lines so they don't look "jagged".. but there's nothing I can see that changes
 
well in more graphically intense games eg. call of duty 2 you should be able to notice a difference. Have a look at this [linky] which will show you the differences :)
 
For CS:S it is best to enable the features from in-game, and not the control panel. Make sure in the control panel it is on "application preference" and then enable the AA and AF from within the game for it to work properly.
 
Brent_Justice said:
For CS:S it is best to enable the features from in-game, and not the control panel. Make sure in the control panel it is on "application preference" and then enable the AA and AF from within the game for it to work properly.

Why do you say that. I've always enabled 4x AA and 16x AF from ATI Tray Tools globally.
 
Brent_Justice said:
For CS:S it is best to enable the features from in-game, and not the control panel. Make sure in the control panel it is on "application preference" and then enable the AA and AF from within the game for it to work properly.


I don't think it makes any difference... Either way you're getting the same effect.
 
Marvelous said:
I don't think it makes any difference... Either way you're getting the same effect.

It really doesn't make any difference, I think he was just trying to say that it's easier to set them to app preference and set them in game. I find that easier to do in all my games that support those in the options, I just leave them on application preference and set them in game.

If you want to see a game that's easy to see if these effects are applied or not, get BF2. You'll definitely see if AA is in use or not.
 
It does make a difference:

1.) In some games if you enable AA and or AF from the control panel you actually won't get the benefit of those features in the game, it simply won't work. In this case you need to enable the settings from the game.

2.) When you force AF from the control panel it forces AF on every texture layer. However, you don't need AF on every texture level, it can be a performance drag sometimes. Most game content developers when they provide the AF option in their game apply AF on only the texture levels that are needed, the ones you see. This can also sometimes apply to AA.

3.) Sometimes in-game and external AA and AF options conflict with each other.

You should always use the in-game options FIRST, if there is no in-game option then use the control panel as the fallback.
 
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