Commander_HK47
Weaksauce
- Joined
- Jan 13, 2007
- Messages
- 73
Ok, if this has been asked before i apologize for it now.
With saying that, my question about "pixel pipelines" has to do with the now available G80 cores from Nvidia, and the soon to be available R600 Line from AMD.
For the most part i know what they are and what they are used for (pixel texture referencing and more now, because the unified architecture with the pixel, vertex and now geometry shaders)
Knowing that the information on internet in regards to AMD's R600 cores is "hear say" at best until the respective public gets it's grubby little hands on them
. I still find it hard to ignore the constant statement that it only has 64 unified shader pipelines as where the GTS and GTX from Nivida have 96/128 respectively.
I even remember reading about how the former ATi at the launch of the X1xxx line of cards said that they felt that a high level of vertex shaders where going to be how the industry would tend to be using shader instructions yet the highest level they have atm is 48(witch is only a multiplication trick on the cards fewer pixel pipelines).
I know pixel pipelines are not the only thing that makes a 3d graphics card go "tick-tock" and thus produce the best looking image at the best frame rate possible(memory type/speed of said memory, memory bus speed, how the card stores particular information:geometry, particle, light, ect).
However in this case it would seem that it would be a major crippling factor if the gape was this large between the two manufactures.
Again if this has been talked about i apologize but i haven't found any topics in regards to this issue.
With saying that, my question about "pixel pipelines" has to do with the now available G80 cores from Nvidia, and the soon to be available R600 Line from AMD.
For the most part i know what they are and what they are used for (pixel texture referencing and more now, because the unified architecture with the pixel, vertex and now geometry shaders)
Knowing that the information on internet in regards to AMD's R600 cores is "hear say" at best until the respective public gets it's grubby little hands on them
I even remember reading about how the former ATi at the launch of the X1xxx line of cards said that they felt that a high level of vertex shaders where going to be how the industry would tend to be using shader instructions yet the highest level they have atm is 48(witch is only a multiplication trick on the cards fewer pixel pipelines).
I know pixel pipelines are not the only thing that makes a 3d graphics card go "tick-tock" and thus produce the best looking image at the best frame rate possible(memory type/speed of said memory, memory bus speed, how the card stores particular information:geometry, particle, light, ect).
However in this case it would seem that it would be a major crippling factor if the gape was this large between the two manufactures.
Again if this has been talked about i apologize but i haven't found any topics in regards to this issue.