7900GS vs. x1950pro

1950, better AF quality, and its usually faster in games as well.

They are about the same price too because of shipping, w/o taking into account the rebate.

Though, you might wanna wait as both camps are coming out with new cards w/in 2 months.

If you need something now, try to grab an Evga card so you can step-up to the new stuff if its worth it.

http://www.gpureview.com/show_cards.php?card1=443&card2=466
 
x1950pro better performance better iq can do hdr + aa together

edit: ati gpus are better with unreal and source engine
 
Ok, what is the best x1950pro on newegg?(his, saphire, etc.)

What will be the prices of the next GPU's? I plan on building around christmas time.
 
Dunno on their prices, but if you aren't building til christmas than you will be able to read plenty of reviews on the new cards :)
 
the 7900gs oc like crazy,but the 1950pro hdr+aa pick your poision
 
i dont care for HDR or AA.. I would rather have better FPS and textures. Would i have to buy a heatsink/fan to OC that 7900gs?
 
So can anyone tell me which manufacturer to use? (sapphire, HIS, etc.)
 
Why does everyone always tout HDR+AA for the X1950 Pro? There isn't one recent game it has the power to do HDR+AA on, so it's about as relevant as DX10 for the 8600s. Go with the X1950 Pro because it's downright faster, not cause of HDR+AA.
 
So can anyone tell me which manufacturer to use? (sapphire, HIS, etc.)

visiontek with one omission no thermal probe to keep track of temperatures
sapphire makes good all around card.peace
 
The x1950pro has better features and is slightly faster, but It can't overclock much if at all (My first one wouldn't run at stock speeds), the 7900gs is going to give you less shit with it, and it can overclock to be faster than a x1950pro, and some (BFGs I believe) can be unlocked to a 7900GT.

Ive never found AA to be necessary or even much better looking with HDR, its just fluff. Its going to have the better IQ (x1950pro), and better AF, but knowing what I know now, I would of gotten a 7900GS, and I would of prob of gotten a second one by now for SLi.

The one thing that does put it above the 7900GS is that It can give you over 700 points a day from folding with it, but thats only if you fold (and thats why I bought it).
 
Why does everyone always tout HDR+AA for the X1950 Pro? There isn't one recent game it has the power to do HDR+AA on, so it's about as relevant as DX10 for the 8600s. Go with the X1950 Pro because it's downright faster, not cause of HDR+AA.

It can do it in a few games it is just a matter of what looks better to you, HDR+AA with some options or the resoltion turned down a bit or options/resolution higher without HDR+AA. It varies quite a bit depending on the game.

For example oblivion looks a little better at 1280x960 with HDR+AA than it does at 1600x1200 without HDR+AA to my eyes anyway and both perform about the same on my machine.

Though i agree HDR+AA really shouldnt be the only deciding factor between the 2 cards if your stuck and cant make up your mind its just one more pro for the X1950 over the 7900GS. To me its as simple as, if your an avid overclocker the 7900GS is the better choice. If your not overclocking the X1950Pro is the best choice.
 
when the newer gen cards come out I don't think it will make these cards any cheaper. The cards that will get cheaper will be the current dx10 cards.
 
All of them are good, with the exception of very few like Jetway (with whom I have had horrible experiences). HIS IceQ3 is my No.1 choice though, followed by regular HIS cards, Sapphire, PowerColor & GeCube (in no particular order except the IceQ3). Buy from any of them and you'd have a great video card on your hands.
 
all this talk of HDR+AA

would anyone like to take a stab at how many games support that feature? and does the OP have any interest in playing that one game?:rolleyes:
 
Only advice I can offer is stay away from Sapphire... while their customer service is top notch, in my experience anyhow... their cards, at least the 1950 series are trouble.. I've had to rma two in two months, and that is a pain in the ass......
 
my 7900GS ran at ~70 degrees under heavy load stock speeds. So i would most definatly get a aftermarket cooler. I got a vf900 and now it's peak is at 50-52 in Supreme Commander with thousands of little guys flying around and pretty detailed.
 
I know steam games support it.
and last time i checked the NV cards DO support the HDR+AA in the HL2 engine games, the only game i remember it not supporting it was in Far Cry (really old) and Oblivion, which means basically one game
 
Thanks for all the input guys, i appreciate it.

Though recently i have been reading up on the 8800GT, and if it keeps it's price tag($250~) I will definitely be spending the extra $100 on it.
 
and last time i checked the NV cards DO support the HDR+AA in the HL2 engine games, the only game i remember it not supporting it was in Far Cry (really old) and Oblivion, which means basically one game

"Two key hardware features present in GeForce 6 and GeForce 7 GPUs that accelerate and enable great HDR effects include FP16 texture filtering and FP16 frame-buffer blending. There are many ways to accomplish AA and HDR simultaneously in applications. Some games like Half Life 2 Lost Coast use an integer-based HDR technique, and in such games, the GeForce 6 and GeForce 7 chips can render HDR with MSAA simultaneously using that method. The GeForce 6 and GeForce 7 series GPUs do not support simultaneous multisampled AA (MSAA) and FP16 blending in hardware (the method used in 3dMark 2006)."

http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=1847

From all that i have read this means HDR in the source engine is not hardware accelerated by your video card. Which is one of the reasons the source engine is so CPU bound.
 
http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=1847

From all that i have read this means HDR in the source engine is not hardware accelerated by your video card. Which is one of the reasons the source engine is so CPU bound.

actually the Source engine uses a different method on all hardware to achieve the possibility of HDR+AA by using a tweaked "bloom" effect via PS2.0b not SM3.0 which is required for "true HDR"

so no, it is not software emulated, it's hardware alright, using the PS2.0b path, they didn't use the FP16 blending method (this is information i got by googling, not first hand knowledge, except that i know full HDR works along side AA in Source engine games on Nvidia and ATI hardware)

HDR+AA can be done on all Source engine games using ATI or NV hardware equally, they did it on purpose (some would say they did it to help ATI because at that time the x800XT was all ATI had out and it lacks SM3.0 support), and i would dare say the HDR in Far Cry (Open EXR HDR) is overdone and much better implemented in Source games, so buying a card to support one game that does HDR worse is pretty dumb yeah?

so we are back to one maybe two exclusive games that the whole HDR+AA thing even matters in, so unless he is planning on playing Far Cry with HDR+AA or Oblivion with HDR+AA, touting that "advantage" is pointless
 
actually the Source engine uses a different method on all hardware to achieve the possibility of HDR+AA by using a tweaked "bloom" effect via PS2.0b not SM3.0 which is required for "true HDR"

so no, it is not software emulated, it's hardware alright, using the PS2.0b path, they didn't use the FP16 blending method (this is information i got by googling, not first hand knowledge, except that i know full HDR works along side AA in Source engine games on Nvidia and ATI hardware)

HDR+AA can be done on all Source engine games using ATI or NV hardware equally, they did it on purpose (some would say they did it to help ATI because at that time the x800XT was all ATI had out and it lacks SM3.0 support), and i would dare say the HDR in Far Cry (Open EXR HDR) is overdone and much better implemented in Source games, so buying a card to support one game that does HDR worse is pretty dumb yeah?

so we are back to one maybe two exclusive games that the whole HDR+AA thing even matters in, so unless he is planning on playing Far Cry with HDR+AA or Oblivion with HDR+AA, touting that "advantage" is pointless

I guess maybe im not clear on this but what i got from your explanation is that source games dont use real HDR they use a bogus tweaked bloom affect and call it HDR? If its not through SM3.0 its not really HDR and really shouldnt even be called HDR.

Not really disagreeing with you like i said maybe im not clear on the issue but thats what it sounds like to me.
 
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