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dderidex said:Yeah, and I want a GeForce FX 5200 with 256mb!! 256MB ROCK!! POWA TO TEH RAM!!!
(No, seriously, why on earth would you want such a stupid thing?)
dderidex said:Yeah, and I want a GeForce FX 5200 with 256mb!! 256MB ROCK!! POWA TO TEH RAM!!!
(No, seriously, why on earth would you want such a stupid thing?)
Yes, absolutely, 256mb on the 9800xt was worthless.stelleg151 said:I read on review that even at 6600gt and x700xt speeds, the 128mb can cause texture thrashing, which didnt occur with the 256mb x700pro. You think 256mb 9800xt is worthless???? These are faster than the 9800xt, so your analogy to 5200 is pretty weak I would say....
That's all the point I was making. Sure, you can create a hypothetical situation where 256mb is superior to 128mb. But that's the same thing as creating a hypothetical situation where having 3gb of system ram is better than 1gb. Could such a situation possibly exist right now? Maybe. Does that mean it makes sense to have 3gb of system ram? Hell, no!pxc said:Like the last generation of cards (9800XT and 59x0), 256MB helps out in some games with LOTS of textures and FSAA enabled.
stelleg151 said:That is from direct 3d review, and does show that you have a point, but I feel safer with 256, as games are tending to use more and more. Also, still looking for review that noticed significant texture thrashin in cs: source with 128mb cards.
dderidex said:That's all the point I was making. Sure, you can create a hypothetical situation where 256mb is superior to 128mb.
I agree. I hope the NV41 with 256MB is cheap.Xilikon said:Back on topic... I don't think there will be a 6600GT with 256 MB of ram before the next lineup release.
At 4xFSAA, 1600x1200 sure. But no, that card is NOT fast enough for those games at that setting, so it really is only 'hypothetical'.pxc said:Doom3, Far Cry, HL2. Maybe those games will come out someday. They must not exist because you say they are "hypothetical". Each of those 3 benefits from 256MB in 1600x1200 w/FSAA. And yes, the 6600GT is fast enough for that.
You might want to try out a newer card before spouting off.
Advil said:Have to disagree here. While it may be on the ragged edge of "necessary" the 6600GT may very well be a good card to have 256mb on.
HardOCP's own Half Life 2 benchmarks prove this out. Look at this page:
http://www.hardocp.com/article.html?art=NjkyLDI=
And this excerpt:
"...The GeForce 6600GT takes a nosedive at 4XAA/8XAF, but do keep in mind that there is only 128MB of RAM on the GeForce 6600GT, while all the other cards here have 256MB of RAM..."
Last thing first, I have a 6600GT, so I'm not just spouting off like you are with your ghetto 5900xt.dderidex said:At 4xFSAA, 1600x1200 sure. But no, that card is NOT fast enough for those games at that setting, so it really is only 'hypothetical'.
<change of subject to something ridiculous deleted>
So, how about YOU get some experience with these new cards before "spouting off".
That is one cause, but you also have to look at how much the slowdown is. If the performance hit % is much, much higher than lower resolutions, the cause of the drop includes texture thrashing from the small amount of memory.tranCendenZ said:The 6600GT is also the only card out of that bunch that has a 128-bit memory bus, probably more responsible for the performance loss than the memory.
Actually, although my LCD does do 1280x1024 (native), I kinda prefer 1024x768 for most games, myself. Playing off native res puts a little fuzz into the image, and using 2xQ AA instead of 4x does the same.swirly said:why play on 1600X1200??? whats the damn point.. it doesnt look much better even with the 4xaa.. its dumb.. i get awoms egraphical features and looks sweet on 1024X768 no aa shit on.. highest settings and thats what oyu should be worried about. m getting the 6600GT over the 6800 > 1 because its better and > 2 becuase.. i play on 1024 , why do people care how it performs with settings u dont play on lol? just me.. if u agree type 1-800-SwirlyOwns!
dderidex said:Actually, although my LCD does do 1280x1024 (native), I kinda prefer 1024x768 for most games, myself. Playing off native res puts a little fuzz into the image, and using 2xQ AA instead of 4x does the same.
Dunno about you guys, but when I look out at the world, I don't see the razor-sharp edges on objects that appear in games. And those two changes make a world of difference.
Now, games with 'bloom' effect done right don't really need that, as they kinda get the way things look done fine in-game. (And just as well, as 'bloom' won't work with FSAA, anyway).
And then, yeah, the FPS at those levels is pretty awesome.