DarkSideA8
Gawd
- Joined
- Apr 13, 2005
- Messages
- 989
When AMD first announced they were coming out with the AMD 64 chips I thought this would herald in a new stage of computing, leaving the limitations of 32 bit computing behind (while being backwards compatible, so users didn't lose out on their "old" (but still useful) 32 bit applications). I expected a solid 64 bit operating system and 64 bit programs to follow, and 64 bit peripherals to round out the whole mix. I figured the whole industry would move forward and that the increased potential would result in far more interesting and useful content.
Yet that doesn't seem to be the case. I am still running 32 bit applications on a 32 bit OS (I know that a 64 bit OS is available) with a computer that uses a 64 bit processor. Admittedly, I like my system. But now, several years after the "promise" of 64 bit computing appeared on the horizon - it looks like it is still on the horizon.
So what happened to 64 bit applications? What happened to content designed to take advantage of the now available potential? Take games for instance; shouldn't we be seeing more intensive and realistic physics and lighting being used, more complex AI instructions, while still enjoying even greater detail, larger maps and higher framerates (I know this last is largely dependent upon the GPU) in programs using the capabilities of 64 bit computing where the programmers are not limited to 32 bit programming?
Any thoughts?
Yet that doesn't seem to be the case. I am still running 32 bit applications on a 32 bit OS (I know that a 64 bit OS is available) with a computer that uses a 64 bit processor. Admittedly, I like my system. But now, several years after the "promise" of 64 bit computing appeared on the horizon - it looks like it is still on the horizon.
So what happened to 64 bit applications? What happened to content designed to take advantage of the now available potential? Take games for instance; shouldn't we be seeing more intensive and realistic physics and lighting being used, more complex AI instructions, while still enjoying even greater detail, larger maps and higher framerates (I know this last is largely dependent upon the GPU) in programs using the capabilities of 64 bit computing where the programmers are not limited to 32 bit programming?
Any thoughts?