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5970 QuadFire GPU wall BF3/Furmark?

JermWerty

Weaksauce
Joined
Oct 27, 2011
Messages
80
So what does everyone see on BF3 GPU usage when running crossfire/trifire/quadfire?

I never really checked when running TriFire in this rig prior, but my current 4.5Ghz 2500k Dual 5970 rig gets all over-the-place framerates (thanks Karkand) from 80-200 fps in QuadFire at 1920x1080, and each GPU will max at only 60-80% with everything Ultra (however no MSAA only FXAA).

Running FurMark just now I'm seeing 88% on each. Seems same with 11.12, 12.1, 12.2 (tried all various CAP combos).

Thoughts?
 
I thought this thread was for only quad fire and decided to post my own thread about it. Read this again and you asked for all setups. Anyways, I have crossfire 7970 with 2500k and it's the same as the guys above me. Anywhere from 65-85% on each. Same settings as well.
 
Is this just bf3? Do you have good fps? Experience any choppy gameplay?
 
60-90% Vsync 60fps Ultra 4xMSAA FXAA low 2560x1600

Have you tried render.peroverlayvisible 1 in the console? I get horrid input lag and sub-par performance when I enable VSYNC that is clearly showed by enabling the graph and noting the GPU ms response times.
 
Is this just bf3? Do you have good fps? Experience any choppy gameplay?

Well that is the odd part. It normally is very silky smooth with occasional studders/jumps. On big 64 player servers flying can hit 200fps, with metro being 90-120fps and some of the newer Karkand pack maps are the worst (70-80fps)

When I enable the render.perfoverlayvisible 1 I do see the GPU "times out" for a frame or two here and there (designated by a green vertical bar). Isn't really enough to be bothersome, I just chock it up to 5-series quadfire scaling issues but it would be nice if it never happened.
 
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