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Doom 3 Ultra High Quality mode by default, of course.Wolf-R1 said:Any games coming that will actually make use of that?
I used to do the same thing on my old 6800GT. I saw at most a 2-3 fps difference at 1600x1200 8xAF in timedemo demo1, where both scores were above 60fps.Blauman said:I think that 512 requirement by Doom3 for the Ultra mode is lame. I can run it just fine on my 6800gt.
One gamer will get to take one home, said Rich Heye, vice president of ATI's desktop discrete division.
I can't believe you said that. The major review sites will also get one each. Then that will be the only people to ever own those.Dr. X said:And that'll be the only person to ever own one.
pxc said:I can't believe you said that. The major review sites will also get one each. Then that will be the only people to ever own those.
LOL Press Edition
Triple B said:Brainless Q...
Do two 256 meg cards in SLi "meet the 512 requirement" of Super Duper Ultra Mega High Hyper Crack Edition Mode in D3?
justacow said:
J-Mag said:having two 256mb cards in SLI doesn't equal 512 since each card has to store the same ( or really similar... ) textures, maps, z-buffers, etc...
Hate_Bot said:Jesus christ, You could have warned me that was .pdf My crappy old computer spent 5 minutes loading it.
Also,even if Gainward released a press release, I havnt heard anything from ATI, so I am inclined to be suspicious of the Inq.
I suspect R520 ref
Hate_Bot said:Jesus christ, You could have warned me that was .pdf My crappy old computer spent 5 minutes loading it.
Also,even if Gainward released a press release, I havnt heard anything from ATI, so I am inclined to be suspicious of the Inq.
I suspect R520 ref
pxc said:I used to do the same thing on my old 6800GT. I saw at most a 2-3 fps difference at 1600x1200 8xAF in timedemo demo1, where both scores were above 60fps.
Ultra actually even works on my 128MB 6600GT without much of a performance impact. At 1600x1200 8xAF (same timedemo demo1), I get HQ: 49fps, UHQ: 46fps. If you have a lot of memory (1GB), Ultra mode seems to work fine since it has to hold all level data uncompressed. IMO, UHQ looks a little better than HQ mode, but the differences are only visible close up where you can see the texture details.
In Ultra mode? I would understand in HQ/MQ/LQ because the textures have to be converted after getting read from disk, but Ultra quality just uses the textures as is.bboynitrous said:Maybe for your Nvidia card, but my x800 gets a lot of stuttering/pausing. The game runs fine once into memory, but if it's not, it's really annoying.