4850 + Crysis - Benches

adrift02

Limp Gawd
Joined
Jan 10, 2006
Messages
467
Since getting my asus 4850 I have logged a handful of benches under different settings in Crysis and thought I might as well post them here and share the list. Yes I know there are tons of review sites with crysis+4850 benchmarks, but another couldn't hurt ;)



***XP PRO x32***

------------XP DX9 - High (stock) - 8.6 hotfix
DX9 1280x1024 AA=No AA, 32 bit test, Quality: High ~~ Overall Average FPS: 45.36

------------XP DX9 - "Very High" (stock) - 8.6 hotfix
DX9 1280x1024 AA=No AA, 32 bit test, Quality: High ~~ Overall Average FPS: 31.20

------------XP DX9 - "Very High" (690/1133) - 8.6 hotfix
DX9 1280x1024 AA=No AA, 32 bit test, Quality: High ~~ Overall Average FPS: 34.33



***VISTA x64 8.6 driver***

------------VISTA DX10 - High (stock) - 8.6 hotfix
DX10 1280x1024 AA=No AA, 32 bit test, Quality: High ~~ Overall Average FPS: 43.75

------------VISTA DX10 - Very High (stock) - 8.6 hotfix
DX10 1280x1024 AA=No AA, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 26.84

------------VISTA DX10 - Very High 2xAA (stock) - 8.6 hotfix
DX10 1280x1024 AA=2x, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 22.65



***VISTA x64 8.7 driver***

------------VISTA DX9 - High (Stock) - 8.7
DX9 1280x1024 AA=No AA, 32 bit test, Quality: High ~~ Overall Average FPS: 45.13

------------VISTA DX9 - High (690/1138) - 8.7
DX9 1280x1024 AA=No AA, 32 bit test, Quality: High ~~ Overall Average FPS: 48.66

------------VISTA DX10 - High (Stock) - 8.7
DX10 1280x1024 AA=No AA, 32 bit test, Quality: High ~~ Overall Average FPS: 43.38

------------VISTA DX10 - High (690/1138) - 8.7
DX10 1280x1024 AA=No AA, 32 bit test, Quality: High ~~ Overall Average FPS: 46.24

------------VISTA DX10 - Very High (Stock) - 8.7
DX10 1280x1024 AA=No AA, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 27.3

------------VISTA DX10 - Very High (690/1138) - 8.7
DX10 1280x1024 AA=No AA, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 29.4


NOTES:

Specs are in the sig, using Vista x64 with 32bit Crysis because Crysis64 is ~3 fps slower. This might be because I have to use the dvd for Crysis64 as there isn't a nocd patch like for Crysis32. :rolleyes:


XP is brief as I wanted to try dx10 :)

The overclock used was only stable after changing the profile voltage to 1158 from 1046 (couldn't even go past 665/993 @1046)

Vista stutters much more on dx10 than dx9


DX10/9 High - is smooth and playable (with more hitching in dx9).

Very High settings are playable yet not always smooth

Hitting that ~30fps average @Very High from the overclock smoothed out the experience immensely on those settings.

Crysis is an unoptimized pos and is never as stutter free as games like COD4 (COD4 FTW!).
 
Do you get any white dots on surfaces in Crysis. On my 4850/Visat 64, I sometimes have blinking white dots on shadows and inside buildings.
 
Thank you very much. These will come very handy after I complete my time machine and travel back to 1999 to game at 1280X1024.
 
Except that 1280x1024 is roughly equivalent to 1440x900, which is very commonly used on 19" and 20" monitors.
 
I still play at 1280x1024.. no need for a bigger monitor until to old one fails or something. If it looks small, just pull your chair close to the monitor :p

What timedemo/benchmark did you run?
 
The developers of Crysis have said it was badly optimized, and that Warhead will be much better.
 
I see no reason to upgrade as my 2ms vx922 owns for a gaming lcd. 1280x1024 or its 1440x900 equivalent are probably the majority of 4850 buyers as anything larger begs for a 4870. Also, I never said the benches were worth much, just posted them cause I already had the info.

bholstege: Yes, I know what you mean. It is fairly rare, but I have noticed it happen. When staring at a big tree close up for example. This is either lame/buggy Crysis or immature drivers.

JimmiG: I used Crysis Benchmark Tool running the benchmark_gpu
 
The white dots in Crysis and some other DX10 games/demos are caused by a bug in the Catalyst drivers. Hopfully ATI will fix it soon.
 
So, bottom line: for 1440 x 900, the HD4850 should have enough power? I don't plan on upgrading my monitor any time soon, but I also don't want to screw myself over by getting the 4850 instead of the 4870. Obviously there are a lot of 4850/4870 benchmarks out there, but I haven't really been able to find any that show results from the lower resolutions (1280 x 1024, 1440 x 900, etc.).
 
So, bottom line: for 1440 x 900, the HD4850 should have enough power? I don't plan on upgrading my monitor any time soon, but I also don't want to screw myself over by getting the 4850 instead of the 4850. Obviously there are a lot of 4850/4870 benchmarks out there, but I haven't really been able to find any that show results from the lower resolutions (1280 x 1024, 1440 x 900, etc.).
If you tweak your settings correctly, you could probably get a single 4850 to do 1680*1050 in virtually every game.

Actually, the LCD native resolution "problem" is the only thing holding me back from a 24inch monitor (I want to get 2x4850 which would more than handle 1920*1200 for now, but in about two years I don't want to be regretting it).
 
So what would you do if you were running 1440 x 900, and could afford both cards?
 
The developers of Crysis have said it was badly optimized, and that Warhead will be much better.

They never said it was badly optimised, they just said that they have found ways to improve performance in Warhead.

I suspect this is mainly going to be a case of building the game for a baseline spec of something like an 8800GT and renaming medium settings to high. :/
 
4GB vs 2GB will help in Crysis with less loading, possible hitches (mostly due to a fragmented install), and higher average FPS. At least that's what it did for me, half of problems these days are exclusive to the individual setup tbh.

Do you get any white dots on surfaces in Crysis. On my 4850/Visat 64, I sometimes have blinking white dots on shadows and inside buildings.

Disable shadowjittering my friend:

r_shadowjittering = 0

This is likely a driver issue on ATi's part. Spread this "fix" to your friends across the interweb :D. You may have to raise 'e_shadows_max_texture_size' to a value of 768 or higher to compensate for the loss of the shadow-edge-blur effect (shadowjittering) AKA the edge smoothness of shadows. Yes this applies in both SP and MP... that'll be $5 bud... jk :D lol.
 
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