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3dfx V5-6000 benchmarks as promised

gdonovan

[H]ard|Gawd
Joined
Oct 7, 2004
Messages
1,833
proto_v6k_3700_hs.jpg


All tests were run at least twice to verify results and there was *no tweaking* of any kind to influence results!!! The results fall where they may.

Win98SE was used as the common OS as 3dfx reference drivers are available and no other OS drivers are available for the ATI board. Win2000pro was considered but in back to back tests performance with the only available third party drivers was notably not as good as Win98SE with reference drivers.

The V5-6000 used the last 3dfx non-beta reference drivers, the ATI board used the last available ATI Maxx driver and the G-Force boards used the Nvidia reference 61.76 drivers. I had downloaded the latest version (77) but the driver did not recognize the G-Force 2 board! So I had to use the first revision that I had on hand that worked with the board. Since it is dated December of 2004 I think it is more than current enough for our testing.

All driver settings were at defaults unless noted otherwise, program settings were adjusted so all rendering options were the same for all cards.

Sound was disabled in the BIOS, the ATI and 3dfx cards ran at 2x AGP, the G-Force boards were run at 4x.

Testing: All benchmarks were run at a minimum of 1024 x 768 x 32 bit color with ONE exception, Unreal Tournament. It was run at only 16 bit color due to the limitation of the 3dfx Glide driver. The benchmarks were all done with the baseline setting and then 2x AA followed by 4x AA.

For 2000 vintage video boards this would be a very stressful test of fill rate that will separate the men from the boys rather fast.

The Benchmarks: Quake 3, Unreal Tournament, Jedi Knight II Jedi Outcast, Serious Sam demo & Max Payne.

With the exception of Quake 3 the programs were installed and run without patching, only Q3 was running the latest patch. Max Payne was used to test Direct X performance as it has been proven to my satisfaction that 3DMark2000 and 2001SE are biased against 3dfx and ATI hardware.

==========================================================

System specs:

Motherboard: Epox 8K3A+ (KT333, last modern chipset to support AGP 3.3 voltage required.)
Processor: AMD Barton 3000+
Ram: Corsair 400DDR 512 MB.
Video: V5-6000 3700-A with PCI rework & prototype fan assembly.
Sound: On board 6 channel audio.
CD-ROM: 2000 vintage Sony (same as used in Quantum3D systems)
Floppy: 2000 vintage Sony (same as used in Quantum3D systems)
HD: 10 gig Western Digital ATA-66 with active cooling & heatsink.
NIC: Linksys 10/100 530TX (Same as used in Quantum3D systems)
OS: Win98SE with Direct X 9.

Cards tested: V5-6000, Geforce 2, Geforce 3, ATI Maxx (I needed a good laugh)


bench_q3.gif


In this test the V6K clearly trails the later GF3 board (with exception noted below), but the GF2 doesn't even come close at any time to might of the V6K.

NOTE: For fun I ran a backup test of Quake 3 utilizing Metabyte's Wicked3d GL driver for 3dfx cards. Holy upset Batman! Running at 183 mhz while cooking with the Wicked driver the V5-6000 powers it's way to the number one spot with no AA and the number 2 spot under 2x Anti-Aliasing. But alas the maximum performance spot is denied the V6K as the GF3's mighty DDR bandwidth and more efficient memory controller hands it the win.


bench_jk.gif


Odd results this time around: The GF3 wins the overall contest with the V6K breathing hard on it's heels with the 3dfx board taking the top spot with 2x rendering! Why this happened is anyone guess but there it is. The ATI board showed some really odd rendering artifacts till the texture quality was reduced to "medium" which was the setting used for all cards since the ATI board was the first tested.

bench_ss.gif


The V5-6000 would not run with 2x AA enabled for this test: A well known authority on 3dfx drivers informed me there is a bug in Glide or hardware that causes a hard lock while in 2x AA with certain alpha-blending modes. It is being investigated and if there is a fix I'll return to this benchmark and report the results.

Since there is a bug affecting the 3dfx entry, I simply skipped 2x test for all the cards and noted the results. The V5-6000 has no problem besting all contenders as a huge rout ensures in this test with one exception- The GF3 at 4x AA.

The GF3's high bandwidth powers it to the number one position at maximum stress, 1024 x 768 x 32 x 4xAA.


bench_ut.gif


Surprise of the day- The ATI Maxx pulls in a second place finish! (With no Anti Aliasing anyway) The 3dfx card runs Glide rendering while the other boards run Direct X hence the 16 bit setting for this benchmark. The V6K holds off all other boards with a very comfortable lead in no AA and 2x AA operation but when 4x AA is in operation the GF3 finally surges ahead for the win.

bench_mp.gif


The performance numbers might not be indicative of actual gameplay, but as a Direct X testing method I could trust it far more than 2001SE as an honest indicator of relative performance..

As expected with Direct X not being 3dfx's strongest rendering option, the GF3 takes a commanding lead in this intensive test. The only time the GF2 comes into a lead against the V6K is while overclocked at max rendering but in all fairness the V6K when overclocked ties the score.

So in this case it could well be argued that a GF2-Ultra (250/460 vs 200/332) was indeed faster the a V5-6000.

========================================================

Conclusion:

I'm sure some pundits will say the tests here are biased since the V5-6000 is being run on a platform that is faster than was available during the time period the card was to be released.

While this may be true to a degree, I find it hard to swallow since the same platform was used for all cards tested which levels the playing field! The numbers have been crossed check several times (indeed I swapped cards back in a few times to recheck if the results seemed odd after compiling and they remain consistent.)

On the other hand, a weaker CPU *would* penalize the V6K and ATI boards since both lack a dedicated hardware engine like the Geforce series. One has to marvel at how fast the V6K still is with such a handicap! Imagine a V6K with a Transformation and Lighting chip on board to handle geometry & lighting calculations instead of handing them off to the host CPU which saps processor cycles!!

Clearly with the GF3 release looming in mid-2001 the V5-6000 was starting to look less and less desirable for 3dfx to release. Continuing problems with the PCB design were still not rectified even as late as December 2000, and with a best case release date of first quarter 2001 things must have looked grim for 3dfx management. *IF* the V5-6000 had been released first or second quarter *2000* as planned the video graphics landscape would have looked a bit different.


The whole story is here if you are inclined-

http://www.thedodgegarage.com/3dfx/bench_v6k.htm

p.s. I need to fire up 2001SE and check the fill rate of all the cards for the hell of it.
 
Great post! However, 3DFX was losing millions by the time they closed shop, and the V5 6K would have been a classic case of too little too late.
 
Asian Dub Foundation said:
man that card is big....

what case will fit that?!?!? lol

The V6K is in AGP spec, any mid-size tower should not be a problem.
 
Morley said:
Great post! However, 3DFX was losing millions by the time they closed shop, and the V5 6K would have been a classic case of too little too late.

No disagreement there (indeed I point out in the conclusion that it would have been pointless to release the card with the GF3 around the corner and high spec GF2 besting it in some programs)

With the Rampage program coming on line, the V6K would have had a short shelf life due to that as well.
 
BigDaddy85 said:
man i wish 3dfx still exist today. nice benchies u got there. :D

The funny thing is how high the V6K still scales!

In Doom3 the system is CPU limted not video limited (same 19-20 FPS at 640 x 480, 800 x 600 and 1024 x 768 in timedemo 1)

Pity there isn't a Clawhammer motherboard that supports AGPx2 at 3.3 voltts =)

v6_d3_ss5.sized.jpg
 
Thank you for this post, brings back memories. :)

btw, 3dfx was bought out by nVidia so I am sure there has been a lot of IP sharing. ;)
 
Ultra Wide said:
btw, 3dfx was bought out by nVidia so I am sure there has been a lot of IP sharing. ;)

Parts of the Rampage 2D core and memory controller were used in NV25 I think, I'd have to check my notes.
 
Very cool. :cool:

Any possibility we could get some benchmarks of that Rampage board you've got? :D
 
Kinda off topic, but are you selling off part of your collection on eBay right now? I am alway trolling around there trying to add to my collection of various engineering samples and I noticed a number of 3dfx ES cards for auction. If so then good luck on the sales!
 
Scar1.8T said:
Kinda off topic, but are you selling off part of your collection on eBay right now?

Yes I have some extra engineering samples that I'm aucitoning off for my next big purchase =)

Rampage benchmarks will come when the drivers are polished up and some other tuning is completed.

Chances are before then I'll do a page on VSA-100 rendering compared to ATI and Nvidia under different AA modes and a driver performance/image comparison.

Gary
 
Someone asled me for some Unreal I with 226 patch benchmarks, here are the numbers-

Timedemo 1 (flyby) with V5-6000 @ 166 mhz everything at defaults, sound on.

187 fps 1024 x 768
216 fps 800 x 600
242 fps 640 x 480

With 4x AA enabled

57 fps 1024 x 768
83 fps 800 x 600
117 fps 640 x 480
 
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