• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

3d studio max textureing

Joined
Apr 17, 2005
Messages
7
I am haveing a problem with my textureing in 3d studio max. If I make a box and have it broken down into 3 height segments and I want to make an image tile around the bottom row I can get it to look right on one side but it stretches on the sides. How can I get max to tile an image all the way around an object?
 
I'm pretty bad at texturing myself, but I think you might need to use UVW mapping, so you might try messing around with that.
 
Add a UV-mapping modifier, set it to "Box" -- or seperately select each of the bottom four faces and add (seperate) UV modifiers to all of them, set to "Face". Not tested, but that's the general idea.

A UV-wrapper does just that - "wraps" your model. Imagine that your texture is taking the shape of whatever UV-wrapper surrounding your model, and visualize that texture getting pressed against the faces of the model. . . . I'm sure 3dLinks has a better explanation.
 
Personally, I say unwrap UVW is the best way to texture. However its sort of advanced. If want to know how to do it, let me know I'll whip up a shotty tut for you.
 
ScruffMastahB said:
Thank you for responding to my thread,
If you could make a short tut for me that would be great

Well then my frist qestion to you is do you have photoshop or something like photoshop (ms paint doesn't count)
 
pistola said:
Personally, I say unwrap UVW is the best way to texture. However its sort of advanced. If want to know how to do it, let me know I'll whip up a shotty tut for you.

i dont find it advanced at all... its the only way i learned to texture. I could never get uvmapping to work right for me so i had to try something else....

:)

anyways, read the tutorials/manuals that came with 3dsmax. There is a good spaceship tutorial in there that will tell you how to texture in a nutshell.
 
Aye, if I remember . . . Max 6 ships with an airplane tutorial that explains mapping as well. I'm not sure which aspect of mapping it focuses on, though - like the above post said, the spaceship tutorial is worthwhile (I remember doing it :) ).
 
Back
Top