Gorankar
[H]F Junkie
- Joined
- Jul 19, 2000
- Messages
- 11,107
why are you arguing with him?
its obvious that he's a troll and/or retarded
good question
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why are you arguing with him?
its obvious that he's a troll and/or retarded
not really, depending on the methods you use and how you code the game the PS3 could theoretically stomp a high end PC. its too early to make any solid claims about the PS3's hardware
why are you arguing with him?
its obvious that he's a troll and/or retarded
Your blurry gameplay screenshot vs. a highly produced non-gameplay screenshot shows nothing.
Why are we fighting about this? I enjoy gaming on consoles and PC, who cares which one looks better. They are both fun.
but I dunno, GTA IV at high settings wouldnt be feasible on a $500 rig, neither would MGS 4, which looks pretty good....
Yes, it absolutely would. You are forgetting that the PS3s hardware is a constant - it can never get better. Games can be coded better and optimized, but that will more or less translate to the PC side as well. If your rig is faster in current games, it will be in future games - the PS3 can't improve. Also, the PS3 version of GTA IV runs at a pathetic 640p (~1140x640 afaik or about 55% of the pixels of 1280x1024). A $500 rig with a 9600GT is more than powerful enough to run GTA IV at much higher resolutions than that.
Your comparing an apple to lettuce, with out tasting either.
I've tasted lettuce (gta4 on 360) and I'm not impressed. Unless rockstar really screws up the port, the game will have no reason whatsoever to have high requirements.
Your overlooking quite a few things here...like, console games are specifically coded for the hardware...they dont go through an OS. Console games do start to look better and better as developers start to take advantage of the hardware, thats a fact. PC's are not even close to the same. PC's games improve because the hardware improves.
"If your rig is faster in current games, it will be in future games - the PS3 can't improve"
So untrue, i dont even know what to say.
"A $500 rig with a 9600GT is more than powerful enough to run GTA IV at much higher resolutions than that."
Your not even close to an even comparison. You have absolutely no idea what will run GTA4 on a PC. Your comparing an apple to lettuce, with out tasting either.
Consoles *do* have an OS, and they *do* use PC hardware (at least in the GPU area). Look at the 360 - I can literally take .NET code that runs on the PC and drop it on the 360 and it will run more or less the same. Hell, even the graphics API (DirectX) is more or less the same. There is very little to no low level tweaking going on with games any more - console or PC. The rewards aren't worth nearly the coding time. Also, PCs *do* get optimizations and graphical improvements without needing an upgrade. .
Well, seeing as CPU core scaling sucks in games, I'd say a 9600GT + midrange C2D would spank the PS3 or XBox360 in graphical abilities.
No, they dont. The games are coded specifically for the hardware. Just because you can install Linux on the PS3 doesnt mean it has an OS. They have an interface...where you can select a few options...the fact that you say consoles have an OS is pretty much...funny. They have an interface, at best.
Martin Linklater. "Optimizing Cell Core", Game Developer Magazine, April 2007, pp. 1518. (English) "To increase fabrication yelds, Sony ships PlayStation 3 Cell processors with only seven working SPEs. And from those seven, one SPE will be used by the operating system for various tasks, This leaves six SPEs for game programmer to use."
Oh yeah? And you know this because you develope and program games for MS for the 360 while youre still in high sk00? I mean, thats according to your profile...
The unreal 3 engine has been around for over a year and a half now. Yester-years hardware is G80. Give me a better counter-arguement next time, because quite frankly, your points are barely worth responding to.
Because UE3 uses very nice textures to look good, and not *so* much attention to detail, and its been in the works for a long time, and optimized over and over again, by some of the best developers and coders in the industry. The UE3 engine is not typical of most games, so dont even bother to use it as a comparison in the sense that your trying. UE3 is an amazing engine, period.
I dont know, but ill believe Sony before someone who hasnt graduated high sk00.
Just like every other console in history wasnt improved from their release to there newest released game.
No, i cant, because it hasnt been released on PC yet. You can estimate, but guess what....all your guess is...is a guess. I hope youve considered into your guesstimation equation the the console version loads the entire GTA world at once, with 6 cores doing the work on the PS3 version, and 3 hyperthreaded cores on the 360 version. How many gamers even have a quad core again?. GTA isnt exactly about graphics quality so much as gameplay. I wont even touch the euphoria physics engine aspect.
It's also not physically impossible to improve consoles. If you think it is, you need to take a physics class, because physically, it's very possible. Weather Sony chooses to improve it is another question, but physically? Yes, it is certainly possible. In-fact, the PS3 has already seen one die shrink on the Cell CPU and is about to get another one real soon with the intro of the 80GB model this summer. Die shrink means less power, less heat, less material needed for cooling and possibly even be able to get away with passive cooling. This equals improvement.
Its an interface dude...sorry to break your heart. Maybe when i can install AIM or Office on my PS3, ill consider it to have an OS But while i can only select options and choose to run a game made for the hardware.....all it is, is an interface.
You keep using that word. I do not think it means what you think it means. Do console programmers roll up their sleeves and program machine code? Do they all come up with their own memory allocation routines and device drivers? Of course not. There is a layer that isolates the programmers from that, and handles low-level details so that each and every game does not have to handle them. That's pretty much the definition of an OS. Remember, MS-DOS is still an OS, and that does much less than the so-called "interface" layer of the console. It doesn't have to run (Open-)Office to qualify as an OS. How much of the hardware's capabilities are exposed to the programmers is irrelevant.
Not really, the hardware capabilities are very relevant to a programmer...otherwise, how exactly are they supposed to develop software to run on it? My entire point was PC developers code for a DirectX API, while console developers code pretty much straight to the hardware.
Ill be waiting here when you care to address me with an actual counter arguement, or multiple counter-arguements. Until then, do some research, or at least a little more than some wikipedia browsing.
One thing you said i really cant help but comment on however is....
"Lets do some critical thinking here, shall we? First off, GTA IV doesn't boast anything all that spectacular in the CPU area (AI/physics/etc...)."
This statement alone clearly shows you dont know dick about what your saying.
Look up the Euphoria physics engine. Its more or less revolutionary in terms of the amount of detail it incorporates. It makes Havoc look like a little bitch. So much for you being a critical thinker, and if you did know anything about Euphoria before you mentioned it...you probably wouldnt have brought it up.
Oh and the 360 has 3 cores, yes...but if you bothered to know anything about it, youd know that each core can handle more than 1 thread at once.
"What the hell do you think loads when you first turn on your PS3? *GASP*, an OS! NO FREAKING WAY MAN!"
Its an interface dude...sorry to break your heart. Maybe when i can install AIM or Office on my PS3, ill consider it to have an OS But while i can only select options and choose to run a game made for the hardware.....all it is, is an interface.
"Ok, that was a bit poorly phrased. What I was trying to say is that if you buy a PS3 now, it can never get any faster. That is what I meant by physically impossible. Contrast that to a PC, where you can, say, add more RAM, upgrade individual components, etc.. without having to scrap it and buy a new rig."
I dont want to get...too picky...but...
With the die shrink you quoted, are you saying Sony couldnt increase clock speeds with the same power input and same thermal solution, thus improving performance? I mean, you said its *physically impossible* to improve console performance, after all, regardless of whether they should or shouldnt...seems like youre the one in need of a physics course (careful friend, im an applied physics/astrophysics major). Heres your quote, in case you forgot...
Do you have any idea what youre talking about?
This statement alone clearly shows you dont know dick about what your saying.
Look up the Euphoria physics engine. Its more or less revolutionary in terms of the amount of detail it incorporates. It makes Havoc look like a little bitch. So much for you being a critical thinker, and if you did know anything about Euphoria before you mentioned it...you probably wouldnt have brought it up.
Oh and the 360 has 3 cores, yes...but if you bothered to know anything about it, youd know that each core can handle more than 1 thread at once.
Its an interface dude...sorry to break your heart. Maybe when i can install AIM or Office on my PS3, ill consider it to have an OS But while i can only select options and choose to run a game made for the hardware.....all it is, is an interface.
the 360 uses an R500 which is the little brother to the R600. The conversion to X86 didn't go so well for that GPU though. I believe it runs something similar to an IBM POWER cpu.
The PS3 has 256mb of QDR (quad data rate) memory strapped to the Sonys custom cell. I remember reading up on this extensivly and I've forgotten most of it lol. the Cell consists of one distribution hub sitting on top of 7 (produced as 8, ones disabled to increase yield)... I spose threads is the best term. Sony calls each of these threads "Synergistic Processing Units". The rumor is that Sony began development of the cell with image rendering in mind but production got a little to expensive so they outsourced to Nvidia. Nvidia allegidly modified a G70 to work with this new architecture.
It really is apples to oranges. If anything here was X86, we might be able to make a comparison, but since its not we cant really.
Anyone who is criticizing the power of the console is nothing more than a PC fanboy. It's very simple, LOOK at how the games appear and how they play. Like I said in an earlier post 1920x1080 @ 60fps with excellent physics and graphics is not easily achieved. It would take a high end PC to match that.
Anyone who is criticizing the power of the console is nothing more than a PC fanboy. It's very simple, LOOK at how the games appear and how they play. Like I said in an earlier post 1920x1080 @ 60fps with excellent physics and graphics is not easily achieved. It would take a high end PC to match that
So even if someone brings up facts (console's specs/game graphics) to back up their argument they're still just a pc fanboy, right? Nice logic.
And as I've said earlier, I have gta4 for the x360 and I'm not too impressed by the blurry textures, blurry backgrounds, and the draw in distance. Also what is this console game that runs at true 1080p (upscaling doesnt count) @60fps with excellent physics and graphics? I'd love to play it.
Acutally we have an PS3 at work and comparing the GFX to my 8800GT, i can say this:
The PS3 sucks donekyballs...fangirl
Just loook at GoW...on console..dumbed down UT3 engine(lets call it UT2.5)...unlike the FULL flegded UT3 engine on GoW for PC...
That and the facts that I can use MODS on my PC, makes me look at the console and think:
Crappy controls compared to my PC, crappy hardware compared to my PC, no MODS..and a lot of kiddies playing...no thanks give me my PC.
I'm not saying consoles have better graphics through and through. What I'm saying, is that a console will have better graphics that an equivilent spec'd PC. Like I said, it would take a high end PC to match it. I gaurantee you that a 7xxx series video card which in thoery is equivilent to what the PS3 has will not be able to put up the graphics in the PC as it does on the PS3. I would certainly hope that the 8800 series would be able to since it's a whole new generation.
Don't cry when you get as you give...Nice comeback with fangirl though, how old are you? 12? You should get along with the kiddies just fine.
Define "high-end PC"...untill you do, you have made no argument.
Don't cry when you get as you give...
yeah...
The main point I am trying to get across for those people who are saying X PC hardware is equivilent to X PS3 hardware is that the PS3 will make better use of that hardware, becuase of the highly optomized code. A PC would need hardware that is "higher" end that what is in the PS3 to match it's abilities. Like I said previously, the PC is general purpose, it has to do a lot more things than then worry about gaming, so naturally it would need more powerful hardware to match a PS3 when it comes to gaming. It's simple logic really.
Anyone who is criticizing the power of the console is nothing more than a PC fanboy. It's very simple, LOOK at how the games appear and how they play. Like I said in an earlier post 1920x1080 @ 60fps with excellent physics and graphics is not easily achieved. It would take a high end PC to match that.
Not crying, simply calling it as I see it.
So you don't have a point, just pointless, empty fluff?It would be pointless for me to define "high-end" since there is no real defination, spec-wise as to what constitutes a high-end PC.
And it STILL gets beaten by the PC...just wait untill AMD/NVIDIA/INTEL next offerings...they will make you console look like a calculator...The main point I am trying to get across for those people who are saying X PC hardware is equivilent to X PS3 hardware is that the PS3 will make better use of that hardware, becuase of the highly optomized code. A PC would need hardware that is "higher" end that what is in the PS3 to match it's abilities. Like I said previously, the PC is general purpose, it has to do a lot more things than then worry about gaming, so naturally it would need more powerful hardware to match a PS3 when it comes to gaming. It's simple logic really.
Can you even name any PS3 games that run at those specs? The current trend is less than 1280x720 (key word: less than, such as GTA IV - which runs at 640p), and the games still don't average 60fps
He's making shit up to support his "consoles are great" argument and yet we're the fanboys.
Anyone who is criticizing the power of the console is nothing more than a PC fanboy. It's very simple, LOOK at how the games appear and how they play. Like I said in an earlier post 1920x1080 @ 60fps with excellent physics and graphics is not easily achieved. It would take a high end PC to match that.
PC fanboys keep in mind, just because a mid-range PC may be able to match the "power" of consoles, does not mean it can match it's gaming ability. PC's are general purpose computers, the operating system on a PC has to do a LOT more than a console OS does. Games written for PC's have to work with a very very wide array of hardware as well as software drivers. The consoles OS is optimized for one purpose, the games for consoles are highly optimized since they only have a single set of hardware/software to work with. It's simply not possible to get PC games and OS' as optimized as they are on the consoles for the reasons mentioned, and because of these differences, Consoles do not need to have as powerful of hardware to easily match up against much higher end PC's when it comes to gaming.
Nice comeback with fangirl though, how old are you? 12? You should get along with the kiddies just fine.