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If you game at resolutions higher than 1280x1024, the 640MB version might be more up your alley.
+1.
In any reviews you find, the 320MB will perform completely even with the 640MB at 1280x1024 and below. There appeared to be a noticeable drop at 1600x1200, 1680x1050 and higher in most newer games. At 1900x1200 and above the 320MB will take a noticeable drop in every game, and suffers an extreme performance penalty in some.
I'd say go with the 640MB version. With newer games using larger and larger textures, it's a safer bet to go with more memory.
im getting the 320mb version which should be good for 1680x1050/1600x1200 and under.
i dont plan on playing higher than 1680x1050.
The tricky thing about comparing video memory sizes is that benchmarks, in particular average or maximum framerates, usually do not reflect the full effect that the extra memory has on the "smoothness." This has been going on since 6 or 8MB vs. 16MB. Now pretty soon we're going to have 640MB vs. 1GB. Back to the effect it has on minimum framerates. Stuttering, chugging, lagging, whatever you prefer to call it, can be the fault of texture thrashing a good portion of the time. It depends on what games you play, at what res and amount of FSAA. If you plan to keep this card well into the DX10 era, scrounge around for the extra dough because nobody knows what kind of color/normal/specular mapping fidelity will come forth. The advice in this thread is sound for the games currently available. 1280x1024 with little FSAA = 320MB save the rest for the next next gen. Feeling the pinch at 1680x1050 with 256MB here...
Mark_Warner, Would it be possible to do a SLI test of these cards to see if going the SLI route is preferrable to a 8800GTX, especially if you already have the GTS? Also, can one SLI a 640MB GTS together with a 320 one, since 320+320MB does not equal 640MB in gaming terms, according to SLI.
I tested a 320 MB version at 1600x1200 and 1920x1200 on all of the games in my evaluation, and it played just fine. This whole "only good for 1280x1024" idea people have is nonsense.
Anything is possible. Some things are just a lot more likely than others.
If you already have a GTS, then adding another for SLI is a good option. If you are buying SLI from the start, it makes no sense to go anything less than 8800GTX SLI. If you bought a pair of 320 MB GTSs for SLI, it'd cost as much and be slower than a single 8800GTX.
For now, you can not mix a 320 MB GTS and a 640 MB GTS in SLI.
I tested a 320 MB version at 1600x1200 and 1920x1200 on all of the games in my evaluation, and it played just fine.
unfortunately the games in your evaluation were not all conclusive. @ 1680xc1050 (my native res) for example, "Company of Heroes" performed significantly better on my 640mb card than it did on the 320mb version with the settings I use (RT showed 590-600mb used at all times). "F.E.A.R. Extraction Point" showed a significant performance difference as well.
OTOH with "Supreme Commander" there was no noticeable difference whatsoever.
having had both 320mb & 640mb versions of the GTS, I found the performance differences can be non-existant to severe, depending on the game and the settings used.
i'm sure DX10 titles will likely follow a similar path. some will show little or no difference, while others may show significant differences, depending on the game & settings used.
Just how much of a difference are you talking about? Did you enable high AA, 16x AF? I just bought FEAR Extraction point, and I am now hesitant. Oh well....
I myself am deciding which card to go with at this very moment - the 320mb or the 640mb. It sounds like I would be ok going with the 320mb because my gaming will definitely be done at 1280x1024 - I bought two 19" lcd's in the past year and am definitely not replacing them anytime soon.
Also, I cannot find the EVGA 640mb part at $340. The Egg has it at $360 AR.
theres like 10 other posts just like this
Blah, ClubIT is sold out. I'll probably just get it from the Egg though, because they're bundling it with Supreme Commander, which I would say is worth $20.