30 games to play so far

"30 games to play so far"

Not really. The Available Now list has 5 games and one development tool. The Upcoming Titles & Patches list has 24 titles.

How many released games require a PPU or give a significant improvement? :p That's Ageia's problem and why the PPU is not a "must-have" upgrade.
 
Bet on Soldier: Blood Of Sahara - Expansion to a very average (at best) game
Bet on Soldier: Blood Sport (Patch) - The very average game, this is the only list this game will ever be making
CellFactor: Combat Training - A small demo that makes extensive use of PhysX, no idea as to what the full version will be like
City of Villains (Patch) - I'm not sure what they used the PPU for exactly in this game, but considering how many problems there are keeping the clients and server synced in MMOs already I doubt the PPU is being used in a "must have" manner
Dark Physics - Not a game
Tom Clancy's Ghost Recon Advanced Warfighter - Adds totally unrealistic debris to explosions, not impressive.

As was mentioned, the problem with the PPU is that there are no titles available that make it a "must have." Instead, the games that are available are either not that good (BoS) or just don't come anywhere close to using its full potential (GRAW).
 
Dont forget Joint Task Force demo, Stoked Rider: Alaska Alien & Switchball
 
And of those, if the "benefits" are on a par with the anaemic GRAW "enhancements", I still ain't buying one.

There's only three games in the upcoming list (excluding patches) that I've even heard of, but I will be watching to see if physx actually makes any difference to those.
 
Remember it just says it will utilize the Ageia drivers and cards which pretty much can mean that it's just sending all the Physics instructions to the card instead of the CPU. You probably wont get anything big and different with any of the games except Cellfactor or a level or two in UT2k7.
 
psychoace said:
Remember it just says it will utilize the Ageia drivers and cards which pretty much can mean that it's just sending all the Physics instructions to the card instead of the CPU. You probably wont get anything big and different with any of the games except Cellfactor or a level or two in UT2k7.
I don't think so.
The way I see it. Ofloading exsisting CPU Phsyics load to PPU is bad use of PPU. It doesn't make any differrence as CPU have enough power to do it.
So you pay $200 and you get the same? That waste of money.
Well Ageia PhysX API deals with Developers have a rule. If there is decent use of Physics and utilising the PPU to enhance games beyond what CPU can do. The physX API will be Free.
this means at least More effect Physics more then the avarage CPU can handle.
Mo Gameplay physics would be even better.

This means More effect Physics and or gameplay physics that why you would buy a PPU Card for.
 
SuperGee said:
I don't think so.
The way I see it. Ofloading exsisting CPU Phsyics load to PPU is bad use of PPU. It doesn't make any differrence as CPU have enough power to do it.
So you pay $200 and you get the same? That waste of money.
Well Ageia PhysX API deals with Developers have a rule. If there is decent use of Physics and utilising the PPU to enhance games beyond what CPU can do. The physX API will be Free.
this means at least More effect Physics more then the avarage CPU can handle.
Mo Gameplay physics would be even better.

This means More effect Physics and or gameplay physics that why you would buy a PPU Card for.

Developers that are worried about paying for a physics API is most likely not going to spend the extra money on textures and calculations for those extra's. When your talking about low budget games cash is your main problem so if you can save some by getting a free API then of course you will take it but you won't just spend that extra money back on physics you spend it elsewhere because your budget is tight and you most likely compromised elsewhere on your game because of budget. This is just my opinoin though.
 
"More interesting is the rumoured but as yet unconfirmed Quantum Effects engine, which appears to be Nvidia's pitch for physics processing. Quantum Effects essentially leverages the G80 shaders' processing power for physics calculations, much as PureVideo uses today and tomorrow's GPU shaders for video processing. Quantum Effects will, we'd guess, tie in to Havok FX's physics API and to Microsoft's anticipated DirectX physics API.

Hints that Nvidia is working on a physics processor of some kind emerged last month when Asus let slip the company's plan in what's presumably a reference to the upcoming 8800s."

http://www.nforcershq.com/article6827.html to read the whole article
 
Actually hint's emerged last March when they were showing a Hardware accelerated Physics demo.
 
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