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Anyone have a clue? It's driven me nuts I want to order a new card but I dont want to get a x1950 or 7900 when these things are prolly coming out soon grrrrr!
Anyone have a clue? It's driven me nuts I want to order a new card but I dont want to get a x1950 or 7900 when these things are prolly coming out soon grrrrr!
looking at the 8600 gecube specs compared to the 8600GTS how would you guys say they will compare in performance, any educated guesses?
They will perform worse...just like the 2900xt. There is no change in design from the 2900XT and the 2600XT even with all its bandwidth will be held in check by its limited number of ROP's and Texture units.
The 2900Xt has 105Ghz/sec bandwidth and the 8800GTS only 64Ghz/sec. The 8800GTS performed better than the 2900XT. So it is not all about a bandwidth competition which it seems ATI wanted it to be or hoped it would be.
Even at 800Mhz core clock and 120 shader processors it will be slower.
They will perform worse...just like the 2900xt. There is no change in design from the 2900XT and the 2600XT even with all its bandwidth will be held in check by its limited number of ROP's and Texture units.
The 2900Xt has 105Ghz/sec bandwidth and the 8800GTS only 64Ghz/sec. The 8800GTS performed better than the 2900XT. So it is not all about a bandwidth competition which it seems ATI wanted it to be or hoped it would be.
Even at 800Mhz core clock and 120 shader processors it will be slower.
They will perform worse...just like the 2900xt. There is no change in design from the 2900XT and the 2600XT even with all its bandwidth will be held in check by its limited number of ROP's and Texture units.
The 2900Xt has 105Ghz/sec bandwidth and the 8800GTS only 64Ghz/sec. The 8800GTS performed better than the 2900XT. So it is not all about a bandwidth competition which it seems ATI wanted it to be or hoped it would be.
Even at 800Mhz core clock and 120 shader processors it will be slower.
Did you not look at benches? 8800gts doesn't perform better than the 2900xt. It's neck and neck. In higher resolutions 2900xt has a slight edge while needing more power and runs hotter.
Yes memory bandwidth isn't everything. It's the combination of texturing, peak fillrate bandwidth, shaders, etc...
That's your opinion and we've heard it many times already.Sorry should have said, "purchasing the 2900Xt makes absolutely no sense" compared to what you can get in a 8800GTS.
Well I have no doubt that it will perform worse than a 8800gts thats why I'm asking about the 8600GTS it's main competitor.
I'm thinking they will perform very similar but I think 2600 might have edge because of 120 stream processors vs 32 on 8600gts.
It might...but I still say that we can't think this way based on ATI's last offering. That is why I tried to use the examples...although it was confusing.
Going back to the example...that we have to compare.
If we look at the 2900XT offering it had 320 stream processors compared to the 8800GTS's 128.
The 2900Xt has a stock core MHZ at 743...the 8800GTS only 500Mhz
Here this may be easier...so you can see what I am talking about.
2900XT vs 8800GTS...spec comparison
http://www.gpureview.com/show_cards.php?card1=475&card2=518
2600XT vs 8600GTS
http://www.gpureview.com/show_cards.php?card1=512&card2=520
It is all right there...the 2600XT brings over the same bad issues...a SHADER CLOCK that is slower and less ROP's and Texture Units.
No matter how fast the clocks...or GDDR4 memory...the card is handicapped and in this case of the 2600XT and the 8600GTS the bandwidth is the same...which may even make the 2900XT compete worse against the 8600GTS.
I am looking for a new DX10 card for my little brother's system and I am waiting for this one to come out...and hoping it beats the 8600GTS...but I just don't have confidence that it will.
Brass
It's not about shader clocks with Radeon 2900xt. It really is about 16/16 card vs 24/32 card. Current games take up very little shaders if any. Shaders don't direct the way games perform today. It's all about rops and bandwidth and higher resolutions with AA and AF.
Well I'm not so sure about that shader comment. In this thread scroll down to the picture comparison of the 7950gt vs. the 8600gts. The 8600gts blows it away
http://www.hardforum.com/showthread.php?t=1194093
It's not about shader clocks with Radeon 2900xt. It really is about 16/16 card vs 24/32 card. Current games take up very little shaders if any. Shaders don't direct the way games perform today. It's all about rops and bandwidth and higher resolutions with AA and AF.
Current games take up very little shaders if any ? What are you talking about ? The games where the 8800's shine the most, are exactly the shader heavy ones, such as Oblivion or STALKER. So I don't see your point. Shaders will be used more and more, especially with DX10 and the 8800's look far more prepared for that.
And as was mentioned in this thread, memory bandwidth means very little and the HD 2900 XT proved that, otherwise it wouldn't be competing with the GTS, but rather the GTX.
.
Don't you think fillrate, CPU and memory bandwidth have much to do with that as well?
Marvelous said:Perhaps I might have worded wrong. Up until now games are directed by how much more bandwidth a card has and what cpu to feed. If this wasn't true a 8600gts would cream a 7900gtx or even 7900gs. Don't you think?
And going by the same line of reasoning, that would imply that a HD 2900 XT, coupled with a Quad C2D, would totally crush a 8800 GTX in the same system, simply because it has far more memory bandwidth. But that's been proven otherwise.
In today's games, the trend you mentioned, doesn't seem to apply as well as a couple of years back and it seems the further use of programmable shaders is the future. However a card should still be prepared for multi-texture operations, because shaders still use or access textures. In that departement, G80 is far more prepared. Not only it has the shader power to keep up, but also has a quite large multi-textured fill rate, which is exactly where R600 fails.
2900xt has less fillrate than 8800gts. So it wouldn't crush a 8800gtx. Memory bandwidth doesn't always give you more performance unless of course you have fillrate that matches the memory bandwidth. 2900xt is not a balanced card. Maybe next generation when it has more ROPS.
1800xt runs close to 1900xt on oblivion even though that card has 16 pixel shaders compared to Radeon 1900xt that has 48. When I say fillrate. It has much to do with texturing as well.
http://www23.tomshardware.com/graphics_2007.html?modelx=33&model1=730&model2=727&chart=296
I think I have stated that like three times already. I hope I don't have to go back and quote myself. The 2900XT is crippled by the lack of ROP's and Texture units...thus it has all the bandwidth in the world but CAN'T UTILIZE IT ALL because it can't fill (low fillrate) fast enough.
If ATI would have added in more ROP's and Texture units to feed the STREAM PROCESSORS the higher clock rate with the fact that it is a 80nm chip which equals HIGHER CLOCK potential...it would have competed with the 8800GTX. But it didn't.
We will have the same issue when comparing the 2600XT vs the 8600GTS. The 2600XT gets crushed in fill rate and all that bandwidth wont matter. It will be a close race but for shader intensive games...the 8600GTS will win the race.
Lastly: you cannot compare the new 8800 and HD2000 series of cards to the older TECH cards. The bandwidth and all the goodies won't add up because of the new UNIFIED ARCHITECTURE. New cards use all of their potential because they adapt to whatever game they are running.
That is why the 8600GTS comes so close to the 7950GT and 1950Pro. The new card maximize their internals and really require less ROP's and Texture units to equal the performance of earlier TECH cards. New tech is just more efficient.
Anyway we have 1 month 06/30 till the 2600XT's are released and then we can start this debate all over again once the reviews come out.
BRASS
2900xt has less fillrate than 8800gts. So it wouldn't crush a 8800gtx. Memory bandwidth doesn't always give you more performance unless of course you have fillrate that matches the memory bandwidth. 2900xt is not a balanced card. Maybe next generation when it has more ROPS.
1800xt runs close to 1900xt on oblivion even though that card has 16 pixel shaders compared to Radeon 1900xt that has 48. When I say fillrate. It has much to do with texturing as well.
http://www23.tomshardware.com/graphics_2007.html?modelx=33&model1=730&model2=727&chart=296
Silus said:In today's games, the trend you mentioned, doesn't seem to apply as well as a couple of years back and it seems the further use of programmable shaders is the future. However a card should still be prepared for multi-texture operations, because shaders still use or access textures. In that departement, G80 is far more prepared. Not only it has the shader power to keep up, but also has a quite large multi-textured fill rate, which is exactly where R600 fails.