I have a Ryzen 1600 running stock cooler and clocks (I know, I know...I'm an old-school overclocker that just got lazy on this build) with a 1080 Ti. 95% of the time I'm playing VR games like In Death, Skyrim, iRacing etc. I used a Rift CV1 since launch and just upgraded to the Rift S. Life is good. When playing, framerates seem very stable. I keep task manager open and sometimes peek out to see what % utilization my CPU and GPU are at. Typically, my CPU is hovering around 30-40% and my GPU around 70%, on average. Now, watching all these 3000 series reviews, they show average framerates along with 1% and 0.1%. The latter is a better test of how stable a game plays, and if there will be any dips (I'm sure you guys know this!). If none of my CPU cores ever even come close to 100%, does it make any sense to upgrade to the 3600? Does a core have to hit 100% to cause stutter, or can it happen below 100%? I honestly can't tell if my system is dropping below 80 fps on the Rift S. I've tested reprojection before, using the Oculus Tray Tool, and it's very apparent when it happens to me. Long story short, do you think it's worth it for me to upgrade from my 1600 to a 3600? On paper and from the reviews, it's a big step up in performance. However, I feel like my system is chugging along just fine. Thanks!