Only in the case of 1920x1200 vs. 1920x1080, not globally. Though even at those resolutions, a hor+ game is going to have a wider FOV on a 16:9 display than a 16:10 display, even if the horizontal resolution is the same. 106 degrees at 16:9 versus 100 degrees at 16:10, for example.
Like I said, I want the widest possible non-anamorphic, bezel-to-bezel rendering possible, which is what you get with 16:9.
What do you mean not globally? You still aren't getting it. A 24" monitor that's 16:10 is as wide as a 24" 16:9 monitor at the same horizontal resolution. The 24" 16:9 monitors on the market aren't really 24", the viewable is smaller because they're a bit shorter due to the ratio. Just look at the photos posted by albovin on page 2. That's why people say one of the driving forces behind 16:9 is that manufacturers use less material and thus less costs to produce one monitor.
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