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16:10 vs 16:9 issues are discussed here.
ZV3001
As you see from this thread, the vertical resolution defines the rank.
You are right about "the obvious".
Less obvious factor (temporary though) is that 1920x1080 monitors are low end in general and utilize low quality panels (TN).
1920x1200 monitors give you variety of options.
2)What this monitor lacks in vertical space it totally compensates in horizontal space. So while it may be a little less comfortable to scroll through webpages, it's very convenient and useful to open two application windows side by side. I am well aware of the fact that it is also possible with 16x10 and 19x12 monitors but when it comes to 19x10 there's yet even more space to do this. And yet again, there's simply no 16x10 or 19x12 monitors in the same league at the same price, so there's just nothing to compare to. The nearest competition like the BenQ E2200HD is at least $60-80 more.
Everyone obsessed with 16:9 on a PC just gets fewer pixels - nothing more, nothing less.
Absolutely true.
The only difference is in visual size (panel quality aside).
So what matters is whether the screen is physically wide enough and has enough vertical pixels to suit the user.
I'm on a 16:9 1080p TV and am satisfied on both counts.
Its a personal thing.
I wouldnt moan having a 19:10 TV (if they exist?) but I dont feel the need to change.
I for one have been waiting for 1920x1080 monitors before buying one because i have my PC in the living room right next to the Main TV of the house and the main surround sound. I wasn't even about to go with a 1920x1200 resolution because it would mean i would have to be constantly switching resolutions which was the whole reason i was looking to upgrade.
Now with all those advantages over having dual resolutions to worry about are those extra pixels on a 1920x1200 monitor really worth it? Hell no at least not for me.
But you still have these advantages.
Native resolution and aspect ratio for xbox360 and ps3 consoles (no black bars)
For me i don't see why 16:10 was ever done when 1080p is obviously the industry standard for the future.
If only there were one standard to rule them all.
sigh.
Low end means TN panel first of all. It means the lowest picture quality. It automatically means a budget sector where people want to save on a monitor (It does not necessarily means that those people are poor). To save on a monitor means to save on features (picture quality management, advanced video support, eye strain reducing technology..), ergonomics (height adjustment, pivot), equipment (connectivity, optionals), screen size and electronics.
Your argument makes no sense at all.
You're trying to tell me that a 1920x1080 monitor has more horizontal space than a 1920x1200 monitor, which has the same horizontal resolution?
Stop falling for visual illusions. Everyone obsessed with 16:9 on a PC just gets fewer pixels - nothing more, nothing less.
Most panels are probably mass produced from the same TFT sheets as the 16:10 monitors so the pixel pitch, spacing and PIXEL aspect ratio (is the pixel itself square or not) is probably all the same. Again, this just means fewer pixels.
I'd rather see small black bars above and below a 16:9 movie than lose the pixel space for everything else a PC is used for. I simply don't understand the obsession with having fewer pixels to have a screen that appears wider, but actually isn't, and isn't any more useful.
How do you know 19x10 monitors have less pixels? I have to look into that. If that is the case, how is it that games look so damn good on these monitors? How is it that despite the fact that this monitor indeed seems smaller, everything I use looks as good or better than on similar 16x10 monitor?
You say that most panels are probably mass produced from the same TFT sheets as the 16:10 monitors so the pixel pitch, spacing and PIXEL aspect ratio (is the pixel itself square or not) is probably all the same... you proceed to say that this means fewer pixels. The key words here are "probably". Again, you are assuming. I'm not saying you are wrong. What I'm saying is, it's your OPINION, not a fact. (unless someone can confirm, and make me feel like crap in the process)![]()
Fixed.But I thought we were talking about 16:9 vs. 16:10, not vs 16:12?
You are right. A 1920x1200 monitor will have more pixels than a 1920x1080 monitor. But it will also be more expencive.
Again, I thought we were taking about 16x10 and 16x9 monitors in general, which is why I was trying to push that one is not necessarily "worse" than the other.
Basically to summarize, I believe that 1080p monitors can only really be "worse" when compared to higher res monitors. Otherwise it's only a matter of personal preference. Someone wants more vertical space and someone wants more horizontal space.
So does anyone think that monitor manufacturers will end up abandoning 16:10 monitors like they already have with 4:3, and just produce 16:9 monitors?
So does anyone think that monitor manufacturers will end up abandoning 16:10 monitors like they already have with 4:3, and just produce 16:9 monitors?
16:10 is best for browsing the web but you lose about 10% framerate in games compared to 16:9
I hope not. Again, 16:10 is for computing hardware. I like being able to watch, or edit, a 16:9 video with tool palettes or status displays above and below. Ditto for 3:2 format photos, side-by-side letter sized documents etc...
If all displays went 16:9, you'd simply lose pixels on a typical computer screen from 1200 lines to 1080 lines. If anything I need more space, not less.
Since the average human eyeball is not capable of catching more than 30FPS I have to wonder just how many FPS does one really need??
16:9 monitors are just a new way how to make more money off the customers - "Lookie here, we have new HD 16:9 monitors for you, very cold!" But they are simply smaller, i.e. less pixels for the same diagonal size, so manufacturers save some money. For 16:9 gaming they may be better, bot for everything else 16:10 is a way to go (don't tell me there are people who use a monitor only for movies... and some movies or series are still 4:3).
Oh dear, not this one again.
You are not correct.
No? well by all means man dont keep us in suspense please explain..........
First hit on google:
http://www.100fps.com/how_many_frames_can_humans_see.htm
Not that I'm sure it is 100% correct but should be enough to tell you that you can see more than 30 FPS.
Go figure that they're moving computer monitors to 16:9 when 16:10 is now fairly commonplace. I'm sure there are a few games that won't support 16:9 - possibly even console ports - simply because the developer assumed the use of 'standard' resolutions.
Oh well, at least it won't be as bad as the migration from standard to widescreen in terms of support.
Drop into any Source engine game on decent hardware. In the console, type "max_fps 30", without the quotes. Play around for a bit. Then, in the console, type "max_fps 300" and play around some more.No? well by all means man dont keep us in suspense please explain..........