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Exactly, thats the problem.Sly said:Well, if the bigger memory can store higher resolution textures/models, but the videocard itself can't render them fast enough unless you switch to low res ones, what's the point?
CrimandEvil said:Exactly, thats the problem.
chrisf6969 said:1. Don't buy any non-high end part with 256mb - it's not useful.
2. All high end cards that can actually make good use of 256Mb's only come with 256mb (or 512mb, which is useless for now)
CrimandEvil said:Well for the 9800s I think it doesn't really do much but as you said "it was only a few more $$" and the only real thing I can actually point at (with doing little research) is the old D3 hardware guide's numbers: http://www.hardocp.com/article.html?art=NjQ0LDc=
jordan12 said:And didnt 9800Pro's run at either a 128 bit bus or a 256 bit? So you had a choice?
Obviously the 256 is the better choice..
CrimandEvil said:Now what I'm wondering is if the extra memory makes much difference with the 6600/X700 series cards, performance seems to be right around a 9800 Pro so I'm wondering if it matters now.