3840x1200 res, system in sig, GPUs clocked to 850/1100 core/mem
Crysis Warhead: WORKS! Activity on GPU1 and GPU2. However, this game really requires 2GB of framebuffer per GPU for Eyefinity resolutions. I turned shaders down to Gamer and left everything enthusiast at 2xAA. Performance was great throughout Below Thunder, but from Hell's Heart was noticeably starved for memory bandwidth ( character starts the level riding on a train through the jungle. The level hiccups, with fast performance accompanied by 2-5fps slowdowns as you pan the view around the screen.) I backed down to single monitor and the game absolutely FLIES 1920x1200, 4xAA, everything enthusiast.
Dirt2: Does not work. Game launches in 1920x1200 and when the eyefinity resolution is selected, screens turn black, although both GPUs show activity after the resolution change.
Batman AA: Does not work. Game launches and runs in 3840x1200, but only GPU2 shows activity. Probably a non issue since the game doesn't require dual GPUs to perform at peak.
Crysis Warhead: WORKS! Activity on GPU1 and GPU2. However, this game really requires 2GB of framebuffer per GPU for Eyefinity resolutions. I turned shaders down to Gamer and left everything enthusiast at 2xAA. Performance was great throughout Below Thunder, but from Hell's Heart was noticeably starved for memory bandwidth ( character starts the level riding on a train through the jungle. The level hiccups, with fast performance accompanied by 2-5fps slowdowns as you pan the view around the screen.) I backed down to single monitor and the game absolutely FLIES 1920x1200, 4xAA, everything enthusiast.
Dirt2: Does not work. Game launches in 1920x1200 and when the eyefinity resolution is selected, screens turn black, although both GPUs show activity after the resolution change.
Batman AA: Does not work. Game launches and runs in 3840x1200, but only GPU2 shows activity. Probably a non issue since the game doesn't require dual GPUs to perform at peak.