In what the article calls a surprise move, EA has joined The Khronos Group as a contributing member for Vulkan, NNEF, and gITF. After being one of the first to support the move to low-level graphic APIs with Mantle and later DirectX 12, EA is a latecomer among the bigger publishing houses to...
NVIDIA has released early work into implementing real-time ray tracing into Vulkan. The 411.63 driver enables an experimental Vulkan extension that exposes NVIDIA’s RTX technology for real-time ray tracing through the Vulkan API. The VK_NVX_raytracing extension is a preview of an upcoming...
Khronos Group has announced that Vulkan has become the world's first graphics API with a formal memory model. "A memory model, or memory consistency model, for a programming language describes how threads in a parallel processing system can access shared data and synchronize with each other...
The Vulkan Working Group in Khronos has confirmed that Windows 10 is not required for Multi-GPU support. They admit that the wording contained in the original statement was easily misinterpreted. Khronos states that WDDM is just one of the options that they were releasing as a package of...
The Khronos Group has added Vulkan Multi-GPU and Virtual Reality Support to the Vulkan API. This is a big step forward as developers and consumers have been waiting for this support for a long time. Unlike the DX12 API which is tied to Windows 10, the Vulkan API is cross-platform.
One of the...
The Khronos Group Announces VR Standard Initiative.
https://www.pcper.com/reviews/General-Tech/Khronos-Group-Announces-VR-Standard-Initiative
Khronos Group article.
https://www.khronos.org/news/press/khronos-announces-vr-standards-initiative
The Khronos Group has just announced their VR...