It's especially bad on OLED simply because of the black levels. The gamma curves just aren't optimized at all framerates, so with VRR you should expect a gamma flicker when sub pixels are over/undercharging
Our eyes are just really sensitive to near black gamma flux, especially on static...
It works for me during desktop use. Mine is set for 2 hours and even in the middle of playing a game it will give me the "please press a button within 5 minutes or your TV will turn off" prompt
Definitely never trust Windows screen savers or sleep. You never know what program might trick...
There is an "auto off" setting in the TV, highly recommend you turn it on. It can be annoying at times but it's worth it
Definitely run the pixel refresher
The camera might not be perfect, but there's no world where those results are reversed when viewed with the naked eye. Those results are exactly what other reviewers are saying; and I'm sure Vincent wouldn't have used that video as his evidence unless what the camera saw is also what he saw
I heard HDR is disappointing, pseudo-HDR, with settings leading to either brightened blacks or poor color treatment
Have you tried HDR with CP and the CX?
Anyone else get a random tear line at the bottom of their screen? It goes away if I turn off/on the TV. Haven't figured out what causes it yet, it even shows up during desktop use
Yes. You almost always want Vsync on with Gsync. That's how you get the best experience. Vsync on prevents screen tearing above the refresh rate, and for any random frame generated with a frametime faster than your refresh rate
Vsync and Gsync together will not add any noticeable input lag...
This might be one of the reasons I haven't noticed the shift as much when using VRR; I've had the TV set at 4K100Hz
But at least for PC resolutions in the NVIDIA panel, 100Hz is the lowest option at 4K. So even if this panel is calibrated at different refresh rates, I don't think 4K60Hz will be...
Ya, the real test of Gsync is SUB refresh rate frames. Vsync gets rid of tearing, and Gsync gets rid of stutter. But at 118 or 120 fps with a game running with solid frametimes, you'll hardly notice stutter; Gsync on or off
The reason 100+ fps stutter is so noticeable right now on the CX is...
Vsync (in general) has no limits of frame rate or refresh rate. It's not dependant or limited by VRR in any way
Vsync matches the GPU to the monitor. It will only output full frames. Thus no tearing. But if a fully rendered frame isn't ready in time for the next refresh, it will display a...
Vsync can remove tearing, and regular stutter is hard to notice with high fps on a high refresh rate monitor. Try disabling Vsync. If Gsync is still active, there will be no tearing at sub 120Hz
I'm not saying Microsoft didn't change how Windows VRR works, but come on; to imply they stealth...
Ya, Windows VRR setting is just an override for Windows Store apps; they used to break Gsync/Freesync, and even though newer games play nice, older still don't. The VRR setting is essentially an override to allow Gsync to work in those old games
Windows VRR does *not* perform VRR on its own...
And I get no Gsync if I uncheck it regardless if the display switches on/off
¯\_(ツ)_/¯
Everyone seems to be having different results. I locked my framerate at 40 and toggled that box on/off while running the same benchmark, and compared videos afterwards to remove my subjective eye-test. When...
This might kick a hornets nest but... can someone explain the downside of 8bit 4:4:4? Is it just some banding and limited HDR? Or is HDR completely disabled
Some people have it working with certain settings combos, as well as with certain games. If it was straight up broken and never seen working, I'd be hesitant. But we know it's possible and we know it's close. I'm not worried
I had to settle for greyscale, because Cleartype just added too much fringe to the edges that really stood out at times. Some apps/colors/fonts are fine, but you'll occasionally get a combo that Cleartype butchers
Certain text on certain colors just adds super strange fringe. Like the green...
I'll give it a try in games. I have the Gsync indicator on but I've only been using Pendulum to test configurations; I don't leave Gsync enabled when I'm playing games simply because of the stuttering/tearing issues when testing it on Pendulum
EDIT: Still getting tearing and stuttering, even...
Yes. My low latency is off globally. I tried that Gsync "Enable settings" checkbox on/off, I tried the VRR setting in Windows on/off, and Freesync on TV on/off. And all combos between. Still see stuttering/tearing on the Pendulum test, as well as in games
I'm still not on a certified 2.1 HDMI...
It might work for some people, but latency mode doesn't fix Gsync for me
Neither does Windows VRR with "Enable settings for the selected display" unchecked
Something is janky with the current firmware, and I'm not the only one on here experiencing the same thing
As you can see from the last couple of pages, it's hit-and-miss for people. Some say it's fine, some get stutter, some get tearing. I'm on team "having issues" sadly. But definitely sounds fixable in drivers/firmware eventually
Some of my other cons are just minor things not exactly...
I went from a 40" 4K on my desk to the 48". I was already a bit uncomfortable on the 40" (I felt like I wasn't as quick to notice things in competitive shooters because I had to move my head) and moving the 48" to the far back of the desk pretty much matches the 40"; right on the edge of...
I've been trying to buy one in Spain for nearly 3 months and nowhere has stock. I knew demand would be high but I never anticipated how low the supply would be
That quote makes me nervous. He both confirms 30 series can do 10bit, but then implies an output of 12bit will be just fine for 10bit displays. So maybe the 10bit support consumers want isn't the same 10bit support NVIDIA is offering...
Have you not read the reviews on the other BGR 43" monitors? Most of them specifically call out the font clarity as sub par every after ClearType. I'm sure I'm principal it's "just as good" but that's not how it's been in practice
Just like how unlikely it was that the Acer would be a significant improvement over the XG438Q, the same applies to the XG43UQ; same panels, very similar results. A little more brightness isn't going to change much
If you look at other monitors that Asus and Acer use the same panel in, there usually isn't a huge difference between them with response time
Acer X35 and Asus PG35VQ were both recently released using the same panel, and performed almost identical in regards to response time. Even had the same...
I think there is a difference between "expecting magic" and expecting the dark level response to not be 4ms worse than the next worst
It's not a total package disaster. But it's got below average response time (or above average overshoot) and one of the worst black smear. Combine with BGR and...