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Actually brightness (nits) can be extremely important if you care about reducing motion blur. If you want to get anywhere close to CRT-grade motion clarity you have to strobe (aka flash, aka turn the image on and off rapidly) the display. Of course, if you do that you dramatically reduce the...
Can anyone remember which monitor this was? I think it was reviewed on tftcentral or pcmonitors.info. I remember that it did help alleviate gamma shift, but added input lag due to the extra processing involved.
Just got a Dell IPS. It's quite a solid monitor. Came almost perfectly calibrated according to Lagom (using custom mode), but colors are noticeably unnatural compared to my 2009 ASUS VH236H (TN). Even when I threw off the calibration of the ASUS, flesh tones still looked more natural than the...
I just got the 22-inch version of the P2414H. The AG coating looks identical to my TN monitor (ASUS VH236H, made in 2009). It's pretty much the exact middle ground between older, super-grainy Dell IPSs, and semi-glossy monitors like the VS24AH-P, VG23AH.
I was recently surprised to find out...
Yeah I saw it in a store for the first time the other day and was impressed. I just wish they made a version for gamers (higher hz, etc). IQ-wise it makes all those 120hz 1080p monitors look like shit.
PCmonitors.info is now saying the 24" versions (XL2411Z and XL2420Z) will be available in the U.S. this spring, March at the earliest. The 2411z is described as having "ultra low 0.001-frame input lag,” which sounds like the low-lag "instant mode" on the older 2411t. Looks promising.
Basically I just want a otherwise-normal 1080p monitor with a proper 2D Lightboost implementation... by proper meaning one that doesn't require hacking/trickery, is much brighter, and supports strobing at more refresh rates (like 60hz and 85hz). I know Gsync monitors will feature proper strobed...
Yeah I was referring to the G-Sync monitors mainly. G-Sync itself doesn't do anything to reduce motion blur. It's just that G-Sync monitors (or at least the G-sync monitors we know are coming) will also support blur-free modes. It's an Nvidia thing though so you'll need an Nvidia card (600...
Been searching for 3 years myself. Just can't stand to play games with motion blur. Fortunately, early next year we *should* finally see the first blur-free LCDs that are good enough to satisfy any gamer, and are in your price range. NCX knows his stuff though. If blur-free gaming isn't critical...
I'd really like to see a 21:9 monitor that was just a little bigger vertically, say equal to a 24". I've begun to realize how much cooler it would be have that much more width to your perspective in games. It would feel significantly more immersive.
Tried this out on a Sony 4KTV at the store. Worked as you say. Clearer, but not 2D-Lightboost clear. I'm tempted to say it's the first LCD I've ever seen that I could play a console game on and be happy, but the brightness really takes a hit in impulse mode. Even in a dark room I don't know if...
This is incredibly exciting for someone like me who hasn't gamed in years due to LCD blur, but we need lower refresh rates for non-Titan-owners and consoles. Any hope of seeing 60-85hz strobed?
Anyone else notice a pinkish color shift? A white screen will have a pinkish hue that increases in intensity from bottom to top, similar to gamma shift. My other ASUS TN doesn't have this discoloration. It was visible with and without Lightboost enabled and with every color profile I tried.
Even before the Lightboost zero-blur trick the difference in motion clarity between the fastest IPS and a 120hz TN was huge. Now the difference is astronomical. For gaming, IMO, there is no longer any argument: TN with Lightboost is the only thing any self-respecting gamer should buy. The catch...
Can someone with the monitor test to see what the minimum height of the stand is? My desk has a raised back "shelf" where the monitor sits, so I would need to lower it so that the bezel is just 1-to-1.5" away from the desk surface.
Correct me if I'm wrong. You're saying that, even though it's no longer crystal clear due to the double image effect, 60fps @ 120hz with Lightboost looks better than 60fps @ 120hz non-Lightboost (in your opinion at least).
Also, sans-Lightboost, does 60fps at 120hz looks no better than 60fps at...
I've read most of the thread, but can someone sum up any concerns I should have before buying. I remember someone talked about uniformity issues. Does Lightboost effect this? I'm also concerned about how bad it looks when games drop below 120fps in Lightboost mode. A blurry mess? Double images...
Perceptibility of flicker on zero-blur Lightboost and CRTs should be very similar at similar refresh rates. Mark Rejhon has said that flicker has more to do with the strobing frequency (which is 120 times per sec on Lightboost) than with the length of each strobe, so a Lighboost monitor with the...
Be mindful of terminology. What people think of as ghosting isn't the main contributor to motion blur anymore (maybe never was AFAIK). That means lowering pixel response times only goes so far. All conventional sample-and-hold displays (including LCDs) appear blurry when your eyes are tracking a...
I don't think there's anything out there that can do 3D satisfactorily except Lightboost (need an Nvidia card) monitors. Everything I've seen (LCD passive and active, plasma active) suffers from crosstalk and low brightness. I haven't tried Lightboost, so for all I know even that might not be up...
I'm not quite sold yet. Zero-blur needs to be a supported feature that works independent of source. You should be able to hook anything up to one of these and get zero blur (consoles, blu-ray players, etc).
Gotta throw my vote in with the "120hz minimum for gaming" crowd. I had what is probably the fastest/lowest blur IPS around, the Asus VG23AH, and IMO it was unusable for gaming. When it comes to gaming on an LCD, minimizing blur should be your #1 priority, far and away. I'm still trying to find...
Hey Mark how did the tests with your Arduino+photodiode input lag meter go? I know you were unhappy with the accuracy, but do you have a ballpark figure for input lag compared with non-lighboost?
Hey Mark, any idea if 3-4ms strobes would be enough to avoid obvious flickering at 60hz/70hz? I think my ideal would be to run games at 70hz with vsync on to balance graphics/input lag/motion clarity.
Hah... I feel ya. Been trying to replace my CRT for 2 years without luck. Good news is it looks like we are finally overcoming the "Big 3" problems of LCD tech (poor contrast, limited color gamut, and motion blur). The days of shitty LCDs aren't over yet, but at least we can finally stop praying...
Yeah I like those headlines better too. Overcoming disbelief has been a big hurdle, and not just because people don't think it's possible. Many are so used to LCD they don't even notice the blur. I'm getting "Huh? What blur?" from a lot of people.
I made two submissions about this to Reddit. Please upvote to get this breakthrough more exposure.
http://www.reddit.com/r/technology/comments/15qowk/lcds_with_zero_yes_zero_motion_blur_now_a_reality/
http://www.reddit.com/r/gaming/comments/15qo7q/lcds_with_zero_yes_zero_motion_blur_now_a_reality/
This is all great news, but I'm concerned that this development isn't getting the proper attention from news sites. I haven't seen anything about it on Gizmodo/Slashdot/Arstechnica. I just emailed Gizmodo about it though, and submitted an article to Slashdot. Any others we should notify?
And...