1) Multiplayer being stuffed into every game. Multiplayer is great, but throwing it in as an afterthought just makes you wish they spent more time on the single player. Either take multiplayer seriously, or don't waste time putting it in your game.
2) Abusing the ability to patch. Don't...
I thought leviathan was pretty good, all things considered. Looking at ME3 in a vacuum, I think it does somewhat improve the ending, since you have a bit of backstory without feeling like the starchild is dumping it all on you at the last second.
However, I find the continuity between 1, 2...
The guy that did the super long, but also interesting, analysis of why the endings sucked added his EC video. Once again, I think he's pretty spot on.
http://www.youtube.com/watch?v=2NNUImNL9Ok&feature=plcp
This was my interpretation as well. TIM was studying reaper tech throughout the books and games, so I just figured he somehow figured out a way to gain rudimentary control through implants. It's a little silly, but it's the type of issue I can ignore if the parts around it are decent. Shepard...
After playing through the EC a few times more, I think I finally understand what it is that makes me hate the endings so much. I used to think it was the absurdity and plot holes, but I don't think that's it any more. They don't help, but it's not it.
It's the sense that everything I did...
While I didn't really expect anything to change, I'm still not sure who the EC was made for. Those who were ok with it will still be and those who weren't still won't be. While the EC is better, it's still based on the same horrible premise that many of us hated.
In many regards it felt like...
I can't see myself buying any single player DLC with the way things ended up. This isn't "super nerd rage" or anything, but if they're sticking with their guns on the ending, then I really don't see myself plunking down cash for what's likely mediocre content. Did it in ME2 because I was...
If it weren't for the post by Sklug (EQ lead programmer, iirc) saying he got moved to EQNext not too long ago, I'd have sworn EQNext was a myth. Either it's a long ways off, or they're playing that really close to the vest.
As much as I want EQNext to be awesome, they seem too caught up in...
Been playing for a few days now. I'm definitely having fun.
I'm a bit concerned about how well it'll be supported though. From what I understand, it's been out for over a year in Korea, but it still doesn't seem particularly balanced or polished.
2 month anniversary!
I just read that a low EMS run where you previously saved the collector base only gives you the option to control, not destroy. I found that kind of interesting. I suppose it makes sense (control base corresponds to control reapers, destroy base corresponds to destroy...
The keepers were explained iirc. Somebody with a better memory on the lore can elaborate, but they're apparently some race the reapers sort of evolved to maintain the Citadel in much the same fashion they altered the Protheans to be Collectors.
I don't believe the Citadel would have to resist...
Yeah, the artistic vision crap rubs me the wrong way. I just don't like people declaring their stuff art, especially declaring it art that's far too awesome to be altered. If anything, it's commercial art. And commercial art should most definitely be changed if your consumer doesn't like it...
We don't really have any hard facts to operate on, but there's plenty of leaks and rumors that indicated they altered the direction the ending was going in the last phases of development.
Shepard basically dissolves only in those two endings, so apparently they thought it would be appropriate to give him glowing eyes. We have no idea the technical aspects behind doing so. While it may seem like more work to copy TIM eyes, it may have turned out to be the most plug and play way...
It doesn't make sense they'd use it for the synthesis ending then, if we're on the subject of making sense. The illusive man's eyes don't represent indoctrination. In fact, glowing eyes in general don't reflect indoctrination. The illusive man had implants and Saren had reaper cybernetics...
Reuse of assets. Maybe I'm crazy, but it doesn't seem that far fetched that somebody wanted Shepard to have glowy eyes while dissolving and stuck somebody with about an hour to make it happen, so they borrowed from TIM eyes.
Don't get me wrong, I'd love for there to be more to it, but it...
I don't really need a boss fight, but I need to feel like I won. The conversation with Saren was a good point. Had there been no boss fight after talking him down, that still would have been good.
You just carry no momentum into the ending in ME3. You pass out and the god child saves you...
A boss fight would have been nice. What kills it though is that not only is there no boss, there's no sense of victory either. The god child just steps aside and says "here's how you can beat us, go push whatever button you'd feel like to stop me." I don't feel like I won, I feel like he let...
The ending didn't move me in the slightest. Shepard dying to stop the reapers? Potentially awesome. The picture I referenced earlier was a good indication a sacrificial ending could have been emotional. But Shepard dying to dissolve himself into magic space dust that somehow turns everything...
Thanks for confirming it. Good lord, this is getting outrageous. Half-truth advertising is nothing new, so I'm not surprised there. However, this spits in the face of their fanbase so much that it might as well have come with a trollface.jpeg attached to it.
I dunno, I have a hard time believing this is some elaborate ploy, especially given the wording of the EC FAQs. It doesn't leave much open. I guess I have to believe it if I want to keep any hope alive for a decent conclusion. I don't follow their angle though if that's the case.
On that note, have you seen the supposed new ad EA is emailing people?
http://i.imgur.com/Ikg4Q.jpg
I have a hard time believing it's real. The quote is real for sure, but I really hope the image isn't. Some people have said they've gotten an email from EA containing that picture, but I...
So I was thinking about ways the game could have ended that would have been awesome. I'm conflicted on whether or not a sad "Shepard saves the day but dies at the end" would work. Obviously, he'd have to die in a way that doesn't involve space magic beams. Shepard himself isn't really a...
I might have worded that poorly. I was trying to say the Kaidan one was forced, not Cortez. The Cortez one was handled well. The Kaidan one was just awkward and weird.
I saved Kaidan because I hated Ashely. Kaidan was boring, but ok in ME1.
To those of you hating Ashley in ME3, I'll warn you Kaidan isn't much better. He pulls a lot of the same "CAN I TRUST YOU?!" bullcrap she does. He gets better in the end, but he doesn't start out much better.
I also...
No amount of explaining will ever make the synthesis ending acceptable in the mass effect universe. A certain level of absurdity is allowed in a sci-fi game. But the notion of a green pulse wave being able to merge everything in the galaxy (including plants apparently) into cyborgs is...
The odd thing is that what should be good news (a free DLC) may end up hurting them more than helping if they don't pull it off right. If the new DLC is just "here's how joker got your crew, here's how Anderson beat you to the console, here's three actually different cutscenes for your final...
I've found that a lot of people that were OK with the endings often chose destroy (or to a lesser extent, control) initially. Looking back, I think I'd have been slightly less flabbergasted had I done so.
I initially chose synthesis (as it was presented as the ending that took the most...
While I agree they were rushed, I think a straight forward ending would have taken less time than the stupid godchild crap they created. And then this "extended cut" would probably actually be pretty well received. As it stands, they now have to extend on outrageously inane endings. I really...
It still amazes me they managed to screw the ending up so badly. It wouldn't have even been hard to make the ending decent. They didn't need to try and force feed us some "revelation" at the end of the game. I'm not sure why they felt it necessary. The recipe was simple...reapers are bad...
The fatigue is slowly going away, hard to fight 6 years of muscle memory though.
Other than that, the mmo 7 is a dream. All the buttons are easily usable with almost no practice. The"5d" button works way better than I thought it would. It's a little tough for me to push it up sometimes, but...
I suppose not outright, but it's certainly seems like they've closed the door on it. The EC supposedly won't have any new gameplay and they've stated there will be no more ending based DLCs, so unless they went with nothing but cutscenes to finish the game after "waking up" I don't see how it's...
It doesn't sound like they're rolling with the IT theory, which stuns me slightly. Not because I was in love with the idea or anything, but because it isn't like EA to turn down piles of money. Seriously, there's a strong possibility that would have been the best selling DLC in history.
There's so much wrong with the ending, that stuff like this I've pretty much glossed over, even though it's equally disappointing.
The last "boss" was really our good buddy Marauder Shields? Really? That's the final enemy the game ends on? Wasn't Harbinger continuously foreshadowed as the...