Fallout 4

Someone tied one on before finishing up that quest and paid QC to look the other way.

Ha! Agreed.

Despite all of Fallout 4's (and many other games in their lineup) flaws and perceived flaws, I have to commend Bethesda by giving experienced and budding mod authors avenues for which to potentially earn real money. Same with Nexus Mods which gives modders a catalyst to do the same. Without the modders I would still play Bethesda's games but it wouldn't be as enjoyable as they are now.
 
Ha! Agreed.

Despite all of Fallout 4's (and many other games in their lineup) flaws and perceived flaws, I have to commend Bethesda by giving experienced and budding mod authors avenues for which to potentially earn real money. Same with Nexus Mods which gives modders a catalyst to do the same. Without the modders I would still play Bethesda's games but it wouldn't be as enjoyable as they are now.
Agreed 💯%
 
During the last couple of play times I ran into the lag area around Greenetech. Issue can be caused by multiple objects beneath the terrain. It cannot be modded out as it is save specific. Attempting to go into the area results in either CTD or major lag as in a frame every 5 to 20 seconds.

Solved it in my game by making a save across the river from the Raider outpost near Greenetech, console TLC under the terrain, head toward a tall sign buried in the Raider base and removing the objects a the base of the sign under the terrain. There is also another set of objects (wood doorway, duffle bag, crates, etc) close to the base of the sign which have to be removed. After roughly 20 minutes of console Disable / MarkforDelete the objects were removed.

Do not save while in TLC mode either in or short distance from Greenetech! Game will lock-up and you'll have to reboot computer. Learned that the hard way.

Once objects are removed and still in TLC mode, keep under the terrain and go back across the river to at least the end of the bridge then move above ground, exit TLC mode then do a hard save. This method is what solved the issue and now the area is lag free.

Sign in question:

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Removing the objects also causes a barren tree to appear at the Raider base. It can also be Disable / MarkforDelete safely.

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In other news, I've been working on West Everett Estates settlement. General Store is almost complete. Need to find the General Store sign in the multitude of settlement mods I have and add a few more decorations inside and it'll be done.

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