- Joined
- Aug 15, 2005
- Messages
- 9,231
Otherewise, this game is pretty cool.
The graphics are kind of fantastic. There are some games out there which are technically doing more. But, its got a pretty high level of effects and visual features. And on top of that, the art design is fantastic. This game looks Star Wars as shit. And I love it.
Everybody looks cool and great and Star Warsy
Your spaceship looks cool
The base station where you hangout and get missions, is pretty fleshed out and feels cool to run around in.
The overall story is solid. Its not amazing. But, its also not boring. And that's because---
----The dialogue is pretty fantastic----and so is the voice acting. The characterizations and line delivery are well above average.
And the facial animations are above average, as well. They couulllld be better. But overall, they don't undersell the excellent dialogue and line delivery.
Your generic hired recruits also hang out around the base station. And even have some voice lines which really help them feel more connected to your main characters. its pretty interesting what they have done here.
Indeed, the combat system isn't as good as Xcom or Silent Storm or something like those complex classics.
But, its still quite good. In particular, your characters have a lot of interesting abilities. And the gear is pretty good, too.
Really, the big weak point of the game, is that the encounter design overall, isn't very interesting.
I think people whom have primarily played Japanese RPG tactics games-----wont find anything wrong here. And people whom grew up on Jagged Alliance, Xcom, Silent Storm, have played any modern versions of those-------Well I would say this:
Everything else about this game is kind of fantastic. I haven't been this sucked into a Star Wars game since KoTOR 1 and 2.
So, it ain't the end-all-be-all of tactical combat. But, it sure is a good game.
Its too bad they furloughed most of the devs a month ago with no pay. I think the game is selling pretty well. But, it gives me very little hope for bug/crash fixes. And those exact things could kill the momentum and keep it from selling well over time.
I'm also sure that if the full dev crew had still been working during the month before release----at least some of these things would have been cleaned up better. Cleaning up the battle camera seems like such low hanging fruit-----I wonder if they had purposefully left it for the end crunch time-----and then got furloughed before it was finished.
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Aside from crashing, there are some obvious little issues like:
late texture streaming. Some missions it doesn't happen at all. Some of them, its like every camera cut.
Some camera cuts cause judder for a couple of seconds
During combat, the camera frequently doesn't give a good view when the enemies are moving. Sometimes, you can't even see them at all. Particularly when reinforcements arrive.
I've had probably 3 times, where an icon or menu item was delayed in being interactable, for like 10 seconds.
And its not technically a bug. But, overall, the camera could use a lot of work during combat. The general camera where you view the battlefield and make your moves, could use a bit more control. Its a little too locked to isometric view.
And then when I have selected someone to take a shot------well dang the camera view is usually pretty poor. It would be cool to have a somewhat free cam. But also have a button to snap back to the over-the-shoulder view which the game uses most of the time. And overall, the camera is very basic. Its pretty strange to have these fantastic graphics------and a camera which feels like it came from a 25 year old tactics game.
The graphics are kind of fantastic. There are some games out there which are technically doing more. But, its got a pretty high level of effects and visual features. And on top of that, the art design is fantastic. This game looks Star Wars as shit. And I love it.
Everybody looks cool and great and Star Warsy
Your spaceship looks cool
The base station where you hangout and get missions, is pretty fleshed out and feels cool to run around in.
The overall story is solid. Its not amazing. But, its also not boring. And that's because---
----The dialogue is pretty fantastic----and so is the voice acting. The characterizations and line delivery are well above average.
And the facial animations are above average, as well. They couulllld be better. But overall, they don't undersell the excellent dialogue and line delivery.
Your generic hired recruits also hang out around the base station. And even have some voice lines which really help them feel more connected to your main characters. its pretty interesting what they have done here.
Indeed, the combat system isn't as good as Xcom or Silent Storm or something like those complex classics.
But, its still quite good. In particular, your characters have a lot of interesting abilities. And the gear is pretty good, too.
Really, the big weak point of the game, is that the encounter design overall, isn't very interesting.
I think people whom have primarily played Japanese RPG tactics games-----wont find anything wrong here. And people whom grew up on Jagged Alliance, Xcom, Silent Storm, have played any modern versions of those-------Well I would say this:
Everything else about this game is kind of fantastic. I haven't been this sucked into a Star Wars game since KoTOR 1 and 2.
So, it ain't the end-all-be-all of tactical combat. But, it sure is a good game.
Its too bad they furloughed most of the devs a month ago with no pay. I think the game is selling pretty well. But, it gives me very little hope for bug/crash fixes. And those exact things could kill the momentum and keep it from selling well over time.
I'm also sure that if the full dev crew had still been working during the month before release----at least some of these things would have been cleaned up better. Cleaning up the battle camera seems like such low hanging fruit-----I wonder if they had purposefully left it for the end crunch time-----and then got furloughed before it was finished.
---------------------------------------------------------------------------------
Aside from crashing, there are some obvious little issues like:
late texture streaming. Some missions it doesn't happen at all. Some of them, its like every camera cut.
Some camera cuts cause judder for a couple of seconds
During combat, the camera frequently doesn't give a good view when the enemies are moving. Sometimes, you can't even see them at all. Particularly when reinforcements arrive.
I've had probably 3 times, where an icon or menu item was delayed in being interactable, for like 10 seconds.
And its not technically a bug. But, overall, the camera could use a lot of work during combat. The general camera where you view the battlefield and make your moves, could use a bit more control. Its a little too locked to isometric view.
And then when I have selected someone to take a shot------well dang the camera view is usually pretty poor. It would be cool to have a somewhat free cam. But also have a button to snap back to the over-the-shoulder view which the game uses most of the time. And overall, the camera is very basic. Its pretty strange to have these fantastic graphics------and a camera which feels like it came from a 25 year old tactics game.
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