nthexwn
Limp Gawd
- Joined
- Feb 27, 2007
- Messages
- 146
i thought a bit about this
the only way ms can get devs to build for xbox playanywhere rather than steam is : if they show a high active player count
this means they will heavily end up promoting both cloud & console to up active player count. this means
- either thru xcloud
- or thru xbox console
it follows that helix price will be subsidized by Microsoft
- bundle free cloud hours as much as possible with other services (discord, netflix etc.)
- heavily subsidize console prices
- exclusive first party games for console / xbox app maybe ?
You're probably right. Developers have been burnt by their tools too many times. Microsoft is claiming some kind of easy streamlined experience here (again), but it's clear that they still want the developers to migrate their build processes over to whatever Microsoft decides is the "right way" to do things (again). There needs to be a huge incentive before anybody will be willing to do this, and reaching a wider audience is likely the carrot they'll be trying to dangle.