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Perfect Dark VR - The OG N64 FPS is being given the VR treatment [Beta Released]

fucking baller of a game.

So much of my childhood playing 4 player split screen and trying to find the ghost of Chicago.
 
Looks awesome! FYSA too this has been ported to PC with full KB&M support. I just played it yesterday and it plays perfectly and makes headshots trivial in this game now compared to the awkward stationary aiming on the original controls. Just be sure to disable auto-aiming of course.

https://github.com/fgsfdsfgs/perfect_dark

The only thing that could make it better is the Xbox Arcade Remaster version being ported to PC, as that was totally redone with new textures and character models. I really hope that gets leaked/ported somehow.
 
Perfect Dark VR - v1.2-beta released earlier this week seems like the dev(s) are on top of regular updates:

Bug Fixes:

  • Fixed a bug where weapons disappear.
  • Fixed a bug affecting headset rotation when pressing the Grip button.
  • [Unconfirmed – Please test] Fixed image distortion issues on affected VR headsets. Unfortunately still buggy
  • [Unconfirmed – Please test] Fixed the stereoscopic rendering issue (double menu/HUD) on affected VR headsets. Unfortunately still buggy
New Features & Changes:

  • You can now crouch by pressing the left thumbstick.
  • Added headset rotation support during cutscenes and title screens.
  • The Virtual Reality menu settings are now saved.
  • On PCVR, the pause menu now opens with the controller's primary button (A or X, depending on the controller).
  • Removed the IPD option. The game now uses the headset's actual IPD.
  • Moved the FOV option to the Virtual Reality menu.
  • Added a message to the Virtual Reality menu indicating the recommended default FOV for your VR headset.
  • Game now launches with the Uncap Tickrate option enabled for better performance.

Perfect Dark VR - v1.2-beta
 
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