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DOOM: The Dark Ages

So does this mean any plans of a next generation Quake game are not happening now?

I'm sure Quake is a big enough name and series that MS will push ID to make a sequel - just not sure how I'd feel about the game running on anything other than a ID tech engine.
 
The chain spear is just awful IMO so far.

I haven't bought the new expansion yet, but to me, Doom 2016 was the best of the new trilogy of Doom games. I actually found Dark Ages to be way to repetitive and got boring quick with each level being practically being the same thing over and over. Get to a new level, fight off the weak zombies, then fight some mini bosses and deflect and reflect the green energy orb blasts, and then a boss for that map. Rinse and repeat the same, got old quick for me.

Doom Eternal was great and not great, didn't appreciate the Super Mario Bros stuff, with Doom I just want to run and gun things down, not be a circus trapeze guy, but without that stuff Eternal was super cool, and the graphics looked amazing.

I think they were trying to make each game different in the trilogy, with Doom 2016 being the straightforward shooter, and DE having the platforming and parkour stuff, and DA bringing in the melee stuff with the shield and spear. I get that, make each new game be something fresh and different, but it was too much, just give me 2016 style game, no parkour, no shields to throw, just my trusty shotgun and rocket launcher and let me mow down enemies while running around.
 
Doom Eternal was great and not great, didn't appreciate the Super Mario Bros stuff, with Doom I just want to run and gun things down, not be a circus trapeze guy, but without that stuff Eternal was super cool, and the graphics looked amazing.

I think they were trying to make each game different in the trilogy, with Doom 2016 being the straightforward shooter, and DE having the platforming and parkour stuff, and DA bringing in the melee stuff with the shield and spear. I get that, make each new game be something fresh and different, but it was too much, just give me 2016 style game, no parkour, no shields to throw, just my trusty shotgun and rocket launcher and let me mow down enemies while running around.
Yeah that's the thing, they have outright stated that they want each game and expansion to be different (too different if you ask me), which reminds me of Nintendo, who say things like they don't want to make a new F-Zero for example cuz they don't know how to make it different. Gawd damnit I don't want different! I just want a new fucking game! But then Nintendo goes and makes like 4 or 5 games in the New Super Mario Bros. series that are all extremely similar, and then Super Mario Bros. Wonder didn't feel different enough from the NSMB series. Anyways, I get id Software 2.0 (R.I.P.) wanting to do different things with each game, but they change shit up a bit too much. I recall that when Marty Stratton was recently asked about their next game, he said "we would hope that our next game is nothing like anything we've done before". Like for Nintendo I would advise them to focus on making a good game first, rather than prioritizing and focusing on just making the game different. I understand developers get bored and wanna try new things, but there's a fine line to walk before the games don't even feel like they are even in the same series anymore. At least now I know how id Software 2.0 rolls, so for example when TDA showed up I was a lot more prepared for it to be different than when Eternal showed up. So I'll be wary of their next game too (if they ever even get to make another game, considering the butchering the asshats at Microsoft just gave them).
 
Yeah that's the thing, they have outright stated that they want each game and expansion to be different (too different if you ask me), which reminds me of Nintendo, who say things like they don't want to make a new F-Zero for example cuz they don't know how to make it different. Gawd damnit I don't want different! I just want a new fucking game! But then Nintendo goes and makes like 4 or 5 games in the New Super Mario Bros. series that are all extremely similar, and then Super Mario Bros. Wonder didn't feel different enough from the NSMB series. Anyways, I get id Software 2.0 (R.I.P.) wanting to do different things with each game, but they change shit up a bit too much. I recall that when Marty Stratton was recently asked about their next game, he said "we would hope that our next game is nothing like anything we've done before". Like for Nintendo I would advise them to focus on making a good game first, rather than prioritizing and focusing on just making the game different. I understand developers get bored and wanna try new things, but there's a fine line to walk before the games don't even feel like they are even in the same series anymore. At least now I know how id Software 2.0 rolls, so for example when TDA showed up I was a lot more prepared for it to be different than when Eternal showed up. So I'll be wary of their next game too (if they ever even get to make another game, considering the butchering the asshats at Microsoft just gave them).


Well said.
 
f reddit, heres the source
https://x.com/ID_AA_Carmack/status/2075319665564234012
1783634154051.png
 
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good lines by Carmack:

"To continue being produced long term ,games need to succeed, not just be beloved"

"You can't rule out the possibility that executives are idiots, but that shouldn't be your default belief"

That's a fair point. Doom The Dark Ages I don't think actually sold all that well? Could've sworn it's first month of sales were worse than Eternal?

Not sure why that was?

Of the 3 newer Doom games I think only Eternal was successful and a big hit. 2016 and Dark Ages were mediocre in sales from what I recall.
 
That's a fair point. Doom The Dark Ages I don't think actually sold all that well? Could've sworn it's first month of sales were worse than Eternal?

Not sure why that was?

Of the 3 newer Doom games I think only Eternal was successful and a big hit. 2016 and Dark Ages were mediocre in sales from what I recall.
What did Bethesda pay for iD?
 
only 1 member of the id Tech team is left after the layoffs...very sad...Unreal Engine is set to dominate the gaming industry...

https://kotaku.com/the-cuts-at-doom...ow-they-make-a-game-with-that-team-2000713860
I'm not surprised. MS buying up a bunch of game studios was never going to end well. MS would just manage then into producing a bunch of corporate shovelware. Hopefully these mass cuts will result in a bunch of new game studios that actually make something new and interesting.
 
only 1 member of the id Tech team is left after the layoffs...very sad...Unreal Engine is set to dominate the gaming industry...

https://kotaku.com/the-cuts-at-doom...ow-they-make-a-game-with-that-team-2000713860

At this point why even keep them? If they need money they could have just sold the studio or allowed it to go independent. If the axe the engine you're pretty much killing off half the purpose of iD. It often makes sense to have an in house engine if you can can use it in multiple games being developed, which Microsoft certainly has. Doom Eternal sold well but the Dark Ages did poorly likely due to Gamepass. Sounds like Microsoft is blaming iD's failure on their own business strategy.

There is another Wolfenstien game in development, and if the people working on idTech are gone it will probably make development more problematic. Which might result in more delays and a rough launch. And Microsoft will wonder why it under performs, and then probably kill MachineGames.
 
F that biatch.
It appears Cultural Nepotism is thriving at M$: “Xbox Indian CEO Asha Sharma just announced firing 3,200 Americans,” read a widely viewed tweet by @cutoffs_io, a handle that posts about the US labour market." She filed for 5,000 H-1B visa hires this year. Asha was appointed CEO of Xbox in February by Indian Microsoft CEO Satya Nadella. It's really the only explanation as to how someone so inexperienced was able to acquire the position over much more qualified candidates like Sarah Bond.
 
The Doom games are far from my favorite, but I am thankful iD was still doing a regular FPS game that is not more action adventure/RPG than shooter. I'd really like to see a studio that knows how to make FPS games make a Crysis 1 or Far Cry 1 like game.

Far Cry 1 was perhaps my favorite FPS ever. I'd love to see something like that. Or maybe a Far Cry + Doom mash up that kinda looks like the beginning of Indiana Jones and the Great Circle where you're running around in the jungle. Far Cry 1 had a lot of jungle and I'm a total sucker for foliage. Indy has great foliage at the very start of the game. Just need to fix that shadow pop-in problem. So running around in a jungle, and you can mostly pick between sneaking around and using cover or just charging in guns blazing if you're quick enough. Either one mostly works, but if you're not really good at ammo management you'll have to occasionally switch up styles. Energy weapons are the most powerful but can't shoot through bushes like old fashioned guns. Instead you just light the bush on fire and then it burns up and goes away. No more cover. Run out of high DPS ammo and you have to sneak and snipe, run out of high penetration ammo and you have to fight in the open Doom style.
 
Far Cry 1 was perhaps my favorite FPS ever. I'd love to see something like that. Or maybe a Far Cry + Doom mash up that kinda looks like the beginning of Indiana Jones and the Great Circle where you're running around in the jungle. Far Cry 1 had a lot of jungle and I'm a total sucker for foliage. Indy has great foliage at the very start of the game. Just need to fix that shadow pop-in problem. So running around in a jungle, and you can mostly pick between sneaking around and using cover or just charging in guns blazing if you're quick enough. Either one mostly works, but if you're not really good at ammo management you'll have to occasionally switch up styles. Energy weapons are the most powerful but can't shoot through bushes like old fashioned guns. Instead you just light the bush on fire and then it burns up and goes away. No more cover. Run out of high DPS ammo and you have to sneak and snipe, run out of high penetration ammo and you have to fight in the open Doom style.

Really what I'd be looking for are semi open maps (not completely linear, not open world) with somewhat smart AI and multiple approaches. Far Cry AI was quite decent for its time. At harder difficultly it would be a bit aimbot like if I recall, but at regular difficulties they did move around more smartly than most games. Crysis 1 is another good example. Most shooters are either CoD linear or an open world RPG hybrid.

Going to finish up the DLC soon. Decided to go for the final end game boss. Need 1 more Astral key (?). Main game took me around 21 hours. Doing all of the side stuff took me around 15 hours so far. Though that accounts for some idle time. Honestly a good DLC though I do find it is getting a bit repetitive now.
 
The chain spear is just awful IMO so far.
I agree. I hate it when they foist stuff like this on us and it's mandatory to use to progress in the game. The jumping around with it reminded me of Eternal all over again, which i despise.
I was really looking forward to playing the DLC (as I feel it's the last true id game we'll ever get it) but it was so frustrating I just went ahead and deleted the whole game. So much for waiting 14 months for the DLC!
 
I agree. I hate it when they foist stuff like this on us and it's mandatory to use to progress in the game. The jumping around with it reminded me of Eternal all over again, which i despise.
I was really looking forward to playing the DLC (as I feel it's the last true id game we'll ever get it) but it was so frustrating I just went ahead and deleted the whole game. So much for waiting 14 months for the DLC!

I was afraid it would be like, and not surprised, as it seems they have a hard-on for making Doom different and new. Try "different" on another franchise or create a new IP, but Doom to me is running and gunning, not parkour or Super Mario Bros stuff, and the shield was ok...but really not a Doom thing, really no point in trying to reinvent the wheel here, just give us straightforward Doom, no new gimmicks.
 
They lost me after Eternal. It felt less a Doom game and more of a "Let's throw things at the board and see what sticks." Whatever the reason, clearly, I was not their target audience. Yeah, I'm old and played Doom Shareware. Doesn't mean I hate on Zoomer games, I just don't participate at all.

I thought the Doom franchise was doing just fine after Eternal. Two expansions and then another game. Must have been selling, no? If Doom is no longer profitable, then someone high up had unrealistic expectations. Doom is still kind of niche compared to Halo. If they were expecting Halo numbers, then just make a Halo game.
 
As far as sales I think Doom 2016 sold ok not great but not bad either, and then Eternal was a huge success selling pretty well and praised by all the sites. But for whatever reason Dark Ages just didn't sell well, I recall last year it really not doing well sales wise, but it was critically liked by reviewers and majority of fans.

I think the Doom franchise overall just isn't that popular anymore.
 
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As far as sales I think Doom 2016 sold ok not great but not bad either, and then Eternal was a huge success selling pretty well and praised by all the sites. But for whatever reason Dark Ages just didn't sell well, I recall last year it really not doing well sales wise, but it was critically liked by reviewers and majority of fans.

I think the Doom franchise overall just isn't that popular anymore.
Gamepass on day 1 will massively affect sales and boomer shooters aren't that popular among the masses. E.g. I've had 1-2 months of gamepass for games I didn't feel like buying at full price like GoW 5, Indiana Jones and the great circle etc. There is maybe a 40% chance I would have bought those games at release if they weren't on gamepass, even if buying a full price game it is not a lot of money for me. Single player titles are generally play once for most people so if they play it on gamepass, then it is usually a lost sale. It only works if they look at it long term and use some major titles to try to get people hooked on titles that require long term ownership, it doesn't work when someone is looking to cut costs and look at how much a single studio brought in. It kind of makes you wonder how much the studios were hurt by the gamepass push when it comes to deciding how many would get layed off.

Doom 2016 was so slow that mechanical skill wasn't much of a factor, but Eternal turned it up a few notches so probably a lot of players that found it difficult to play or too fast. Eternal is at it's best when you are flying around the combat zone doing fly-bys on enemies. I wouldn't be surprised if a lot of people got turned off by the faster gameplay in Eternal and decided to skip the Dark ages because if it.

Personally I would rate the combat in Eternal as the best, then the Dark Ages and Doom 2016 is a distant third for me. I did try replaying 2016, after playing Eternal, and just found it even slower and more cluncky than I remembered it.

Only gotten maybe 3 hours into the expansion for Doom the Dark Ages so still getting used to the spear, but so far the combat feels like a step up from the base game even if I miss the shield at times. It feels much more movement based and the chaos has been turned up to 11, with small mistakes often causing you to look at the relaod screen. Had a blast in the short time I've gotten with the expansion.
 
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