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How AI will fail

Their absence can break the immersion has well, take Baldur Gates 3 with everybody talking with a voice over except the main characther, with generative AI now they could have went around the challenge to have to record so many possible voice because of the custom characther creation.

Text-to voice is a different form of course than generating what is being said... but it could also tweak a main script to customize to the specific in-game situation, to reflect better what is going on, often cut-scene dialogue will not match the current injury level of everyone or does make sense in the context of what just actually happened, it could be one of its strenght, worse dialogue but way more immersed into the situation, because it took everything that just happened and currently going into account.

The dream sounds awesome. But, as with everything, the devil is in the details. If the characters start acting way out of context or with different personalities to the script then it will ruin the game for a lot of people. But, you're right, that at times some NPC's seem oblivious to what is going on. So, I think in this case we'd be trading one good thing for another good thing and might not get a gain overall. I think whatever they do has to be done slowly so it doesn't ruin the game in the process. But, given the current climate I expect some major screwups before they sort it out. The whole "go big and break things" is the modern technical mantra.
 
But, given the current climate I expect some major screwups before they sort it out. The whole "go big and break things" is the modern technical mantra.
It depends, one could view about the current context, AAA cost a lot, extremelly risk averse and the complete opposite in general of go big and break things.

Very small games will use those firsts, break them a lot of course, but I do not imagine we need to worry too much that the Call of Duty, Elder Scrolls of the world will try to go big with pushing unproven enveloppe, that was more a 80s/90s mantra than the modern one in games.

Modern technical mantra tend to be you can pick a controller and start to play a game without reading a manual because of how similar to what you already played in the past, with everything working fine.
 
It depends, one could view about the current context, AAA cost a lot, extremelly risk averse and the complete opposite in general of go big and break things.

Very small games will use those firsts, break them a lot of course, but I do not imagine we need to worry too much that the Call of Duty, Elder Scrolls of the world will try to go big with pushing unproven enveloppe, that was more a 80s/90s mantra than the modern one in games.

Modern technical mantra tend to be you can pick a controller and start to play a game without reading a manual because of how similar to what you already played in the past, with everything working fine.

You have more faith than I do. The current AI push in all these companies is not exactly a conservative, careful approach.
 
You have more faith than I do. The current AI push in all these companies is not exactly a conservative, careful approach.
which AAA game in 2025 or 2026 made use at all of new unproven AI of the LLM type (the dlss and others proven one sure) or any new unproven tech at all ? Some ai generated voice for AA games did happen, but that tech has been used and well proven outside of games for many years now.

Maybe some internal tool try out was less conservative, but there so many check and balance for the final product to catch anything bad with them, that it is not really risky.

Let just say it has been a while I heard the critics that modern AAA video games studios are not risk averse enough and too bold.
 
Had a run-in with AI, just plain google searching when it offered an unexpected unasked opinion. Sense enough to merit a reply and explain the problem better. Then it tells me it can read schematics. Turns out it can, and understands them very well. Most of it's suggestions for improvement were BS, but greatly improved from its first try. I didn't have time for further uploads with detailed explanation. It said we could continue later and would save drawings. Later, I returned to tell me does not save anything between sessions. Never again will I get sucked into that lying waste of time. After blowing my mind by thoroughly understanding uploaded drawings, I was inclined to suspend too much disbelief. AI is still inane.
 
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Had a run-in with AI, just plain google searching when it offered an unexpected unasked opinion. Sense enough to merit a reply and explain the problem better. Then it tells me it can read schematics. Turns out it can, and understands them very well. Most of it's suggestions for improvement were BS, but greatly improved from its first try. I didn't have time for further uploads with detailed explanation. It said we could continue later and would save drawings. Later, I returned to tell me does not save anything between sessions. Never again will I get sucked into that lying waste of time. After blowing my mind by thoroughly understanding uploaded drawings, I was inclined to suspend too much disbelief. AI is still inane.

If you're signed into your Google account when talking to it, it saves the sessions - I don't know about any uploaded images/files submitted during those sessions though - I realized this when asking it a question and it referenced a device of mine (and said "like your x device") - and I was like - "I haven't said crap about that (this time) how'd you know I have that?" - and it informed me from the time I asked it about that thing months ago (which I did), it saves sessions, yaddah yaddah.
 
which AAA game in 2025 or 2026 made use at all of new unproven AI of the LLM type (the dlss and others proven one sure) or any new unproven tech at all ? Some ai generated voice for AA games did happen, but that tech has been used and well proven outside of games for many years now.

Maybe some internal tool try out was less conservative, but there so many check and balance for the final product to catch anything bad with them, that it is not really risky.

Let just say it has been a while I heard the critics that modern AAA video games studios are not risk averse enough and too bold.

AAA games wouldn't have, yet, no. Anything coming out in 2025 or 2026 would have been in development for a long time before the current rush to include AI in everything.
 
AAA games wouldn't have, yet, no. Anything coming out in 2025 or 2026 would have been in development for a long time before the current rush to include AI in everything.
Triple A gaming companies are very much looking at implementing specially trained LLMs for NPCs. But no, nothing like that yet in the AAA space.
 
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