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it has to go throught the infinit fabric to the io die back to the other via the fabric I think, inter CCD latency after bios upgrade for the regular 9950x3d was about 75ns: https://www.notebookcheck.net/Zen-5...reported late last month,of the Ryzen 9 7950X, which is a bit slower than even system ram latencyRandom thought - is there a direct(ish) connection between the two caches? To help when a thread jumps cores?
My suspicion would be no, so that could be a problem. For zen 7 i believe the solution is sea of wires that is supposed to dramatically reduce that effect.Random thought - is there a direct(ish) connection between the two caches? To help when a thread jumps cores?
It will be interesting to see what this gets you performance-wise. With most of the scheduler problems ironed out from the 9950X3D I have to wonder what it will do.
Probably no different than how the current processors handle it. Just more lag time if there's a need to transfer large amounts of data, so software optimized for it would do its best to prevent such transfers from happening as much as possible, which should already be happening. I doubt AMD made the Infinity Fabric any faster just for the 9950X3D2. They'll probably have most of the inter-CCD tweaks reserved for Zen 6.Yeah, I am curious too. I wonder how it handles the two sets of caches, and the need to sometimes access data that is in the opposite cache.
Price. 3D cache is expensive, and I expect the X3D2 to be at least $150 more expensive than the X3D. I wouldn't be surprised if AMD puts it at the $1000 mark just to have a halo product there, then lower the price later.I don't know about AMD's supply on the 9950X3D, but if the could "chunk it", I would. And make the 9950X3D2 that replacement. When you the one "guessing" at how to win, like Intel, sure, release a confusing array of products and see what sticks. But, I think (and I'm guessing) a release of a much more expensive "top tier" consumer X3D2 part that will exist alongside a slightly slower X3D part... IMHO, I'd want to avoid that story.
Edit: with regards to "how to handle", I doubt it's much different from dual socket scenarios. So, the benefit will far outweigh anything else and at least schedulers can look at it from a dual socket point of view. Which means we can use the CPU instead of doing "forced parking" to get uniformity and throw away half the capability.
I highly doubt that power consumption is actually higher and it's more that it's simply harder to get rid of the heat due to the v-cache. The 9950X3D generally draws about the same amount of power as the 9950X at the same clock speeds and I would expect the 9950X3D2 to be similar.Some info:
Ryzen 9 9950X3D2 Dual Edition
16-core, 32-thread
base clock of 4.3 GHz and a boost clock of 5.6 GHz (100 MHz lower than the Ryzen 9 9950X3D)
Previous Ryzen 9000X3D chips had 3D V-Cache on only one CCD, this one has vertically stacked cache on both core complexes for 208MB total cache. Compared to the 16C/32T 9950X3D with “only” 128MB.
TDP of 200 watts (compared to 170W for 9950X3D). So that’s a noticable power increase for same core count at slightly lower clock speed.
Announced release date is April 22, no price given yet.
I'm trying to convince myself that I don't need this... I'm running a 7700x, I need to clean my loop anyways, and I do use Adobe CC apps and do video encoding. Multiple excuses in favor of getting one. I just feel like this beast is gonna be the eye-watering type of expensive. Like $800-1000, ugh.Probably no different than how the current processors handle it. Just more lag time if there's a need to transfer large amounts of data, so software optimized for it would do its best to prevent such transfers from happening as much as possible, which should already be happening. I doubt AMD made the Infinity Fabric any faster just for the 9950X3D2. They'll probably have most of the inter-CCD tweaks reserved for Zen 6.
Price. 3D cache is expensive, and I expect the X3D2 to be at least $150 more expensive than the X3D. I wouldn't be surprised if AMD puts it at the $1000 mark just to have a halo product there, then lower the price later.
As for how much faster the X3D2 will be- it will be primarily limited to workstation applications that scale beyond 8 cores and can utilize the large amounts of cache. If the workstation application is 20% faster on the 9800X3D as compared to the 9700X, then the 9950X3D2 should be 20% faster than the 9950X and about 10% faster than the 9950X3D, with the amount of gain being highly dependent on the workload itself (using these numbers as an example, I don't know which and how much workstation applications benefit from V-cache). For games, it won't be any quicker, at least not noticeably. In a sense, the 9950X3D2 will be the new HEDT chip, but still on a consumer platform with limited PCI-E lanes.
I highly doubt that power consumption is actually higher and it's more that it's simply harder to get rid of the heat due to the v-cache. The 9950X3D generally draws about the same amount of power as the 9950X at the same clock speeds and I would expect the 9950X3D2 to be similar.
C compilers say "hi". Technically, they're more or less single-threaded, but make and more modern build systems are capable of running as many copies as you want, and 28 threads on an i7-14700K are absurdly fast at compiling large projects. (I have my Snapdragon laptop as a point of comparison and you can tell.)As for how much faster the X3D2 will be- it will be primarily limited to workstation applications that scale beyond 8 cores and can utilize the large amounts of cache.
they do not tend to have an easy time to take advantage of the extra cache much, if you have 16 of them going onC compilers say "hi".
C compilers say "hi". Technically, they're more or less single-threaded, but make and more modern build systems are capable of running as many copies as you want, and 28 threads on an i7-14700K are absurdly fast at compiling large projects. (I have my Snapdragon laptop as a point of comparison and you can tell.)
Any language's compiler with a similar model, like Java, will probably work the same way, too.
This isn't really to disagree with you so much as to point out that there's more things that can take advantage of it. I compiled a 23-file microcontroller project in a about a second (885ms, including "make clean" first).
Well, it's not for me, anyway: I don't want to buy another CPU and motherboard, I was just saying it's another area where it would probably be useful, although as LukeTbk pointed out, clock rate's probably more important for this than cache.This product is just, what, a 9950X3D, but they also increased the cache on the other CCD, too...? The specific use for that very specific improvement has to be insanely niche.
I thought zen 6 (Prometheus) simd was going to include new types and a new matrix engine? You're talking about RDNA, I know but im thinking AMD won't have just one approach here.Somewhat related. A third of the twitter comments on this announcement were asking where the hell int8 fsr4 is for rdna2/rdna3. Maybe someday amd will figure it out.
I guess it depends on how big your project is, too. For linking large projects like firefox or linux, it could help a lot?Well, it's not for me, anyway: I don't want to buy another CPU and motherboard, I was just saying it's another area where it would probably be useful, although as LukeTbk pointed out, clock rate's probably more important for this than cache.
Very very very tiny upgrade. Competitive, but not amazing performance against Intel. Huge power draw. Astronomical price. AMD really really needs to stop.... and figure things out.$1000 for this chip,
“Retailers are listing AMD’s Ryzen 9 9950X3D2 at roughly $1,000, hinting at premium pricing for the dual‑CCD 3D V‑Cache Zen 5 flagship.”
https://x.com/HotHardware/status/2041154097483600329
Why? People said they wanted it. They'll probably make a few hundred and see how those sell, and unless they sell out, we won't see another X3D2.Very very very tiny upgrade. Competitive, but not amazing performance against Intel. Huge power draw. Astronomical price. AMD really really needs to stop.... and figure things out.
In short, they could have taken my advice and ditched the 9950X3D, and kept that price with this as the total replacement.
Hoping the consumers clobber this one with zero sales. Wake up AMD. Weird.
People "wanted it" because they want to use the cores they paid for. So, it was like fixing a mistake. Which is why I say make this the new normal for multi-CCD with 3D cache from now on. (and keep the price)Why? People said they wanted it. They'll probably make a few hundred and see how those sell, and unless they sell out, we won't see another X3D2.
That makes no sense. They are able to use the cores they paid for. It requires some software shenanigans to make it work optimally but it still works. V-cache on both CCDs is an expensive addition that won't benefit gaming and will only benefit a few specific type of tasks. Giving people a cheaper alternative for various use cases is not a bad thing. It's not like the X3D is a dual v-cache chip with one of the v-cache disabled, which would be the only way an X3D2 part replacing an X3D part at the same price would make sense. AMD has generally been pretty consistent- adding v-cache is a $100-$150 premium over no v-cache. With the 9950X3D retailing around $700, $1000 is completely within expectations for the halo 9950X3D2 launch price, with a high probability of it dropping to the $850 range a few months after launch.People "wanted it" because they want to use the cores they paid for. So, it was like fixing a mistake. Which is why I say make this the new normal for multi-CCD with 3D cache from now on. (and keep the price)
I was taking that from the "wanted it" perspective. If "wanted it" means, as implied, they wanted to not have to do workarounds to make efficient use of their high end CPU by parking/limiting capacity, etc.. Sure, there is the other perspective, that is, that (we'll say) very few users with multi-CCD CPUs were "ok" with the limitations, and then, sure, for them it may very well "make no sense". I was arguing from the "they wanted it" perspective.That makes no sense. They are able to use the cores they paid for. It requires some software shenanigans to make it work optimally but it still works. V-cache on both CCDs is an expensive addition that won't benefit gaming and will only benefit a few specific type of tasks. Giving people a cheaper alternative for various use cases is not a bad thing. It's not like the X3D is a dual v-cache chip with one of the v-cache disabled, which would be the only way an X3D2 part replacing an X3D part at the same price would make sense. AMD has generally been pretty consistent- adding v-cache is a $100-$150 premium over no v-cache. With the 9950X3D retailing around $700, $1000 is completely within expectations for the halo 9950X3D2 launch price, with a high probability of it dropping to the $850 range a few months after launch.
Core parking and limiting capacity was only ever really needed to prevent stuttering in games, which don't really use more than 8 cores anyways in the vast majority of them. Software workarounds are generally good enough now that such measures aren't needed most of the time. "They wanted it"..... did they really? Or were they under the illusion an X3D2 part would magically solve all the stuttering problems, which I doubt it will without the aforementioned software workarounds.I was taking that from the "wanted it" perspective. If "wanted it" means, as implied, they wanted to not have to do workarounds to make efficient use of their high end CPU by parking/limiting capacity, etc.. Sure, there is the other perspective, that is, that (we'll say) very few users with multi-CCD CPUs were "ok" with the limitations, and then, sure, for them it may very well "make no sense". I was arguing from the "they wanted it" perspective.
I would never say this "makes no sense".
Segmentation for segmentations sake now it feels like
My guess is it will be basically what the 9950x3D should have been... stupidly fast in every situation, and zero core parking needed.I still wanna see where it shines for specific use cases and where it does should be absolutely marvelous. Ashes of the singularity is gonna get smashed.![]()
Higher price than I'd like. The professional utility uplift makes sense; wonder if it will be even larger with certain software. I'm curious to see how things evolve with gaming down the line, particularly those that can make use of the extra cache. I can understand there not being much major gaming difference at least at first. There are relatively few games that both make use of the extra cache AND can take advantage of more than 8c/16t, but I am curious to see how it works on some of those that do, as well as more subtle benefits from the symmetrical core arrangements.$899 price announced in US.
Promise 5-10% performance increase in professional programs, nothing really on games.
Makes basically no sense to spend $~200-25@ more than 9950x3d. If some suckers start selling their 9950x3ds on the cheap to upgrade the. Highly recommend hopping on it. I picked one up and it’s an absolute beast that runs surprisingly efficient for the amount of performance.
I'm going to bet that you are going to be disappointed....For the high end chips with multiple CCDs (with previous fixes to the latency between them), symmetrical 3D cache means no longer needing to park cores, depend on Windows Game Bar, or otherwise beat the scheduler into compliance with hopefully minimal side effects, microstutter, and overhead....