Domingo
Fully [H]
- Joined
- Jul 30, 2004
- Messages
- 24,066
Wukong: Black Myth (PC)
I'll just get right to the heart of the matter, Wukong is a Souls-like. I know some people like to debate that, but as someone who has played dozens of those titles, it is. Yes, there are nuances (like no penalties for dying) that set it apart, but there are way, way more similarities than differences. If a random person saw you playing it, they would probably think it was Elden Ring.
Anyway, Wukong is a Souls-like game based upon the Chinese myth known as "Journey to the West." Gameplay is mostly what you'd expect, but there are a couple caveats. You only ever use one type of weapon, a speedy combo-heavy staff. There are different weapon stances with mild nuances, but for the most part you better get used to that staff. There is no blocking or parrying in a traditional sense. You avoid attacks by dodging and rolling. There are some techniques that can mimic parrying, but they're pretty situational and require resources. To add nuance to combat, there are instead magic spells and transformations. They're used frequently and they keep things fresher than you might think. Do I wish there were more weapons, though? Absolutely.
Do you like fighting Souls-like bosses? That's what Wukong is all about. You're going to be fighting them constantly. Tons of them, too. They're all over the damn place. Some levels feel like a borderline boss rush mode there are so many. You basically just go from one to the next. The game is easier (and less punishing) than most Souls-likes, but some bosses can still be pretty damned tough. It's probably not for anyone who doesn't like particularly challenging games. On the plus side, there are 0 penalties for pressing ahead and dying, so the game encourages you to keep playing and progress instead of cautiously watching for death around every corner.
Graphics and sound are phenomenal. It's one of the best looking games I've ever seen. It performs pretty solidly as long as you're able to use DLSS/FSR, too. However, it has notoriously bad traversal stutter. The kind that isn't fixable, even with brute force top-notch hardware. In the early portions of the game, it's horrendous. I nearly gave up on it before leaving the first area. It's that bad. BUT it gets better. The further you get, the less there is. If you like the early section but are annoyed by it - keep going if you can. Things improve in all subsequent areas.
The game world is interesting. They decided to make the environments look absolutely amazing, but there are invisible walls everywhere. That's probably why things look so great - you can't interact with much. They're incredibly inconsistent, too. What you can and can't interact with or traverse changes completely at random. Because it's so inconsistent, it actually makes playing it even more annoying. Some levels are more open, while others you're on a very tight path with little to no exploration. The open levels feel more natural while the invisible walls on the tighter levels earn a massive eyeroll.
So...is it good? It mostly is. Once you make it out of chapter 1, things start to click and the effort behind the game starts to show. They really did put a lot into this game and it was a small team. Performance improves and you get to see more of what the game is all about, too. The hitching and invisible walls are forever an issue, but as you progress you'll start to notice and care about them less. I wish there were some other weapons, but at least the combat feels good. Sekiro did the same sort of thing well, so it's not that big of a deal. It really then comes down to how much you like fighting bosses. If you like it, then you'll probably be in heaven. If not, you might absolutely hate it. There are so many that they're the single biggest element of the game.
C
Tons of great things, but also several seriously annoying things that never really get resolved.
I'll just get right to the heart of the matter, Wukong is a Souls-like. I know some people like to debate that, but as someone who has played dozens of those titles, it is. Yes, there are nuances (like no penalties for dying) that set it apart, but there are way, way more similarities than differences. If a random person saw you playing it, they would probably think it was Elden Ring.
Anyway, Wukong is a Souls-like game based upon the Chinese myth known as "Journey to the West." Gameplay is mostly what you'd expect, but there are a couple caveats. You only ever use one type of weapon, a speedy combo-heavy staff. There are different weapon stances with mild nuances, but for the most part you better get used to that staff. There is no blocking or parrying in a traditional sense. You avoid attacks by dodging and rolling. There are some techniques that can mimic parrying, but they're pretty situational and require resources. To add nuance to combat, there are instead magic spells and transformations. They're used frequently and they keep things fresher than you might think. Do I wish there were more weapons, though? Absolutely.
Do you like fighting Souls-like bosses? That's what Wukong is all about. You're going to be fighting them constantly. Tons of them, too. They're all over the damn place. Some levels feel like a borderline boss rush mode there are so many. You basically just go from one to the next. The game is easier (and less punishing) than most Souls-likes, but some bosses can still be pretty damned tough. It's probably not for anyone who doesn't like particularly challenging games. On the plus side, there are 0 penalties for pressing ahead and dying, so the game encourages you to keep playing and progress instead of cautiously watching for death around every corner.
Graphics and sound are phenomenal. It's one of the best looking games I've ever seen. It performs pretty solidly as long as you're able to use DLSS/FSR, too. However, it has notoriously bad traversal stutter. The kind that isn't fixable, even with brute force top-notch hardware. In the early portions of the game, it's horrendous. I nearly gave up on it before leaving the first area. It's that bad. BUT it gets better. The further you get, the less there is. If you like the early section but are annoyed by it - keep going if you can. Things improve in all subsequent areas.
The game world is interesting. They decided to make the environments look absolutely amazing, but there are invisible walls everywhere. That's probably why things look so great - you can't interact with much. They're incredibly inconsistent, too. What you can and can't interact with or traverse changes completely at random. Because it's so inconsistent, it actually makes playing it even more annoying. Some levels are more open, while others you're on a very tight path with little to no exploration. The open levels feel more natural while the invisible walls on the tighter levels earn a massive eyeroll.
So...is it good? It mostly is. Once you make it out of chapter 1, things start to click and the effort behind the game starts to show. They really did put a lot into this game and it was a small team. Performance improves and you get to see more of what the game is all about, too. The hitching and invisible walls are forever an issue, but as you progress you'll start to notice and care about them less. I wish there were some other weapons, but at least the combat feels good. Sekiro did the same sort of thing well, so it's not that big of a deal. It really then comes down to how much you like fighting bosses. If you like it, then you'll probably be in heaven. If not, you might absolutely hate it. There are so many that they're the single biggest element of the game.
C
Tons of great things, but also several seriously annoying things that never really get resolved.