Red Dead Redemption 2

I definitely ran into that deepsurface one, tracks and shit faded into existence like 5 feet from me. Tried nearly every setting in the menu to fix it but no go.

Changed the preset to ultra then back to my usual settings and it was back to normal.
 
The game currently has some weird issue that seems different across hardware that requires you to re-load the graphics engine by toggling certain settings.

On my setup it's a fairly noticeable FPS drop that happens any time I load a save game, or the game loads a new scene due to sleeping/fast travel.
 
Dick move for them to put (and keep) that video up the day the CPU patch came out. R* even said they were working on a CPU patch earlier this week...
Well anyone with a halfway decent GPU should not be using a 4 core/ 4 thread CPU at the end of 2019 anyway. Even a 4 core/ 8 thread cpu is starting not to cut it and will be hitting 100% usage at times in some newer games.
 
anyone actually successfully playing this? with a 1080 I get periodic bad stutters and... I'd rather just not play it until they get a patch out (that works)
 
anyone actually successfully playing this? with a 1080 I get periodic bad stutters and... I'd rather just not play it until they get a patch out (that works)
I haven't seen any stuttering at all even before the patch. And I played around with both DX12 and Vulkan for testing but use Vulkan for the most part.
 
Man I played like 20 hours before unlocking the 'manual' dead eye mode and it's really fucking me up.
 
I think I'm going to go back and actually finish the first game and then return to this one later. I went ahead and made screenshots of all my settings as apparently every patch is going to reset many of them...
 
rdr2_error.png


Would be nice if I could actually run this game sometime instead of getting error's and having to re-configure my settings since RDR2 keeps turning things off or randomly changing my settings. After having too many graphic anomalies, texture issues, and the game breaking tessellation rendering issue, I swapped out my 5700 XT for a 2070. Well now the game is really fck'd up. I couldn't figure out why the game looked so meh with everything set to Ultra, no MSAA, and TAA on High, and then Nvidia Image Sharpening on. The ground textures looks like it was on low or medium. Nothing helped. Reboots, driver reinstall. I checked the settings.xml file and noticed all the settings int here were different from what the actually in game menu was set to. Ok, so I deleted that file, reset the settings to Ultra. Still looks big time crap. I turned off TAA next, and wow, the game looks like shit. You'd need 16x MSAA to fix the jaggies, I've never seen a game with that bad of jaggies. Ok, back to the menu to see what else I can change... oh look, RDR2 crashed... ERR_GFX_STATE... :banghead:

The game at least looked good on the 5700 XT but the tessellation was so fck'd up it made the game unplayable.
 
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The game is really built for TAA, and you really don't loose that much texture detail with it here. You'd need substantial GPU power to get MSAA high enough to where it'll get you to where TAA is.
 
Where is Rockstar getting all their user feedback from? I don't know if I'm blind or what but I can't seem to find any official Rockstar forum for Red Dead Redemption 2.
 
Where is Rockstar getting all their user feedback from? I don't know if I'm blind or what but I can't seem to find any official Rockstar forum for Red Dead Redemption 2.


Probably Reddit. There's over 500,00 users on that subreddit alone.

R/RedDeadRedemption
 
Wow I didn't even think about that as I rarely get on Reddit for anything.
That's the trend these days to offload maintaining your own official forum for an already established Reddit community, so I'd get used to browsing Reddit.
 
anyone actually successfully playing this? with a 1080 I get periodic bad stutters and... I'd rather just not play it until they get a patch out (that works)

I have a 1080 and 6700k and it's basically smooth sailing, using Vulkan.
 
Errr...I just updated my nvidia drivers to 441.20 (machine in sig) and now my 2nd card is being used. However, there appears to be a negative impact on framerate and I HAVE to enable TAA otherwise the lighting is too dark at night or too bright in the day. Have not touched the profile for the game and just check that it's set to defaults using nvinspector.

Anyone else experiencing this?
 
This game is putting me to sleep. Every mission is; Ride horse and talk to NPC for 5 minutes, get to location and something goes wrong, shoot a dozen dudes, ride horse back and talk to NPC. Does it pick up? I just started chapter 3.

Additionally I am annoyed by all the horse traveling. I spend most of my time just riding my horse between locations and it's boring. I'm also getting duplicate random events now, I escorted the girl with a dead horse back to Emerald Ranch twice. Same with the guy wanting to get into Strawberry, twice. Aside from that there is nothing in the world left for me except collectibles and challenges -- how exciting.

I'm not even sure I will be able to finish it.
 
After being spoiled by the constant involvement and action in Odyssey, it has taken a bit to get used to the plodding pace of RDR2. It's certainly a well made game, but not sure it deserves all the hype to be honest.
 
Look at these pics I took, on the back of the horse it's all grainy, the grass is grainy, everything looks like crap. I am running on Ultra Settings @ 1440P. I was using TAA, but wanted to see what it looks like with TAA off, and well, look at these pics. I have NOT touched any of the NV settings in the NV control panel.

Fresh install of Windows 10 Pro this AM, latest NV drivers, system drivers etc... I don't understand how it looks this bad. One of the reasons I did the fresh install was because of the same issues I had with the 2070 before hand, that and the tessellation bug with the 5700 XT i had originally tried with. I don't get what I'm missing...


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Look at these pics I took, on the back of the horse it's all grainy, the grass is grainy, everything looks like crap. I am running on Ultra Settings @ 1440P. I was using TAA, but wanted to see what it looks like with TAA off, and well, look at these pics. I have NOT touched any of the NV settings in the NV control panel.

Fresh install of Windows 10 Pro this AM, latest NV drivers, system drivers etc... I don't understand how it looks this bad. One of the reasons I did the fresh install was because of the same issues I had with the 2070 before hand, that and the tessellation bug with the 5700 XT i had originally tried with. I don't get what I'm missing...
I think you need a new display.
I put the image full screen on my Q9FN UHD TV and it looks great, if a bit low res.
It looks fine on my 7 year old 1080p LG PC display as well.

Ah, I see what you mean in the last 2 images, the horses backs have a problem.
No doubt its one of the bugs they are ironing.

ps the pics you posted are lower res than 1440p, they are 1080p.
 
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We already have like 40 settings in the menu so I'll pass on actually having to go in and tweak any files...
 
you basically have to, though. the deepsurface setting really fucks up your ground textures if you don't manually fix it.
Maybe they'll actually get around to fixing it in a patch. In the meantime I'm going to dust off the old 360 and try to finish the first game.
 
I think you need a new display.
I put the image full screen on my Q9FN UHD TV and it looks great, if a bit low res.
It looks fine on my 7 year old 1080p LG PC display as well.

Ah, I see what you mean in the last 2 images, the horses backs have a problem.
No doubt its one of the bugs they are ironing.

ps the pics you posted are lower res than 1440p, they are 1080p.

Asus PG279Q, 1440P Gsync, love it. Just bought it 2 months ago. It's also not just the horses backs, look closely at the grass, it's all grainy, everything is grainy. And jaggy as f*ck. Once I turn on TAA, it's "ok" but blurry... so either I have extreme graininess, or jaggies... it almost looks like the game is being rendered at 1080p when I turn off TAA...but I've checked the setting menu and the XML file and it "says" 1440p...
 
Asus PG279Q, 1440P Gsync, love it. Just bought it 2 months ago. It's also not just the horses backs, look closely at the grass, it's all grainy, everything is grainy. And jaggy as f*ck. Once I turn on TAA, it's "ok" but blurry... so either I have extreme graininess, or jaggies... it almost looks like the game is being rendered at 1080p when I turn off TAA...but I've checked the setting menu and the XML file and it "says" 1440p...
Yeah I went back on what I first said, I can see the problem on the horses backs in the last 2 images. Its not your display.
It looks like low quality shading.
Make sure you are using 32bit colour not 16bit in your monitor setup in the video driver.

The resolution is too low to see problems on the grass, the images on [H] are jpg compressed 1080p.
 
Yeah I went back on what I first said, I can see the problem on the horses backs in the last 2 images. Its not your display.
It looks like low quality shading.
Make sure you are using 32bit colour not 16bit in your monitor setup in the video driver.

The resolution is too low to see problems on the grass, the images on [H] are jpg compressed 1080p.

Another pic, look at Arthurs hair, and the top of left corner of the green tent, it's all grainy.

Keeping in mind with these pics, this is Ultra everything... except MSAA is off. Default NV driver install with nothing touched except Image Sharpening. Fresh install of WIn 10 Pro. But, I also had this issue before the fresh install.

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Another pic, look at Arthurs hair, and the top of left corner of the green tent, it's all grainy.

Keeping in mind with these pics, this is Ultra everything... except MSAA is off. Default NV driver install with nothing touched except Image Sharpening. Fresh install of WIn 10 Pro. But, I also had this issue before the fresh install.

View attachment 200614
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It's because you turned TAA off. That is aliasing in the transparency, which can only be solved by post-process AA.
 
Look at these pics I took, on the back of the horse it's all grainy, the grass is grainy, everything looks like crap. I am running on Ultra Settings @ 1440P. I was using TAA, but wanted to see what it looks like with TAA off, and well, look at these pics. I have NOT touched any of the NV settings in the NV control panel.

Fresh install of Windows 10 Pro this AM, latest NV drivers, system drivers etc... I don't understand how it looks this bad. One of the reasons I did the fresh install was because of the same issues I had with the 2070 before hand, that and the tessellation bug with the 5700 XT i had originally tried with. I don't get what I'm missing...


View attachment 200543 View attachment 200544 View attachment 200545
Scrolling quick, I thought these images were real images. Shows how far behind the times I am. XD
 
I get that most games benefit from AA, but most games still look decent without AA from my experience. Turning off TAA should not make the game look like it's being rendered at HD 1366x768, with extreme grain and dithering. The last picture doesn't even do justice, it looks like complete shit in game. I've verified I'm at 1440P, even in the XML file I've double checked my settings. And soft shadows are on Ultra. If I turn on TAA to High, the grain remains but at least it looks "meh", it's just a huge blur party. In the NV 3D settings, I only have Image Sharpening turned on.
I just can't fathom how it gets to looks like I'm playing at 1366x768 if I don't have TAA enabled. I can pick any game, R6 Siege, etc, and it rendered perfectly fine without AA. Sure AA makes it look sweet, but I can definitely play without it. On a side note, I tried R6 with TAA x4 last night, man does R6 look sic.

Worst experience so far, it's probably the one game I've played where I can't just set-it and forget-it with the graphic settings. First I had the AMD Ryzen bug that required the 1004 Bios Update otherwise it'd crash. Before doing the W10 re-install, it crashed with the GFX error. Using my 5700 XT I get a game breaking Tessellation rendering bug, using the NV card it looks like this now... I picked up Metro Exodus last night, think I'll play that for a bit. ¯\_(ツ)_/¯
Oh... and yesterday Windows 10 did an update which made RDR2 crash on launch with a "No Compatible Sound Card Found" issue, resolved it by re-installing the driver.

Great game R* made for the $80 I paid.
 
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I get that most games benefit from AA, but most games still look decent without AA from my experience. Turning off TAA should not make the game look like it's being rendered at HD 1366x768, with extreme grain and dithering. The last picture doesn't even do justice, it looks like complete shit in game. I've verified I'm at 1440P, even in the XML file I've double checked my settings. And soft shadows are on Ultra. If I turn on TAA to High, the grain remains but at least it looks "meh", it's just a huge blur party. In the NV 3D settings, I only have Image Sharpening turned on.
I just can't fathom how it gets to looks like I'm playing at 1366x768 if I don't have TAA enabled. I can pick any game, R6 Siege, etc, and it rendered perfectly fine without AA. Sure AA makes it look sweet, but I can definitely play without it. On a side note, I tried R6 with TAA x4 last night, man does R6 look sic.

Worst experience so far, it's probably the one game I've played where I can't just set-it and forget-it with the graphic settings. First I had the AMD Ryzen bug that required the 1004 Bios Update otherwise it'd crash. Before doing the W10 re-install, it crashed with the GFX error. Using my 5700 XT I get a game breaking Tessellation rendering bug, using the NV card it looks like this now... I picked up Metro Exodus last night, think I'll play that for a bit. ¯\_(ツ)_/¯
Oh... and yesterday Windows 10 did an update which made RDR2 crash on launch with a "No Compatible Sound Card Found" issue, resolved it by re-installing the driver.

Great game R* made for the $80 I paid.
I mean, you're allowed an opinion, but the fact remains that the issue you're seeing in those images is aliasing which can only be solved with antialiasing.
 
It's because you turned TAA off. That is aliasing in the transparency, which can only be solved by post-process AA.

I mean, you're allowed an opinion, but the fact remains that the issue you're seeing in those images is aliasing which can only be solved with antialiasing.

I should not need AA to play without it looking like this, a pixel party ... and sure, I expect AA to clean up jaggies but it shouldn't be THIS bad. When the Game, the XML file, tells me I'm on full Ultra at 1440P... yeah, something is messed up. The shadows on the tent being that grainy?
graphics.png
 
I should not need AA to play without it looking like this, a pixel party ... and sure, I expect AA to clean up jaggies but it shouldn't be THIS bad. When the Game, the XML file, tells me I'm on full Ultra at 1440P... yeah, something is messed up. The shadows on the tent being that grainy?
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Yes, because those are artifacts from the pixel shader process. Shader math isn't an exact science, and it's complicated by the folds in the tent where you also have to calculate light occlusion on top of how the shadow should appear. Again, this is what post-process AA is for to clean up artifacts like this. The effect should lessen if you turn off soft and/or contact shadows as then they will revert to the geometry pipeline.
 
i had the pixely shadows, and it was caused by soft shadows being on. not sure about the hair, though.
the wood pole and top of the tent is straight-up aliasing lol. you need taa, msaa, dsr, etc to clear that up obviously.
 
Look at these pics I took, on the back of the horse it's all grainy, the grass is grainy, everything looks like crap. I am running on Ultra Settings @ 1440P. I was using TAA, but wanted to see what it looks like with TAA off, and well, look at these pics. I have NOT touched any of the NV settings in the NV control panel.

Fresh install of Windows 10 Pro this AM, latest NV drivers, system drivers etc... I don't understand how it looks this bad. One of the reasons I did the fresh install was because of the same issues I had with the 2070 before hand, that and the tessellation bug with the 5700 XT i had originally tried with. I don't get what I'm missing...

I believe what you are seeing are the soft shadows, rendered on medium settings, correct?

I strongly believe that the fidelity of everything increases as the rendering resolution increases (not necessarily just the textures). So, at 4K high/ultra settings the soft shadows will look great, but I imagine even at 1080p high/ultra soft shadows will produce this affect. TAA doesn't seem to resolve this, only a higher rendering resolution.

The old way where you had 3d surfaces mapped to varying resolution (and inherently, quality) textures, at the end of the day the GPU was rendering the same 3d space, and applying big/med/small textures. Now, it would seem, higher resolutions also result in more defined 3d surfaces to apply textures to. Anyone with me on this? Like, there will be more strands of hair rendered in 4K than in 1080p... more of the individual soft shadow "pixels" in 4k than in 1080p

Perhaps this is why the textures are so "poorly optimized" ? All they did was basically apply compression filters to everything under utlra. And the ultra textures look good, but frankly, you're not really missing out on those if you're running at 1080p... because that's not what the game was designed to be run at. Clearly the game is designed to be a 4k title, even if that means a 4k-console title.

To be precise, I can basically ramp my settings up to ultra textures and high fx if I limit to 30 fps. And if that seems slow, I can attest that it does not feel that way at all IF YOU PLAY ON A GAMEPAD...
 
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