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NVIDIA’s marketing campaign may have (inadvertently) led some to believe that real-time ray tracing was exclusive to RTX cards, but that’s not the case, as the company’s last-gen Titan card, the Titan V, was used by studios to test the much-hyped graphics technology before Turing was available to the public. 3Dcenter.org has revealed how the Titan V (Volta GV100) fares against the Titan RTX (Turing TU102) in Battlefield V: in a map with heavy ray-tracing effects, the former managed an average of 56 FPS on Ultra with high RTX, while the latter achieved 80 FPS.
...while the RT cores do not provide a 10X performance boost, there is a very big performance difference between a GPU with and without RT cores. Let’s also not forget that the Titan V comes with 5120 shader units whereas the Titan RTX comes with 4608 shader units. So, in case you were wondering, the RT cores are not a gimmick. Still, I have to say that it would be really cool if DICE provided a software mode for its real-time ray tracing effects so all players could test them and see whether their GPUs are powerful enough to run them in software mode.
...while the RT cores do not provide a 10X performance boost, there is a very big performance difference between a GPU with and without RT cores. Let’s also not forget that the Titan V comes with 5120 shader units whereas the Titan RTX comes with 4608 shader units. So, in case you were wondering, the RT cores are not a gimmick. Still, I have to say that it would be really cool if DICE provided a software mode for its real-time ray tracing effects so all players could test them and see whether their GPUs are powerful enough to run them in software mode.