High Ranked Overwatch Player Cheats On Stream, Gets Banned Mid-Match

Yeah, IMHO anything "death match" is pretty dumb and should go back to the 90's where it belongs.

Don't get me wrong, I played them and enjoyed them back then, but that's only because there wasn't anything else, and I did t know better.

Once games like Half Life, and Deus Ex with good story lines came out, and mods with good team play experience like Counter-Strike became available, death match type games became completely uninteresting over night.

Now that I have experienced such excellent titles as Red Orchestra, Red Orchestra 2, and the STALKER series I can't even go back to the likes of Counter-Strike anymore. It feels too twitchy, over-simplified and boring by comparison.

An FPS has to have either great battle-sim styled team play or a very compelling story, and maybe even a slight RPG element to keep my interest these days.

I can't do the brainless twitch run and gun games anymore.

Is it really brainless, though? Twitchy gameplay is where it's at as far as I'm concerned when it comes to FPS. Once you reach a certain level in competitive gaming (be it CSGO or Quake Live), aiming becomes second-nature, and that whole "twitchy" aiming style of the gameplay becomes prioritized below the ongoing mindgames that make each match unique. The gameplay that was solely designed for keyboard/mouse combos is the type of gameplay I want to participate in, not console-friendly games like Call of Duty that smite the competitive community as time goes by.

Overwatch is a prime example of blending the old with the new, and it's fairly clear the game is going to remain successful because of how active Blizzard's being with the community's insight. It's just a shame so many people get turned off right away because of the learning curve that comes with the array of heroes present. It's definitely the best team-oriented FPS I've ever played before, I would even go so far as to say it bests CSGO since it's so damn dynamic compared to the cookie-cutter maps/content CS is stuck with.
 
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Is it really brainless, though? Twitchy gameplay is where it's at as far as I'm concerned when it comes to FPS. Once you reach a certain level in competitive gaming (be it CSGO or Quake Live), aiming becomes second-nature, and that whole "twitchy" aiming style of the gameplay becomes prioritized below the ongoing mindgames that make each match unique. The gameplay that was solely designed for keyboard/mouse combos is the type of gameplay I want to participate in, not console-friendly games like Call of Duty that smite the competitive community as time goes by.

Overwatch is a prime example of blending the old with the new, and it's fairly clear the game is going to remain successful because of how active Blizzard's being with the community's insight. It's just a shame so many people get turned off right away because of the learning curve that comes with the array of heroes present. It's definitely the best team-oriented FPS I've ever played before, I would even go so far as to say it bests CSGO since it's so damn dynamic compared to the cookie-cutter maps/content CS is stuck with.

IMHO, the best team oriented FPS I've ever played was Red Orchestra 2 in realism mode. Not terribly fast paced, but very suspenseful, huge outdoor maps, and highly dependent on team strategy. Wind up on a team with even one or two of your 20 teammates not playing their roles right, and winning is a near impossibility. Not to mention the historical context and dismal post-apocalyptic feel that make it so great.
 
IMHO, the best team oriented FPS I've ever played was Red Orchestra 2 in realism mode. Not terribly fast paced, but very suspenseful, huge outdoor maps, and highly dependent on team strategy. Wind up on a team with even one or two of your 20 teammates not playing their roles right, and winning is a near impossibility. Not to mention the historical context and dismal post-apocalyptic feel that make it so great.

I have never played those games but have seen it mentioned in these forums a few times. I am getting intrigued.
 
I have never played those games but have seen it mentioned in these forums a few times. I am getting intrigued.

I used to be a part of 2.Fjg. We had the #1 public RO2 server for most of the time since the game was launched, until early this year when some jackass (probably some pissed off tool who got himself banned) kept launching DDOS attacks on our IP. We tried everything, including moving to a new host that claimed to be able to handle the DDOS attacks, but it didn't work. It completely killed our community when we'd go offline for hours at a time, and now it's shut down.

It's a pity that people have to ruin things.

There are still some good servers out there though, you just want to find ones in Realism mode, amd make sure they have 32 players. There are some hacks that allow more than 32 players, but the maps just wind up too congested and don't play right if you do.

The learning curve and tactics are steep. Just don't pick a Squad leader or commander unless you know what you are doing, and people tend to be pretty patient with beginners.
 
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You can't really compare a war sim shooter to an arcade sci-fi shooter though. Everyone has their preferences.
 
I agree with you there, back in my CS Source days I would only play on servers where I knew the Admins personally, and they did a good job for the most part dealing with obvious cheaters. However, on multiple occasions, just suspicion of cheating was enough to get someone banned which really translated was "anyone better than the admins".

How many CS:S admins did you know personally? I was the black sheep back in high school when everyone was crazy with 1.6(I hate CS). They were BONKERS with it, and none of them were admins. We would have 60 man LAN's at a buddies parent's mansion, just from my school alone. So by personally, do you mean Facebook friends, are IRL people?
 
What hand holding? Overwatch is pretty brutal, a great player can utterly decimate a team. There's a rather large skill ceiling in Overwatch and it requires more than just point and shoot to get to the top.



So you haven't played? Maybe give it a shot, it's a much more difficult game than people think. It's rock, paper, scissors, dynamite. Everything has a counter but a skilled player can adapt to overcome their counter. I have competitive CS players who say that Overwatch is just too much and too fast paced for them to keep up. It's just a very hectic fast paced game and takes some getting used to. Once you play for a few hours and you've learned how every class plays then it just becomes about adapting to every scenario and team comp.

Still get wrecked by a good premade though.

Ok, so go watch any stream to disprove that nonsense. Played the game in beta, give me a break this is just straight untrue.
 
How many CS:S admins did you know personally? I was the black sheep back in high school when everyone was crazy with 1.6(I hate CS). They were BONKERS with it, and none of them were admins. We would have 60 man LAN's at a buddies parent's mansion, just from my school alone. So by personally, do you mean Facebook friends, are IRL people?

I used to be a CS 1.1, through 1.6 and later source admin. Had three servers running for quite a while.

(Started playing in like beta 7 or something, but only got into running servers later)

I liked CS at the time. It was the first game I knew of you could actually shoot "real" guns, and was loosely sim-like, but ever since I've experienced more serious games, CS feels too twitchy and non-serious for me.
 
Ok, so go watch any stream to disprove that nonsense. Played the game in beta, give me a break this is just straight untrue.

Which part? Do you really think the game is that easy? Play competitive and tell me that.
 
Which part? Do you really think the game is that easy? Play competitive and tell me that.

Pretty much all of it. Do I think the game is easy? Not super easy no, but not nearly the skill ceiling you imply. It is about on par with pretty much every other shooter on the market right now as far as competitiveness and skill ceiling. Certainly your top players can stand out, but I wouldn't compare them to the types of players that dominated in games like UT, Quake and original CS. There is a reason why the top players in games like those strove for the very best PC and turned everything possible off. A couple FPS and fractions of a second could be the difference between winning and losing. Games like overwatch don't have that..Period. There is a much much lower skill ceiling in modern FPS. I'm just going to flat out say it, your "Competitive CS players" aren't if they find Overwatch too difficult. I bolded that statement because I don't buy that in the slightest.
 
I like people like you. You have an opinion and yet don't think everyone else that has a different one is stupid. If only more people could think this way. Not sure when the shift started to just hate on people that like something else. Is this the kids nowadays trying to fight like michican and osu fans but over a video game that one group doesn't even play?

fuck osu fans, that game sucks ;)
 
I thought I met the best player a Russian player from Duke Nukem Forver one day every spot where I spawned I would get Railed one shot. I didn't think it was a hack at first but I figured it out later on.
 
I'm having a hard time taking the game seriously when Blizzard insists on having a 20 tick rate. Heck, people are mad at valve for running competetive cs:go at 64.
 
How many CS:S admins did you know personally? I was the black sheep back in high school when everyone was crazy with 1.6(I hate CS). They were BONKERS with it, and none of them were admins. We would have 60 man LAN's at a buddies parent's mansion, just from my school alone. So by personally, do you mean Facebook friends, are IRL people?

At the university I attended I lived in residence, and in my tower alone (there were four towers) I new three guys that ran their own servers, one of which I went to high school with. The only way anyone in the residence could have a halfway decent experience was to play on servers hosted on the university residence network thanks to its horrible latency to the outside internet. There were around a dozen CSS servers in the residence identifiable by their name and ping.

Overwatch looks like an amazing game, art style is not my favorite but you can't argue that the gameplay is not more dynamic than CSS.
 
Pretty much all of it. Do I think the game is easy? Not super easy no, but not nearly the skill ceiling you imply. It is about on par with pretty much every other shooter on the market right now as far as competitiveness and skill ceiling. Certainly your top players can stand out, but I wouldn't compare them to the types of players that dominated in games like UT, Quake and original CS. There is a reason why the top players in games like those strove for the very best PC and turned everything possible off. A couple FPS and fractions of a second could be the difference between winning and losing. Games like overwatch don't have that..Period. There is a much much lower skill ceiling in modern FPS. I'm just going to flat out say it, your "Competitive CS players" aren't if they find Overwatch too difficult. I bolded that statement because I don't buy that in the slightest.

One of my friends was tournament level in 1.6 and is currently MG3 in CSGO. He does not like the added difficulty of characters that travel at different speeds, travel over your head nor does he like having to deal with the variety of ultimates. He still plays when he has friends on but doesn't care to solo match. Also what you are saying is still a thing today, the problem is most modern FPS do not run high tick servers, the only thing holding back Overwatch in terms of competitive appeal.

UT, CS, Quake are reaction while Overwatch is more reactive.
 
Looked like an Assist Bot.
I want to say Auto-aim bot, but while he was playing another window popped up and he was mousing over that and the game was still playing in the background.


Yea I wasn't sure what I was looking at either...how was he still playing when the other window popped up?
 
That's a Korean cheater not Chinese.

same shit, make all the korean / chinese players on a server only for their country and they can all cheat with one another and stop ruining it for everyone else
 
same shit, make all the korean / chinese players on a server only for their country and they can all cheat with one another and stop ruining it for everyone else
You're kidding right? You think it's only the chinese and koreans that cheat? really? Cheat happens everywhere. If you're going to go on about the chinese for anything, at least go on for something they're well known for doing, which is bots and selling their farming shit.
 
You're kidding right? You think it's only the chinese and koreans that cheat? really? Cheat happens everywhere. If you're going to go on about the chinese for anything, at least go on for something they're well known for doing, which is bots and selling their farming shit.

Not like the Chinese are known for cheating!
 
This game is $40. It's a great deal for what you get. I think some of the haters should try it. Or play on a friends computer.
 
same shit, make all the korean / chinese players on a server only for their country and they can all cheat with one another and stop ruining it for everyone else

Oh good. A racist, white privilege, and emo failhard all rolled into one.
 
Nah. I gave Blizzard 5 years of my money already. I'll give them no more. I don't need another addiction.

I can never get addicted to FPS games on the level of MMOs. MMOs were created to siphon your money out of your wallet as slow and long as possible.
 
Until then, cheat/lie/steal your way to success, everyone else is doing it anyway, right?

One of my favorite board games
https://www.amazon.com/Lie-Cheat-Steal-Political-Power/dp/B0013XLS4K
Lie Cheat and Steal.jpg
 
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